The Biomes system allows us to do several new interesting things. The map you see here is actually called a CelestialBodyAttribute map. These maps are something we can now add to any celestial body, and they allow us to look up a latitude and longitude on a color map, and check the color for those coordinates against a list of attributes, to see which one has the color that most closely matches the sample. It essentially lets us paint a map, and then arbitrarily define what each color on it means.
For Biomes, this means we get to define as many different areas as we want. We can say, for instance, that this tone of light green corresponds to grasslands, this other darker tone are highlands, mountains are a reddish tone, ice caps are white, shores are pink, and so on and so forth.
For Kerbin then, we've defined 9 different biomes:
This means depending on where you fly, orbit over, or land at, you can run your experiments, and if the biome is relevant to that experiment (as defined in the experiment definition), then instead of the science subject generated being something like "Crew Report at Kerbin's Surface", you get something like "Crew Report landed at Kerbin's Highlands". This means if you go out and roam around, you'll discover new things and get more science out of doing the same experiments, because the conditions for the experiment are different.
我也这么想的。作者: deadnessking 时间: 2013-9-10 10:36 我可怜的渣机作者: bxht1990 时间: 2013-9-10 10:42
"The loading times drive me crazy. I wish I could tell the game to just go straight to the VAB or the tracking station instead of wasting 30 seconds loading Bac9's beautiful space center just so I can click something and unload it."