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- 1970-1-1
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虽然之前和88 Flak的老大有过交流,但是真正体验88 Flak的次数不是很多,前几天和JONG的讨论中提到了其中的IA战斗机,于是还是决定去看看88 Flak是如何修改那些东西的。
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; Q# H$ q% O; I7 A; t首先Mod包下载完成,解压缩成两个Mod,其中一个叫88 Flak v127 AI Companion,里面有一个FLMM脚本,于是决定以这个突破口来窥探实现方法。不过如果你真的想做,不建议你看这里,最好自己研究,因为修改的部分不只下面所列出的部分。
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然后就发现了如下几行
0 M; w5 h# r6 r8 m;Padding Start) W; a9 Y2 ]! W0 H
<data file="data/missions/faction_prop.ini" method="filereplace" numtimes="-1">$ l: R: J' q! o# m0 w0 T
<dest>
, f' x" v) q: ^9 u% M$ Lscan_chance = 0.9900000 A* X4 B- s# r, r3 T. |
</dest>
' }; A' R* A0 p: r0 [<source>
- ]! c) a& d0 a# Lscan_chance = 0.000000 ;Changed by AI Bot FLMM Script1 v& @2 f6 B; Z3 M
</source>) W) D- r2 z% I' \3 P* y, A5 D9 k
</data>
- |& v' h4 I) D( x: w: `<data file="data/missions/faction_prop.ini" method="filereplace" numtimes="-1">
7 X* u u$ j _8 e* Q) Y3 ^2 d/ Z<dest>
+ S1 j3 V# Z0 W0 c5 ^# ]0 i;npc_ship = follow_ship ;Bot activation needed by FLMM, not by hand
8 Z' c1 \3 l& V</dest>+ Z2 [+ C! z/ n% a+ T$ d9 `7 Y
<source>
& Q8 O* s1 e$ }1 v; _npc_ship = follow_ship ;Bots activated
- W/ L( C6 E/ c</source>
3 Z- Q* H9 }# g) \+ H</data>
- E. s3 V6 r& L/ z4 ^# {;Padding End
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, e% J3 C- Y2 R. w. S这是让FLMM改faction_prop.ini里的scan_chance和npc_ship,分别将scan_chance改成了0,然后激活npc_ship = follow_ship修改: p# H/ j9 K6 B- L
! f* w" k! {2 r u0 K# J/ t之后脚本还修改了遭遇和列队设置,如下
3 Z L5 m6 }9 {<data file="data/missions/encounters/patrolp_follow_bot.ini" method="filereplace" numtimes="-1" options="1:1">
. H4 g( @9 P' ]- d$ R+ `, I<dest>' z( _0 m8 p6 G# P q' r/ f
;BotSlot1) o2 N2 e4 W( m
</dest>/ |) l0 a E1 v4 j& E* J) S* Y/ d
<source>
+ I% S; E% a: Tship_by_class = 1, 1, sc_KittBot
: Z/ @8 B6 F" V5 z5 [- Z8 npilot_job = wingman_job x* W4 a$ t0 i4 N9 `
</source>
, M/ V; l8 b. v, ?, @. z, `</data>5 F x4 O0 v# |7 D: K) `/ ?
<data file="data/missions/formations.ini" method="sectionappend" numtimes="-1" options="1:1">
5 Q0 e$ |$ @- L) W2 y4 q<section>- i/ x* V" [' h1 Z# B
[Formation]
4 s5 Z" F5 t+ ~) @% h- lnickname = form_wall_follow_bot
1 p' K/ L4 k- O: @4 B- Wpos = 100, 0, 10
* M. S8 W- n3 m4 ?+ Z</section>
/ O4 n, @3 |! |: e) G x/ B1 \<source>
; y: H5 f3 j, I& P0 _5 dpos = 250, 20, -385+ T$ Z' A' T" l% E4 {3 I0 r
</source># P3 s9 q+ J' M0 ]4 v
</data>
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当然,关系也修改了: y: J- Z! L0 `' L( _. Q
<data file="data/initialworld.ini" method="sectionappend" numtimes="-1" options="5:0">
5 J3 J% `( ^$ Q8 r<section>6 t8 ^$ S# U) Z5 L
;BotPadding2 s3 C( \( [* ?
