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UID4943UCC 声望 好评 贡献 最后登录1970-1-1 
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| --------------------------------------------------------------------------- 游戏性/平衡:
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 -Tutorials moving into bad states at random fixed.
 -Siege frigate survivability decreased.
 -Pirate raid frequency decreased slightly.
 -Later stage missions to destroy ships and structures have had their expiry times increased.
 -Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
 -Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
 -Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
 -Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
 -Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
 -Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
 -Gravity Warhead: range decreased from 7000 to 6000 at all levels.
 -Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels .
 -Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
 -Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
 -Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
 -Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
 -Nano-Disassember: range increased from 4500 to 6000 at all levels.
 -Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
 -Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
 -Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
 -Shield Projection: radius of effect increased from 2500 to 5000.
 -Game update rate change hooked to - and = buttons (singleplayer only).
 -Two new pirate-less maps.
 -First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
 -Phasic Transmissions research is now effective even at max fleet supply research.
 -Reduced Phasic Transmissions supply bonus from 20% down to 15%.
 -Stopgap fix for market exploit until new market dynamics are fully tested.
 
 
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 图像:
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 -Shield projection's bubble less opaque.
 -Various new ICO art.
 -Fix bug where skybox is always the same.
 -New Advent bomber icons to better differentiate them from fighters.
 
 
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 联机/多人:
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 -Phantom games causing "Rejected by Host" error fixed.
 -Multiplayer lobby screens now have Map Designer tab.
 -Whisper functionality for ICO
 -Refactored join game screen.
 -Fix for not seeing friend's games.
 -New chat friendly ICO font.
 -ICO user names are now sorted.
 -Self and friends are colored in ICO channel player list.
 -Events for players entering and leaving channels.
 -ICO nows preserves history when changing channels.
 -ICO logged in user count now displayed. This number will only update when you change channels or login.
 -Added some default lobby names.
 -Reorganized numbered lobbies to increment sequentially as they fill.
 -Added notification of what channel you are in.
 -Fix for rare multiplayer lobby crash when host leaves a game in ICO.
 -Various new ICO message strings.
 -ICO server now ignores case when searching for channel names.
 
 
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 界面/HUD
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 -Added counter descriptions for all frigates and fighters.
 -Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu they be in w/o going all the way to the escape menu.
 -Fix rare bug in group selection.
 -Various strings cleaned up.
 -Hooked up proper double clicking to text lists so clickng on something already selected doesn't try to join a game when it shouldn't.
 -Hooked up ico-player name lists (both selecting player and chat lobby player names) to double clicking.
 -Added infocard keybindings for quick-select buttons.
 
 [ 本帖最后由 southwolf 于 2008-2-9 09:39 编辑 ]
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