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[分享] 新补丁!

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发表于 2012-3-8 07:31:39 | 显示全部楼层 |阅读模式
r19908b
------

Critical Fixes:
+ Fixed indy colonies from trying to add an already existing civilian
faction to a newly created colony through stimulus. (Caused a crash
during end turn)
+ Fixed a crash with declaring war on an independent
+ Fixed a crash when trying to add battleriders to platforms
+ Fixed a crash when simulating 2 AI vs AI combats involving battleriders
+ Fixed dronesats from crashing the game when trying to place them in
the defence widget
+ Fixed an SQL crash caused by improperly removing systems from a game
(when they are destroyed)
+ Fixed a crash when placing defence platforms
+ Fixed a hang when more then 1 combat took place
+ Fixed a crash when entering multiplayer games
+ Fixed a crash related to slaver encounters
+ Fixed the station sync crash in the fleet widget

Other Fixes:
+ Added AI cost assessment and picking for technologies
+ Added ability for AI to resume abandoned research projects
+ Enhanced AI research algorithms
+ Enabled UI for Special Research Projects
+ Hooked up Asteroid Monitor Special ProjectID
+ Hooked up Investigate independent Special project
+ Removed the poker chip system that combined 5 like items into 1.
+ Added additional trade from megafreighters, and an icon to represent
them in the trade view
+ Balanced freighter speeds
+ Increased visual ranges
+ Made target dish on the command monitor easier to see and hit
+ Added Pirates to randomized encounters
+ Added AI tech research strategies
+ Added the missing icon for building a mining station in the station
placement screen
+ Balanced Civilian and Naval Stations
+ Added Interceptor missiles
+ Removed waypoint arrows when specific stances are active
+ Added Indy races and Splinter factions
+ Rebalanced number of empty star systems
+ Improved zuul trade range
+ Build screen stats have been fixed and report correctly
+ Added mission times for boarding pods
+ Adjusted the number of slots available around planets for stations
+ Fixed modules not having a proper collision shape
+ Added the Comet randoms
+ Added a load screen after combat
+ Fixed a bug in the last capital standing end game rule that caused
players to be prematurely removed from the game
+ Added the ability to assimilate indy players by creating an alliance with them
+ Added an Indy button and diplomacy screen for managing diplomacy
between indy players
+ Fixed the Asteroid encounters to have the proper player avatar
+ Fixed some text width issues in the build screen related to cost
+ Dragging a ship into a fleet now selects the fleet after it has been moved
+ Tuned module deaths when they are blown off a ship
+ Added critical hits to space beasts
+ Added the combat manager button to the precombat popup
+ Tuned drone sats
+ Added a confirmation to the exit to main menu button
+ Ships destroyed by a boarding pod are now properly removed from their fleet.
+ Added death of crew if a ship breaks it's crews constraints
+ Fixed fleets not refreshing when being added in the fleet manager
+ Corrected the fleet times for missions
+ Fixed an issue where you could spam the ok button on the naming
dialog for an invoice and it would add extra empty invoices
+ Fixed feasibility studies to show 100% for techs you can definitely research
+ Tuned repair points for ships
+ Fixed an incorrect turn event for players that were being betrayed
(They were being labelled as the betrayer)
+ Fixed music from not changing if another cue was already playing
+ Fixed gms to only spawn for the number of gms picked in the game setup
+ Fixed the kill count for ships in the post combat screen
+ Fixed the human construction ships slowing down node travel significantly
+ Added Suicide Drones
+ Added Drain Drones
+ Added EW Drones
+ Clicking on news events now focus' on relevant system/colony
+ Rebellions now form splinter colonies if the rebellion is successful
+ Fixed infrastructure display value
+ Fixed the tech tree only displaying the cheapest path
+ Increased max length for fleet names
+ Changed colony stimulus to drop friendly indy colonies on
inhabitable planets - They are only negotiable when they have become
fully developed
+ Fixed an issue that caused encounters to become unhooked when naming
your player name the same as an encounter
+ Fixed indy colonies to simulate without starvation and support
(since they cannot have support)
+ Fixed the primary weapons being saved on your designs
+ Added turns remaining to build orders on the build button
+ Increased starmap label view range 20%
+ Fixed ships with structural fields not being able to be fully repaired
+ Fixed ships with structural fields not having full health when they
are created
+ Changed the slaves label to Deaths to represent the change in slaves
better on the colony summary
+ Added a mouseover to defence widget items
+ Fixed the AI from creating fleets that exceeded command point limits
+ Fixed a bug related to updating ships in the fleet manager
+ Fixed an issue with command points being calculated when moving
command ships (leviathan and cruiser commands)
+ Added color indication to defence items that require more cp then available
+ Added police cutters to defence manager
+ Added new art for defence platforms
+ Added new art for minefields
+ Police cutters are automatically added to defense fleets when they are built
+ Fixed the Vector3 Parse crash (a knock on from removing systems)
+ Fixed encounters from being properly removed when the system killer
destroys their homeworld.
+ Fixed repair points from not being rejuvinated each turn
+ Fixed invalid slot placements in the battle manager
+ Fixed morrigi sdbs not coming with drones
+ fixed jammers not working
+ Wraith abductors will now properly attack planets
+ Adjusted weapons for slaver ships
+ Fixed a typo in the encyclopedia
+ True grit is now a positive trait
+ Construction mission estimates are now correct for time and cost
+ Meteors now end combat early if they cannot hit a planet
+ Added splash screens for indy races
+ Fixed defence fleet from not showing up in the repair dialog and rider manager
+ Fixed weapon riders from showing up in the repair dialog