</section>" `3 H3 d [8 _2 w& s
<source>
7 o/ K7 ~! Q5 K- nrep = 0.60, li_n_grp
& R" l8 i9 o. x9 m) @。。。。。。# [5 o: M' ^% g. l
rep = 0.60, KittBot_grp
5 K- j q; K% P0 C+ Grep = 0.60, ww2JacobBot_grp9 b+ L1 ]- [- N1 E
rep = 0.60, GrimsGreen_grp
4 [/ e' m* J& \* Rrep = 0.60, Wo3dy_grp
, m% M8 @, ^3 M! g' {% `rep = 0.60, ChipBot_grp
' }9 W3 k3 o# h) |2 b8 e0 L1 g0 grep = 0.60, Trickbot_grp# ^4 c. {+ D7 G& L+ |) Z
rep = 0.60, OutsidersFollowers_grp
0 L( W1 W7 m* G( }rep = 0.60, DarkMarauderBot_grp" T9 p4 U( T" Q
rep = 0.60, DreadPirateLowsound_grp
Z9 b& S" p# a7 A2 x: B# Irep = 0.60, HowdaDoodeWTF_grp
" g, R t. R2 a7 n</source>
9 U! B. r: J0 a: {. a5 L</data>
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看到这里我就大概明白了,应该还是用NPC+NPC货物扫描半径的方法。随便打开某个星系文件,看到都有Bot的遭遇声明,下面看代码吧. \8 e X6 A$ |8 _* |
0 G' b" e$ e' n1 M3 [: h7 h[EncounterParameters]! t( C; q2 {8 o# C
nickname = OutsidersFollowers& q3 U0 r5 g, J
filename = missions\encounters\bots\OutsidersFollowers.ini
0 X! H2 ]* L- M+ D8 t1 h* f[EncounterParameters] A: X+ b4 H( F. L5 |$ O8 ^
nickname = DarkMarauderBot+ Q# L6 e" | ?; a8 M0 t5 K
filename = missions\encounters\bots\DarkMarauderBot.ini& z: A9 u% Z( A. ~; f, I
[EncounterParameters]
% x% k9 K/ y# R; fnickname = DreadPirateLowsound
- Z& y# O, p4 g0 L- ]0 Dfilename = missions\encounters\bots\DreadPirateLowsound.ini
: t' p8 B" }8 ][EncounterParameters]
$ `/ K4 Y' u# u4 D* B7 Hnickname = HowdaDoodeWTF
- M1 f. F& d/ \3 j+ Ofilename = missions\encounters\bots\HowdaDoodeWTF.ini
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npc_ship = follow_ship/ R6 w6 ~& Q4 a: `
npc_ship = Bot_HowdaDoodeWTF
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% m" c9 X' E0 x% g! E* T* b7 y[Ship]
8 ~" ?7 O. A( W. k9 l% Xids_name = 458853
, }) k3 w; e0 A$ A+ O3 s- a6 I$ iids_info1 = 4598329 l" y" n: t& X! J
ids_info2 = 4598517 m# u' N; P9 J# s! i/ n' a
ids_info3 = 459851
4 B/ i! ]7 @) d( k1 d+ Wids_info = 459851 }5 ]5 R, Y1 | N) s4 Q
ship_class = 0
' e2 y* U3 ^# v. j: Y* O. ^nickname = follow_trigger_ship9 Q. V3 i7 L- S! S5 h6 X, u
phantom_physics = true
% D& a, g: Q. x+ K! PLODranges = 0, 40, 60, 140, 300, 1000
, \* |+ ]- ]# w" Q0 sHighLODOp = 0, 9999999999 I# C. G2 i& O% T: f+ }5 E6 @1 f
msg_id_prefix = gcs_refer_shiparch_support. l1 W, p( r1 n
mission_property = can_use_berths 9 m; z& o, X: A* G+ @8 U7 |. _2 q1 B- H
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这里的follow_trigger_ship我还不知道是干什么用的。+ Y$ d* e/ l6 X
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[zone]
! y5 N2 D6 R X$ o# a( y" pnickname = zone_88flak_ambient_population_400_rh01
: T8 E" P1 a' Y5 g, opos = 0, 0, 0 ;No need to move this. Just stick it in. =P
7 ~& q+ k2 S& h7 M3 i& U8 [, g( Protate = 0, 0, 0' f3 h( g# n/ O$ m7 M( F1 e$ h
shape = SPHERE5 l" H* v0 v2 `( o, y1 |2 F
size = 400000
: w, m# ` R; Xcomment = Ambient Populater added by 88 Flak, ignore
/ v [5 {7 j+ n4 V* q& fsort = 90 ;AmbRePop
3 i" [) [* ^- xtoughness = 1 ;19
