This is the first version of the mod and we have not yet gotten around to implement everything we want to have in.
Until the second major release of the mod (2.0), X-Tended - Terran Conflict will not feature any of the missions from our new plot. It will also not include various modelling and graphical assets that are still in the works.
Warning: Save game compatibility between this first release and the next major release (2.0) will not be possible. We are working on things that will not update when you load a save from this version of the mod into the next major version (2.0) of the mod.
To download the mod, its addons and the manual...
...head to our Download Hub on The X Universe
While waiting for the mod to finish downloading, why don't you check out our detailed manual? Smile
To view the featurelist of the current version...
...scroll down to the next post or...
...click here to get to it even faster
To view the latest media concerning the mod...
...scroll down to the third post for a select assorment of media or...
...head to our large media gallery on The X Universe
To report a bug or get help for technical problems...
...head to our Technical Support Forums on The X Universe
To discuss the mod and its changes...
...use this topic or...
...head to the official X-Tended - Terran Conflict Forums on The X Universe
Did you know that...
...we have a FAQ where we collect all the most frequently asked questions?
...there is a compatibility list for scripts and mods for XTC that also lists recommended addons?
...the X-Tended - Terran Conflict has a presence on ModDB?
...we have set up a Developer's Blog on The X Universe?
...we have a news archive where you can read up on past news?
XTC has been designed and built to be highly modular. Don't like something we have added? Switch it off.
New working in-game difficulty settings. Make the game as hard or as easy as you want on the fly.
Redesigned weapon, missile, and shield systems.
57 new player usable weapons added to the game.
Entire game rebalanced.
Combat is now more lethal.
New custom built jobs/jobwings/fightwings engine.
New custom built ship spawn engine.
BBS system added with hundreds of new static articles specific to XTC.
Dynamic news articles that inform you of what is actually happening in the universe around you.
New statistics centre added. Displays a detailed breakdown of your assets, your profits and losses, how each of your stations are doing, and much more. A highly powerful and dynamic system that is much better than the standard games 'your property' menu for traders.
New generic missions available at stations.
New mission to obtain the Leviathan M2+.
New race relations menu. This shows your relation to every race in the game, also by clicking on a listed race you will be able to see that races relation to the other races as well. Race relations are now colour coded and numbered for each rank to aid 'at a glance' assessments.
64 new ships added. (1 unused ES model, 39 imported from XTM, 24 totally new.)
New engine flame effects.
New engine smoke trail effects.
New bullet FX.
New sound FX.
New sector music.
New combat music.
New weapon and missile icons.
Hundreds of performance tweaks.
Fluffy Dice
Fully working manual. Very Happy
Universe.
Dynamically expanding universe. This is a new region of space, new sectors are being discovered and linked to the universe while you are playing.
A new custom universe map containing 199 new sectors for you to explore. (Once it is fully expanded.)
Larger sector sizes. The Teladi haven't been around this area long enough to have dragged the gates to more convenient locations.
New custom made sector backgrounds.
New planet and cloud textures.
All 6 races are now set up ready to fully work as independent races. (Argon, Boron, Split, Teladi, Paranid, Terrans.) The Aldrians are now also a seperate race with their own sectors.
Terrans now have a fully working economy.
Bounty Hunters added. Watch who you annoy.
Custom Safe Jump AL that will put ships arriving through a gate at a safe distance.
Most capital ships hulls will slowly regenerate as repair crews fix them.
New lifeforms added. Lifeforms now have their own unique life cycles and behaviours.
Stations.
Custom built npc station GOD engine.
New wharves added. Ships from M5-M6/TS/TP will now be sold at wharves instead of at shipyards. Shipyards now only sell M7 and up ships and stations.
New player mini-complexes added for shield/weapon/ammo production where you can change products as needed. Player mini-complexes can be added to complexes, but once added they will be fixed to producing the ware they had set at the time they are connected.
Custom safe undocking scripts for capital ships.
Solar power plants (both NPC and player owned) are now affected by the sun(s) strength in a sector.
New player owned shipyards and wharves. Build your own ships.
Automatic renaming of ships built by your own construction facilities now added.
Fully functional player equipment docks.
Ships (NPC).