Known Issues:
- When loading an old saved game, the fleet mission times will display
incorrect number of turns until they start a new mission.
- Unable to target polygons on Morrigi monitors.
 楼主| 发表于 2012-3-8 07:32:40 | 显示全部楼层
本帖最后由 noboo 于 2012-3-8 07:41 编辑

好多东西,不知道新增加了多少BUG!
每次更新都会去试玩2天,这次加了新东西,希望可以多新鲜几天!
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发表于 2012-3-8 08:13:52 来自手机 | 显示全部楼层
小白鼠们速速上阵摸清底细吧
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发表于 2012-3-8 08:57:46 | 显示全部楼层
小种族被加入了, AI 进一步加强!! 三狗好样的
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发表于 2012-3-8 09:11:10 | 显示全部楼层
手真快呀,工程船那个修复了...............
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 楼主| 发表于 2012-3-8 09:29:58 | 显示全部楼层
还是跳!!这可让人怎么活啊!
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发表于 2012-3-8 09:53:02 | 显示全部楼层
哦耶,实测捕奴船事件引起的跳出问题暂时没了
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发表于 2012-3-8 10:37:17 | 显示全部楼层
xcom333 发表于 2012-3-8 09:53
哦耶,实测捕奴船事件引起的跳出问题暂时没了

实测, 奴隶船出现 , 干掉我的殖民舰队之后, 华丽的逃跑了, 过程没有跳出.
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发表于 2012-3-8 10:41:39 | 显示全部楼层
至关重要的修正。
+殖民地固定印添加一个已经存在的平民,派一个新建的殖民地通过刺激。
+固定撞人事件,在一个独立的宣战
+固定坠毁,试图增加battleriders平台
+固定坠毁2 AI人工智能模拟与抗涉及battleriders从固定dronesats
+嚼碎比赛时,试图将它们国防部件
+ SQL碰撞造成固定消除系统不一个游戏(当他们灭绝了)
+固定坠毁放置防御平台
+修正当更多挂那么一战斗发生
+固定坠毁进入多人游戏
+固定撞车与奴隶贩子相遇
+固定车站同步坠毁在海军舰队的部件

其他修正:
+增加成本评估和选择的人工智能技术
+补充能力恢复放弃AI的研究计画
+提高人工智能研究的算法
+使界面为特殊研究项目
+勾搭上了特殊的ProjectID小行星监控
+勾搭上了特殊项目调查独立
+把扑克芯片系统相结合五喜欢项目进入1。
+增添了更多的贸易,一个图标megafreighters 来表示他们在贸易的观点
+平衡货轮速度
+增加视觉范围
+使目标盘命令监控容易看见和冲击
+补充对随机遭遇海盗说
+补充AI技术研究的策略
+屏幕位置添加丢失的图标,为建设一个采矿站在空间站
+平衡平民和海军的电台
+补充拦截导弹
+移除路指定箭姿态是活跃的
+添加种族和斯普林特剧情的派系
+重新平衡数量的空的恒星系统
+改善zuul 贸易的范围
+建立屏幕数据已固定和报告正确
+添加任务时间登机荚
+调整隙的数量提供的行星周围站
+固定模块没有适当的碰撞的形状
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发表于 2012-3-8 10:46:15 | 显示全部楼层
+补充随机彗星轨道
+增加了一个战斗后载入屏幕
+修正了一个在过去的资本站结束游戏规则,造成球员会过早地从游戏中移除
+添加渗透能力,创造了一个联盟的球员
+增添了一个按钮,屏幕上外交管理外交球员之间
+固定遇到恰当小行星的玩家头像
+建立屏幕宽度问题有关的,修正了一些文本
+拖着船驶进了一支舰队现在选择后,被移动了
+调整模块死亡当他们被吹跑了一艘轮船
+补充重击空间的野兽
+添加战斗经理按钮到precombat对话框
+调谐全无人机
+增加了一个确认主要菜单按钮退出
+船只被寄宿pod现在恰当离开了他们的舰队。
+补充说死亡的船员如果一艘船的船员打破它的约束
+固定舰队时不清新加入车队的经理
+改正舰队时间的任务
+修正了一个你可以垃圾邮件ok按钮在命名一个对话框,它会增加额外发票空的发票
+固定可行性研究表明100%为科技您一定的研究
+调谐修理的船只
+修正了一个球员被背叛的错误事件
(他们被贴上了“背叛者)
+固定不变的音乐如果另一杆已玩
+固定产卵的数量gms中采游戏的设置
+固定杀数在邮递船战斗画面
+固定人类施工船舶减速节点旅行有明显提高
+增加自杀无人机
+补充流失无人机
+增加无人机测向
+点击新闻事件有关系统现在焦点' /殖民地
+叛乱已成为殖民地如果叛乱刺是成功的
+固定基础设施显示值
+固定科技树只显示最便宜的路径
+舰队的名字增加最大长度
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