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[其他] 动态小行星带的例子

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发表于 2008-5-7 17:50:09 | 显示全部楼层 |阅读模式
这个小行星带在Nebula中,所以没有[Band]( m  W) P$ s. Y' M+ ?9 g
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小行星带为ST04雷区Nomad小行星带
  1. [Field]/ V, |/ p! u% O2 A- c
  2. cube_size = 400) l) s& C$ M+ o1 Y  x. Y' C! q
  3. fill_dist = 1400
    1 J% \" {/ D) F& X7 {4 ?$ R
  4. diffuse_color = 220, 200, 220- n$ Q* T4 y# `4 i0 e, l) p% \
  5. ambient_color = 40, 40, 50
    + x, l/ M9 m; v9 ?
  6. ambient_increase = 70, 70, 70
    , D+ k) [" ~6 Q6 e; x4 h
  7. empty_cube_frequency = 1.000000 //disable cube by foxwxl, this is best way to disable cube without any warning
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  1. [Exclusion Zones]. r! D: c. |* u- k; N- x: Y0 D% u
  2. exclusion = Zone_ST04_main_exclusion
    ' {* `5 g" o; f
  3. exclude_billboards = 1' l; E! ~& p/ B) z
  4. exclude_dynamic_asteroids = 1
    * m4 u. g+ v( g
  5. exclusion = Zone_ST04_mine_01_exclusion
    ! a* m+ X+ p* A9 c2 b  ~: x$ e
  6. exclude_billboards = 1
    . x# Z  E4 |2 S
  7. exclude_dynamic_asteroids = 11 v4 _0 o  ?/ H  P7 H
  8. exclusion = Zone_ST04_mine_02_exclusion2 ~( I" T8 z. ?
  9. exclude_billboards = 1
    : L  V; U) u8 @. i
  10. exclude_dynamic_asteroids = 13 t! C9 H& q9 l5 A5 @
  11. exclusion = Zone_ST04_mine_03_exclusion
    " }9 ]- @9 z1 o
  12. exclude_billboards = 11 }. ^' g  M4 ^
  13. exclude_dynamic_asteroids = 1
    - R4 [4 y7 \7 p2 I& T2 |
  14. exclusion = Zone_ST04_mine_04_exclusion# B( s+ e2 E$ |# _2 s9 y( ]
  15. exclude_billboards = 1
    8 Y( \1 N. C) h: w
  16. exclude_dynamic_asteroids = 1
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  1. [properties]
    6 V' Z# n6 b7 Z2 X, ?
  2. flag = nomad_objects! R! ?2 [3 R, n, B  o9 [# e
  3. flag = Object_density_med
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  1. [Cube]  //forget this, but do NOT delete.
    % E8 ?5 }6 D) `( a- F
  2. xaxis_rotation = 0, 0, 0, 0# z2 ^$ a0 X7 J$ L/ d$ b1 x
  3. yaxis_rotation = 0, 0, 0, 0
    3 n. ^7 Y4 r$ D0 I7 Q# j
  4. zaxis_rotation = 0, 0, 0, 0
    ; j! Y6 k. b) h- T1 \
  5. asteroid = nomad01_asteroid90, 0.600000, 0.200000, -0.200000, 1, 2, 5
    9 L8 J8 W( E2 L4 i; h7 k
  6. asteroid = nomad01_asteroid60, 0.200000, 0.800000, 0.300000, -5, -5, 3' @! r4 P& V4 P, t) _7 J: Y
  7. asteroid = nomad01_asteroid200, 0.400000, -0.700000, -0.200000, 2, 5, -4
    0 w' b5 r" D* y7 t; S* F# u6 G
  8. asteroid = nomad01_asteroid30, -0.300000, -0.300000, 0.800000, 7, -5, -8
    % }% k3 D- p  w1 O# Y1 \( J
  9. asteroid = nomad01_asteroid90, -0.200000, -0.100000, -0.600000, 0, 5, 56 P5 ~4 t& H& w+ i
  10. asteroid = nomad01_asteroid10, -0.600000, -0.800000, 0.700000, 1, 2, 5
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  1. [DynamicAsteroids]
    $ a0 ~, ~, o  G# w9 r" Y- Y8 G
  2. asteroid = DE_DAsteroid_nomad01_asteroid200 //your new asteroid in asteroidarch.ini
    + Z, d4 q5 w1 \* C! }" z& I
  3. count = 30 //number of asteroids displayer per wacth radius.
    ) Y3 N3 W1 x# W% U  U
  4. placement_radius = 1150.000000: h2 s$ X0 j& w2 h$ V2 N' b) v$ Q% j1 n
  5. placement_offset = 90.000000
    $ D6 p; `; E( i: M8 S" m  P
  6. max_velocity = 0.100000# U" p! i  _; e
  7. max_angular_velocity = 0.100000
    ! i6 l6 [8 b8 \% t. A
  8. color_shift = 1, 1, 1
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发表于 2008-5-7 19:28:20 | 显示全部楼层
支持~
/ G& }" ~" _* ^- d" m~~~~~~
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