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UID5038UCC 声望 好评 贡献 最后登录1970-1-1 
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发表于 2011-4-21 18:07:53
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| 本帖最后由 0809000 于 2011-4-21 18:23 编辑 
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 2.0 - February 2009
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 New Features and Improvements:
 
 - The Aldrin Expansion Missions
 - New Terran factories available to the player
 - A new ship variation, the USC Baldric Miner
 - Additional support for computers with more than 2GB RAM
 - An elusive Yaki shipyard added to the universe
 - Keris Production Complex added to the universe
 - Advanced Drone Factories available to the player
 - Advanced Drone Factories and Drone Production Complexes added to the universe
 - New Experimental Electro-Magnetic Plasma Cannon Factory added to the universe
 - Drone Production Complexes renamed to Drone Factories
 - Station production information now available at shipyards
 - OTAS Sirokos available at the corporation shipyard after successful employment
 - Kills by player owned ships now counted during several fight missions
 - Build mission rewards rebalanced
 - Increased chance of the Destroy Convoy mission
 - Improved station building cutscenes
 
 Fixes:
 
 - Fixed occasional crash when traveling through HUB gate
 - Fixed ships being moved far away from the HUB
 - Find Headquarters mission fixed
 - Strong Arm Corporation mission offer fixed
 - Homebase reset for ships in return ship missions
 - Boreas laser generator reduced
 - Various exploits fixed
 - Mobile mining efficiency balanced
 - Ship approach during boarding improved
 - Several script fixes including the Universal Trader
 - Corrected property menu filters and improved layout
 - Fixed AI giving commands to captured or boarded ships
 - Re-activated idle ships belonging to Orbital Weapon Platforms
 - Several stations, including Terran stations, now rebuilt after being destroyed
 - Several cockpit and turret positions improved
 - Disabled erroneous rotations of towed stations
 - Towed ship now follows lead ship through gates
 
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 1.4 - December 2008
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 New Features and Improvements:
 
 - Improved carrier support in defend station mission
 - Smarter Marine selection during boarding tasks
 - Finished marines are now listed at military outposts
 - Marine capacity for OTAS Sirokos increased
 - Timing rebalanced for passenger taxi missions
 - Gazz' Turret Fixing Mod included
 - Improved graphical performance
 
 Fixes:
 
 - Invincible Kha'ak Station during plot fixed
 - Stopped Mammoths from occurring during transport missions
 - Syndicate Pirateship spawning fixed
 - Several corporation fixes
 - Occasional Terran scene 4 plot break fixed
 - Return big ship to station mission fixed
 - Inaccurate target arrows to complex substations
 - Several gate orientations fixed
 - Freight Drone exploit fixed
 - HUB exploit with Trans-orbital Accelerators fixed
 
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 1.3 - December 2008
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 New Features and Improvements:
 
 - Improved information display when buying ships
 - Commands list for software has been added to Encyclopedia
 - Illegal wares for races added to Encyclopedia
 - "Enter Ship" (Shift+E) can make use of the ship's Transporter Device
 - Guidance for a mission can be disabled permanently
 - Goner plot scene 3 attacks improved
 - HUB mission rebalanced
 - Mission enemies rebalanced
 - Patrol and defend station missions rebalanced
 - Bonus credits awarded per kill in the defend station mission
 - Build mission time rebalanced
 - Complex Hub hull and shields increased
 - Jumping ships now have a jumping action shown in their command info
 - Warp tunnel effects removed for Trans-Orbital Accelerators
 - Destroying lasertowers now affects reputation
 - Out of sector combat improved for lasertowers and capital ships
 - Freight Drones can now transfer wares to ships which are not their homebase
 - Freight Drones now have 1MJ shields as built-in components
 - New Freight Drone commands
 - Explore command now reveals gates
 - Improvements to wings
 - Boarding values tweaked, ATF/Terran ships easier to board
 - More experienced marines have a higher chance of surviving
 - Some marines will survive if a boarding pod is destroyed
 - In the Controls menu several new actions are available for hotkey mapping
 - Added new script editor instructions
 
 Fixes:
 
