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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****
7 f" l# Y+ \8 |) I% b  I3 X[Engine](引擎)! Z, z0 F  |. L! U$ @5 J
nickname = de_player_bullet_assaultship_engine //昵称
3 _7 R/ p% }, g5 _; _ids_name = 263887  //infocard的id号2 \8 A9 H+ h& s# T- G- A. E0 T
ids_info = 264887  L1 |+ Q! G0 `2 a) K) d+ G2 q5 {
volume = 0.000000
* Y' g# z1 z' z6 F6 Q( \6 gmass = 10   //质量
. I& U4 @# s/ B; g6 m9 rmax_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼
+ t0 T8 _0 X. j$ b* Y! Xlinear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
1 w! d4 n9 c) ~2 ^=============(剩下的基本无用)================1 l9 L1 y2 N9 F3 o# D! x8 n3 J6 C
reverse_fraction = 0.200000
9 ]% k5 W: |  n/ h% [flame_effect = gf_evilrising_ec_le02: @  m5 {; a8 P$ c% T
cruise_charge_time = 56 N& B" A' b5 G1 t, z/ s" Z  U
cruise_power_usage = 20
8 h7 {4 ?. u% [8 g! ~6 g* |- I* echaracter_start_sound = engine_li_freighter_start
2 l9 `3 Z# F5 c( Ycharacter_loop_sound = engine_li_freighter_loop
; F7 ~+ ]7 f- u+ d0 }. Dcharacter_pitch_range = -50, 25- }! S1 d4 B5 Q6 }4 F
rumble_sound = rumble_cruiser6 r" l- @/ T  g
rumble_atten_range = -5, 0, t. u$ V  E! b8 N
rumble_pitch_range = -25, 25
! k# X2 K0 E1 |$ R2 Uengine_kill_sound = engine_li_freighter_kill/ w; O8 p( x8 J2 R3 h, N
cruise_start_sound = engine_li_cruise_start
0 e$ R4 Q6 V: O7 K5 \9 l2 scruise_loop_sound = engine_li_cruise_loop
8 Y6 {: B3 i; j$ e( icruise_stop_sound = engine_li_cruise_stop
' R) P6 z0 F# u6 ]! dcruise_disrupt_sound = cruise_disrupt
# {/ V( h4 F8 m: P2 ^' u3 `cruise_backfire_sound = cruise_backfire
7 O2 M% M* }7 R& `) O! `5 C5 l: M0 yindestructible = false5 A' ]3 J. h1 v6 a/ v; @2 m
outside_cone_attenuation = -3) ]. o% q8 M+ Y
inside_sound_cone = 904 n1 j! ^2 ]4 [, Q" i
outside_sound_cone = 270
$ p! ~, O/ K9 K# d- n( U/ P3 N8 I) K4 S9 h
****misc_equip.ini****, `8 v! q/ [2 N& h& r" ^9 G  j

5 b& m0 G1 Q, S5 ?! K. H[Power](电源或者叫反应堆或能量啥的)& a5 d& P: V* s6 Q, ?  C
nickname = infinite_power   //昵称( B) A0 X) f" Q8 g& x" e) j
ids_name = 263704  //infocard的id号(下面的不说了)
* h  H/ V- a! a! F) S+ `( o4 _  sids_info = 264704
" R/ t* d4 ^" t; b& rvolume = 0.000000
' Z/ _8 U+ p( v) ~; K( a* Wmass = 10
, Y' ^. e- O5 X* [! N! l' fDA_archetype = equipment\models\hardware\li_fusion_reactor.3db
9 q6 c. [, e3 D2 B$ Y' @material_library = equipment\models\hardware.mat
/ ~* u- z, ~9 m1 c" G: n0 z, Y" rcapacity = 5000000000        //能量的总值
* O3 E  k* ]1 I& Z5 \charge_rate = 5000000000       //能量的回冲值+ r/ z% |( L$ x
thrust_capacity = 5000000000       //推进器能量的总值      
3 _" K+ n+ Z- e4 T: othrust_charge_rate = 5000000000      //推进器能量的回冲值3 y+ k% D  ~( N) Z3 g
lootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)* r/ o2 m6 ]. \8 f! L) A. p- x( p
& o% E+ `1 {! X' I$ p
" P, e& ?1 B8 e$ ~6 p
[Armor](装甲)
" }% B4 \! q( X- N4 B9 W( Hnickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了)3 q/ D/ _7 h2 V; I! D) a
hit_pts_scale = 4.000000      //装甲增长的倍数3 i$ ?# J: f2 i- S
category = equipment
% }" t. k1 |3 kHP_child = HPConnect        //hit point链接(错了就不起作用)
& z1 _% W! X, E. |ids_name = 786599
3 O6 E9 ]6 r% c$ ]3 H& D% Hids_info = 788700
/ i+ C* n8 W$ B( s5 ~, B9 Zmaterial_library = equipment\models\hardware.mat
9 i, @/ t; T9 d7 B; e8 H- e; EDA_archetype = equipment\models\hardware\br_protective_armor.3db* \$ G4 f  N8 S4 b, }% e1 m
volume = 0.000000- U" \6 Z1 v5 Q
mass = 10/ A, ^' w- q* H. b, z" P! t
lootable = true! y* Z5 Z& {2 y- \- Y
2 p2 ]7 p% Q, |8 n2 w7 j
[Scanner](扫描仪)
+ X$ N  K3 K7 z8 Enickname = de2_scanner_rda_03- G" {3 g! o( W2 O! i
ids_name = 7865211 ~& Q$ ^! D3 M7 _: b/ C
ids_info = 788622) ^. L$ g; {" A; ^3 z
volume = 0.000000
7 V* n/ h* p% cDA_archetype = equipment\models\hardware\br_radar_jammer1.cmp3 i0 Y# f9 g' m& ?6 _* |" H
material_library = equipment\models\hardware.mat2 R& {* O5 ~0 Z, z5 g" b+ `
mass = 10
2 F4 _3 \1 M7 [. Brange = 13000        //扫描距离  H9 r6 Q9 i3 T, ?+ n3 P! D! ~' ]
cargo_scan_range = 13000         //查看货物距离4 V$ |; b2 Z0 a( x2 T
lootable = true: X, |& @/ J+ U' v# v) z3 X
) H% Z! d$ @' O
[Tractor](牵引器)1 d9 {3 r# k  p: ~
nickname = de2_tractor_r_03
: {7 S7 J" L8 F: A$ q9 P0 ?ids_name = 7865242 ^# [2 n* ^9 K# l+ I' P
ids_info = 788625
. G: x, c' Z  {5 B$ dvolume = 0.000000( M& ^/ ]% g! k5 Y+ |) r
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db& G2 n& P9 h& i0 P- u' [: _
material_library = equipment\models\hardware.mat
8 ~/ w5 H: U! rmass = 105 I1 v9 F+ C$ _( g$ j$ c
max_length = 700    //最大牵引距离   9 v6 X, c2 y% n% G8 O  p+ K+ g
reach_speed = 100        //牵引速度$ |  V  V$ t& j0 `
color = 255.500000, 255.500000, 255.000000: g7 m: }# ^: I' e
operating_effect = tractor_beam
" J$ k, m% P. o4 Rtractor_complete_snd = tractor_complete
; `! G( B8 o: k( k& @# Z/ Klootable = true$ y+ R1 ^, ~( ?  G1 ^9 ?% w" [

" A" ~# ^' F  V. A
6 m  W& u3 ?7 j/ ~6 K, g****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)
: H7 }$ F  B  e. ]  e  v3 s: V9 U- ], ]0 N# B
[Ship]
3 {( }+ g) l7 F/ w# lids_name = 786496 $ o2 z- }# e" ]# _6 Q0 I% O/ Y$ U9 a
ids_info = 788577
: b$ P" S7 B" ?2 ?! eids_info1 = 788578
5 c9 I% P# ^  B/ u; O+ mids_info2 = 66608 * ^) `( z2 a) c! J0 E/ X* H
ids_info3 = 788579
8 F  j, |+ {5 Y* n- b0 sship_class = 2 % K! M4 t$ E0 j- @
nickname = de_player_empire_gunboat
* _) Y1 q, K2 q$ \9 N, M# v9 Q# r( j) ?LODranges = 0, 500, 800, 8000 5 `1 m# G+ s, B' Z5 q' Z3 r
