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最近发现摆弄模型成了玩游戏的主要动力 SO继续摆弄模型XD
, V6 l' u f- h$ r7 D, m" |上次的成果鲲鹏级 效果还不错 想着这次能不能把自发光贴图也弄进去 增加一点灯光和真实感 毕竟死气沉沉的船太闷太诡异了。。。# X( Q& c; w5 B+ }
结果研究了半天发现牛奶3D的Ambient根本不支持贴图。。。> <|||| 9 W+ z* h! f3 b4 Q, A/ n
好吧。。。暂时放弃 把那些讨厌的圈圈去掉先
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成果如下
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换了个引擎效果 碍眼的圈圈没了 Nice~. m. ]0 @ L& J4 R0 n1 \+ g
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接下来的目标 用这个亥伯龙神换掉卑斯迈级: @* f T+ G, P' J, K9 {' f6 e# D
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研究了一下模型发现这2艘船真的长的很像XD。。。。 大体的形状 长长的脖子 肥硕的身躯 短尾 很相似 所以涅 sur文件的直接调用就有了可能 嗯。。。。在Model Resizer里调了一下sur Perfect match!:victory: 8 Q& z" `, K* Q9 c; t- b
繁杂冗长的HardPointEditor之后 终于塞进游戏里了 :victory: Yeah~~; }% X, m" H% z p8 k
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不知道是不是引擎的问题 和牛奶3D里的效果比较颜色差了不少。。。。
/ ^& u4 K7 J6 _* w$ t4 t* `不管了 照地方照像去先
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9 O: N0 a* G) q3 F# E2 f和鲲鹏的合影 好小 长度一半都赶不上
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后面观龙尾 不知道那4个伸出去的是不是引擎XD。。。我EVE没玩多长时间
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照像的路上碰到的2个迷路的人 碰巧一个开的是鲲鹏 哈~~ 机不可失
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% {: D. Q! X6 I8 O$ M4 w6 ?和鲲鹏比起来龙神的贴图有些浮 但是龙神的模型曲面比较多 和fl有限的shade配合起来效果还算不错 嗯 自我感觉依然良好/ N( n# Z- D5 Y6 N
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* I! c' {$ B0 |7 G照片放完 下面是问题 0 q- ~$ `% B) W: m$ Q1 _6 r
为了弥补自发光贴图导入失败的遗憾 我在龙神上上下下左左右右前前后后装了大大小小红红绿绿不下30盏灯(当这是彩车么- -|||) 但是到游戏里面只亮了不到10盏 > <|||, S. ^1 s1 C u2 T$ ?
这是啥问题涅 灯太多了电力不足么 囧rz 明明HardPoint和good.ini都编辑了说 是不是还有其他地方定义这个hpruninglight? 请NN大大帮忙~ 7 I" W( x3 R9 X7 L7 H
good.ini里的 * O' a1 b# l) i6 ]5 O" ~
[Good]
' o2 l' Z; n* h' qnickname = dsy_rh_battleship_package' u; M( z2 {1 L) r _# h6 L
category = ship
+ G/ t" G+ b! p7 q8 S8 m/ _hull = dsy_rh_battleship_hull9 t: e5 t% A" x4 _: {' \
addon = dsy_rb_engine, internal, 18 m: C' u; [ l6 h
addon = rh_battleship_power01, internal, 1
5 z. q$ L) y" C/ t- Saddon = ge_s_scanner_03, internal, 12 H" ]: I$ N' [/ F; j0 P
addon = sfx_rumble_battleship, internal, 1( G0 `. V7 ]; b, |: d
addon = SlowLargeYellow, HpRunningLight01, 1
; h( ?6 L/ ` q, M3 X" qaddon = LargeRed, HpRunningLight02, 1
; E+ N; n0 ]* b; `* N" |$ Iaddon = SlowLargeYellow, HpRunningLight03, 16 b9 y7 D9 A) H- |: X
addon = SlowLargeYellow, HpRunningLight04, 1
! [, N. [5 B! k2 M" \addon = SlowLargeYellow, HpRunningLight05, 1: k0 C# c2 X, e' l. ~
addon = SlowLargeYellow, HpRunningLight06, 1
' X# h" x) b! v1 g4 n. c daddon = SlowLargeBlue, HpRunningLight08, 11 m! g' E! W, b) w
addon = SlowLargeYellow, HpRunningLight07, 1
2 K8 i4 G8 N) Y" u* J1 r0 Eaddon = MediumBlue, HpRunningLight09, 1
~2 H" p4 R: `/ gaddon = SlowMediumWhite, HpRunningLight10, 1
% u+ Y9 B: a G& z; ?addon = LargeBlue, HpRunningLight11, 1# N/ E4 R4 c( e
addon = FastSmallRed, HpRunningLight12, 1
1 b3 s5 i) a' T$ C4 m R7 haddon = FastSmallRed, HpRunningLight13, 1) q6 s( W0 Z0 p* v) w' v/ k+ u v
addon = FastSmallRed, HpRunningLight14, 1" \$ X! F7 T: h
addon = FastSmallRed, HpRunningLight15, 1
( B. L0 s* q9 E( B v& Aaddon = SlowLargeYellow, HpRunningLight16, 1
- s4 p o, Z4 L' [addon = FastSmallBlue, HpRunningLight17, 1
" Z6 ]( S2 @) O" }0 iaddon = FastSmallBlue, HpRunningLight18, 1& r* T# J3 i! _+ j- D# d
addon = SlowSmallOrange, HpRunningLight19, 1
$ m8 P d5 I( k, X! @! ~addon = MediumOrange, HpRunningLight20, 1* G% V; @" U U9 ~* B6 A( F
addon = SlowMediumWhite, HpRunningLight21, 1
# z+ b6 ]6 V% i4 u Q m& Uaddon = SlowMediumWhite, HpRunningLight22, 1+ `$ C) b8 D# y. z9 a2 T# S) f
addon = SlowLargeYellow, HpRunningLight23, 1
! ~2 t$ b; g" V7 ]addon = SlowSmallPurple, HpRunningLight24, 16 f7 |$ b9 y$ }- Z
addon = SlowSmallPurple, HpRunningLight25, 1. T q2 n/ s( k' m! T
addon = SlowSmallPurple, HpRunningLight26, 1
9 Y6 l9 T0 z. ]2 J" v$ }! saddon = LargeWhiteSpecial, HpHeadLight01, 1
7 l9 x A6 X) \/ Z9 ~addon = LargeWhiteSpecial, HpHeadLight02, 13 x3 H. ^# J. A+ L/ y6 B8 s
addon = DockingLightRed, HpDockLight01, 1
4 s3 g+ J0 d" B& d9 Saddon = DockingLightRed, HpDockLight02, 1
5 q, R! V7 H0 xaddon = DockingLightRedSmall, HpDockLight03, 1
0 Q) P( K' d4 u7 iaddon = DockingLightRedSmall, HpDockLight04, 1
+ q0 e1 `4 k+ S* caddon = shield01_mark10_dreadnought, HpShield01, 1
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& p0 |3 O- q7 \" U. P5 |6 l, P8 {[ 本帖最后由 xiank 于 2007-9-27 20:03 编辑 ] |
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