, i4 |$ R' e& rmax_battle_size = 9999: q1 a, X" R. w( s4 C e
density = 8! [! n) `& |1 g2 j( \! u. _
density_restriction = 8, class_default6 u( N* i! W c
density_restriction = 2, class_patroller
/ [: } H8 W; C& u, gdensity_restriction = 1, class_bot_patroller
! L! c% k0 X# O7 ~) ~( Z1 g7 ?repop_time = 30 ;AmbRePop5 {8 T) B2 u, z* ^+ _ X; L' _
pop_type = background
" A5 z1 R- t6 r: J, d h, ~$ {8 e* Jrelief_time = 30 ;20: z. p: R/ Z( N2 q" r
population_additive = true! `: R( k( ~% k9 [3 A! \
encounter = foxBot, 1, 0.003500
0 C' `4 ?/ y" M, afaction = foxBot_grp, 1.000000) s% n# V1 Q7 M, d3 n8 s
encounter = KittBot, 1, 0.003500
9 I% O* Z2 }- ^# Ofaction = KittBot_grp, 1.000000
; I* |( A& s/ B; {' m+ @) Kencounter = ww2JacobBot, 1, 0.003500& ~$ G. d$ C U6 r' g! O- `
faction = ww2JacobBot_grp, 1.000000$ f* s0 q2 n! m7 J" o6 C
encounter = GrimsGreen, 1, 0.003500
+ z$ i$ i; d7 N6 ?' l/ V; M; n8 N3 N0 }faction = GrimsGreen_grp, 1.000000
( x/ g; C0 i* W- a. O+ kencounter = Wo3dy, 1, 0.003500
o" v# V/ ]+ q9 u' |5 j3 g7 b5 Zfaction = Wo3dy_grp, 1.000000
/ a& A. ?3 z& I o( Wencounter = ChipBot, 1, 0.003500
9 R8 y5 U6 ]' s" d; q7 Wfaction = ChipBot_grp, 1.0000000 D# |( n' s: h7 U
encounter = Trickbot, 1, 0.003500. C$ L4 S9 M# D) g7 V0 Y% ^
faction = Trickbot_grp, 1.000000
) c4 a. o# n7 B2 Wencounter = OutsidersFollowers, 1, 0.003500
' r3 \, L9 |. y3 Tfaction = OutsidersFollowers_grp, 1.000000
, m9 y7 D8 N* Nencounter = DarkMarauderBot, 1, 0.0035000 d7 [: W$ N2 q7 H
faction = DarkMarauderBot_grp, 1.000000
w1 p9 D1 C, Z4 t- B2 fencounter = DreadPirateLowsound, 1, 0.0035006 ` o: E0 C4 A$ |: ]& }
faction = DreadPirateLowsound_grp, 1.000000
4 N7 d9 B! d6 N; r7 b. n; M& p# ^encounter = HowdaDoodeWTF, 1, 0.003500* U1 w9 g9 m* Y# F* ^8 i
faction = HowdaDoodeWTF_grp, 1.000000
# Z7 c' a1 A" v& ~
O3 j, q3 ]- }" u/ H' A ~7 a0 |7 a[Loadout]
( U% a, D! D) }# {2 n/ y+ Rnickname = follow_ship$ n& Q! l5 R9 e2 n7 B# a
archetype = follow_trigger_ship( U* F( _4 c4 G7 D, I( t2 v* Z) x
;equip = AI_DBG_TGT_gun, HpMount
# l$ B# y7 C8 O& | d# Aequip = ge_lf_engine_01_silent- ?9 c |$ D z9 b+ E
equip = armor_scale_invincible //invincible7 {7 o8 g+ a: J5 J
equip = infinite_power
& I! |5 ~' [9 Xequip = rarescanner05_follow
' @) i/ ]( a( @( C sequip = ge_s_tractor_01
, r2 }: R5 a5 `7 [+ D+ z% aequip = cloak_fighter, HpCloak01 //cloaked7 L% S9 Q i+ _5 R0 c/ D, G k
equip = no_thruster, HpWeapon01
: e: [) S4 l5 vequip = no_thruster, HpWeapon02
2 V' m6 ^% ~, F. H! z* d2 ], S8 }equip = no_thruster, HpWeapon03. r- C0 y7 o3 N
equip = no_thruster, HpWeapon048 U. E# H& _0 V d% \8 Y. n
equip = no_thruster, HpMine014 s3 I9 M8 N; y" u4 k% f
equip = no_thruster, HpCM01
) d6 h# @* B- s. ^$ r# ~9 mequip = no_thruster, HpThruster01! H% ~2 I6 i; J/ ~
equip = li_gun01_mark01, HpTorpedo01
7 r1 a4 C. E* f8 t$ F$ H# ^5 qcargo = ge_s_battery_01, 9999$ x% F3 r; P* g7 Z" f+ R- B0 V
cargo = ge_s_repair_01, 9999 |
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