 - Fixed a potential crash when building a station after a long playing time
 - Fixed a potential crash when a colliding with a decoupling Kha'ak cluster
 - Fixed crashes caused by errors in third-party scripts
 - Several mission cleanups and optimisations
 - Terran Plot, find Jumpdrive ship mission improved
 - Terran Plot, Sector M148 mission fixed
 - Terran Plot, scan for smugglers mission improved
 - Escort mission freighters no longer abort dock and enter gate actions
 - Terracorp and OTAS neutral pirates removed
 - Corporation assassination mission with 'No Pilot' fixed
 - Atreus Corp first mission fixed
 - Blueprint missions now work on Pirate and Yaki stations
 - Kha'ak plot Xenon ships now use default capture logic
 - NPCs no longer repeat the player's line in ending conversations
 - Fixed neutral Xenon, Kha'ak, and Pirates on gamestart
 - Fixed default Friend/Foe settings for Xenon and Kha'ak
 - Matter/Anti-matter mines are now illegal for several races
 - Yaki Susanowa Hauler hull corrected
 - Split Python hull corrected
 - Advanced Eclipse hull corrected
 - Terran Fenrir shield generator corrected
 - The HUB no longer consumes wares when under player ownership
 - Invincible astronauts cannot be collected by uninhabitable ships
 - Earth Torus no longer targets the player during orbit transit
 - Ship name 'Kite' added for English version
 - Sell Ware for Best Price command fixed
 - Deploy Satellite Network no longer builds satellites in the same sector
 - Wing command, 'collect ware' fixed
 - Jumps between gateless sectors fixed
 - Fixed looping music at the end of the warp tunnel scene
 - Wings can no longer be mapped to monitors
 - HUD and sidebar disabled during station building scenes
 - Fixed autojump display
 - Fixed incorrect information about certain lasers in several menus
 - Fixed issues with ware transfer bar in some menus
 - Fixed "Enter Ship" option when docked in a space suit
 - Minor fixes and improvements
 
 ------------------------------------------------------------------------------
 1.2.1 - October 2008
 ------------------------------------------------------------------------------
 
 Fixes:
 
 - Performance problem and memory leak fixed
 - Jumpdrive functionality to gateless sectors fixed
 - Removed Argon Shipyard from Atreus HQ
 - Buying reputation fixed for tractor beam factories
 - Removed question mark videos when buying stations and ships
 - Playership can no longer be a wingman
 - Passenger transfer fixed
 - Best buys/best selling price locators also work with advanced satellites
 - Script editor: Fixed script engine instructions "find gate" and "get ammunition"
 - Fixed warpgate selection in sector menu
 
 ------------------------------------------------------------------------------
 1.2 - October 2008
 ------------------------------------------------------------------------------
 
 New Features and Improvements:
 
 - Enabled mouse control in external view mode
 - A whole new mission to scan for valuable asteroids
 - When a target is lost, the nearest enemy is targeted automatically
 - Added SETA button in the HUD
 - Improved mouse support in menus, particularly in the sector menu
 - Animated sector map rotation when changing axes, smoother zooming animation
 - In Comms menu player choices are available immediately
 - Updated graphics in universe map and messages
 - New sound effect for Trans-Orbital Accelerators
 - New sounds played when missions end
 - Added notification when trying to collect something with full cargobay
 - Improved boarding crew functionality
 - Several new ingame tips
 - Added various script commands to the script editor
 
 Fixes:
 
 - Argon Weapon Component Factory had redundant secondary resources
 - Boron Recon Drone Construction Facility had redundant secondary resources
 - Split Ore mine L and Teladi Teladianium Foundry L prices corrected
 - Autopilot buttons in context menus now always refer to the player ship
 - Autopilot commands did not work when docked in classic steering mode
 - Jumpdrive commands to other ships could affect the player ship
 - Comms options for manual docking was not available for player stations
 - Wrong resource station jump range in player station menu
 - Marines could be transferred to a ship which cannot carry them
 - Terran sectors were shown as being within jump range
 - Lensflares could shine through monitors and cutscenes
 - Leader ships in Kha'ak clusters were decoupled incorrectly
 - Fixed Argon mission actors with gender mismatched names
 - Fixed several issues with invincible astronauts
 - Made key name mapping more consistent
 - Missions updated to handle boarding on mission ships
 - Fixed several tutorial issues
 - Fixed several corporation mission text messages
 - Return ship mission now aborts correctly
 - Minor improvements and bugfixes
 
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 1.0.1 - October 2008
 ------------------------------------------------------------------------------
 
 Initial release version
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