NPC capital ship behaviour reworked
NPC Carrier behaviour improved
NPC Capital ships automatically restock used ammunition and missiles
Custom built NPC ship equipment scripts and templates. These will equip ships based on the race, ship type/size (M5, M4, etc.), and on the difficulty level set in the XTC difficulty options.
Custom built NPC loot drop scripts. Giving you more varied loot drops. NPC's will scavenge dropped loot themselves if you are not quick enough. (Hey, they are worth creditsss after all.)
Custom built NPC bailing scripts. All ships can now be forced to bail, even capital ships. Bailing chance now depends on the difficulty level chosen in the XTC difficulty options.
Exploding capital ships and stations now have crew that try to escape in life-pods.
If and when smaller ships try to evade enemy fire now depends on the pilot aggression.
Race ships in the M5-M3 classes now have a full set of variations available. (Vanguard, Sentinel, etc.)
Teladi, Boron, and Split now have their own M2+.
New M2+, TP+ and TS+ classes.
NPC M7M's and M8's are now more lethal.
Capital ships now have a blast shock-wave that will damage nearby ships when they explode.
Destroying any ship that has missiles/mines/ammo on-board can cause these items to explode, resulting in damage to nearby ships. On capital ships this damage is additional to the normal blast shock-wave.
Ships (Player).
Custom claim ship scripts. You can now claim all ships you find adrift in the universe, including capital ships using a hotkey or shipcommand.
New missile warning system. Now gives more information about what nasties are heading your way rather than the standard "Incoming missile" warning. Now you know if you can shrug it off or if it will make space-dust out of you.
Players now have a personal escape pod on Bigships.
Capital ship ammo and missile production facilities. Allows capital ships to produce their own missiles and ammo.
New 'Choose best missile for target' hot-key.
Transfer credits to player account command on stations now works in both directions.
New weapons to shields power transfer hot-key. Reduces your laser energy by a set percentage and adds an equal amount to your shield energy.
New shields to weapons power transfer hot-key. Reduces your shield energy by a set percentage and adds an equal amount to your laser energy.
New missile electronic counter-measures (ECM) added for bigger ships. NPC's will use these too if installed.
New anti missile chaffs added for smaller ships. NPC's will use these too if available.
New emergency jump. Forces your ship to execute a random jump out of it's current sector. Useful in desperate situations, does not require energy cells, but it destroys your jumpdrive.
Engine boost. Temporarily boosts your ship’s speed by diverting your weapon energy to the engine. It can result in harm to the engine however, and larger engines are more likely to be damaged.
Notifications on ship loss. Displays a message whenever a player-owned ship gets destroyed.
New Boarding Teleporter Upgrade added, this allows players to skip the space walk part on marine boarding.
New Freight Teleporter Upgrade added, this allows the teleporter to pickup crates.
New factory ships. Produce wares while on the move.作者: baiseniao 时间: 2010-12-20 18:59 本帖最后由 baiseniao 于 2010-12-20 19:15 编辑
我是时有时无,种子刚出来,又是国外做种,速度肯定杯具,大家还是等直接下载的审核吧~作者: loive 时间: 2010-12-20 19:45
加油加油啊,有群么?弄个群交流一下嘛作者: wingmancn 时间: 2010-12-20 19:46
~\(≧▽≦)/~啦啦啦作者: wingmancn 时间: 2010-12-20 19:46
都不知道我开心个啥,我又不懂英文作者: siva0518 时间: 2010-12-20 19:48
还是等审核了 这种子的速度太牛了作者: 侧耳倾听 时间: 2010-12-20 19:49 回复 10#weiwei320104
模式是功夫网的原因,试试代理作者: wingmancn 时间: 2010-12-20 19:50
建议还是先用迅雷离线下载,再直接从迅雷下作者: student18 时间: 2010-12-20 19:58
Warning: Save game compatibility between this first release and the next major release (2.0) will not be possible,弱弱问一下2.9啥时候出撒作者: lidazheng09 时间: 2010-12-20 19:59 来的这么快啊!!!哦哦 !!!作者: hxddr 时间: 2010-12-20 20:00
终于放出来了,我这几天几乎是一小时上来看一次,感动啊作者: 侧耳倾听 时间: 2010-12-20 20:01
Warning: Save game compatibility between this first release and the next major release (2.0) will not be possible. We are working on things that will not update when you load a save from this version of the mod into the next major version (2.0) of the mod.