type = FREIGHTER + h9 Q( l8 u/ R
fuse = drop_cargo_fuse, 0, 1
/ c+ o8 [1 }& EDA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
4 D; ]" t' F* n1 omaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.3db
- A) }; z- y( O  P& x5 M: {( H' Rmaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
% _5 u% O% i9 G' E0 jmission_property = can_use_jumps - t& T% t# |% {  c
nomad = true
0 {& C3 t( \$ c) r2 Ucockpit = COCKPITS\NOMADS\no_gunboat.ini
5 X+ W- W# m" N7 _: k; Rmass = 3000 / b. Q( R# f# n! s) _0 z! Q
hold_size = 421
5 f; k; \% S. R0 L) b: P+ xmax_bank_angle = 20 * V" }. S; B8 ]  S1 N
explosion_arch = explosion_no_gunboat
  ]9 D' g* m% vfuse = fuse_no_gunboat_death, 0, 1
. o' f7 |: O2 bsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
0 m- n. ?$ @( M$ j# C  _surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 : F* \  X# H! E1 Y! I, C
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 8 _) |, ~3 T. g: u* n8 H" E1 m
linear_drag = 1 . A! Q6 F3 E) `0 \1 }* a+ m2 s
steering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)) ], W* j% _: S) k( A
angular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))! t$ |" R8 o0 M  I) _/ e
rotation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比& S& Q+ T0 C, z
nudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass
, w$ [* a; z1 m: [0 ustrafe_force = 60000        //未知6 w( u" u4 s, h% Z- A
strafe_power_usage = 2
* x  d8 K% R* W) cnum_exhaust_nozzles = 1 # g; L/ D  t' k! \& Y8 ^
hit_pts = 125000 7 {2 E% ^2 p8 }! y& w
camera_offset = 25, 130   C: b0 m  S3 w$ G3 e
camera_angular_acceleration = 0.025000
1 t/ L8 m. P1 @camera_horizontal_turn_angle = 20
' i3 g/ ?8 b/ q$ D- k; Z: i; W6 vcamera_vertical_turn_up_angle = 5
( J8 C( f5 l( Q% J- ocamera_vertical_turn_down_angle = 20 ' w' N9 k& F7 Q8 J# W! Z
camera_turn_look_ahead_slerp_amount = 1 , @9 Z2 q3 a0 R1 S+ I" \2 V! t
bay_door_anim = Sc_open baydoor
# |# l: D" _1 K8 }/ cbay_doors_open_snd = cargo_doors_open 9 G1 f" ^+ F4 C2 a* A  v$ O% D
bay_doors_close_snd = cargo_doors_close ' O% s2 L6 f& h2 |% f" A" N
HP_bay_surface = HpBayDoor01 . r0 {* o. _2 u6 k& v; d. n9 I
HP_bay_external = HpBayDoor02 ' x" X" o& w" M, y' k# N
nanobot_limit = 320
! M! Y8 y1 f2 x( H, ?" Sshield_battery_limit = 320
/ f& o6 u" _4 c/ A0 u9 _HP_tractor_source = HpTractor_source01 ( P# Z  R* T% r
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
, T8 O. B/ P  M$ yhp_type = hp_thruster, HpThruster01 & E# L; c0 ]7 F/ W
shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02 , c4 w0 M0 X* o3 p3 N
hp_type = hp_freighter_shield_special_9, HpShield01
. s- a1 K) Q8 d; ghp_type = hp_freighter_shield_special_8, HpShield02 $ c9 ?* a7 |7 c6 {8 R
hp_type = hp_countermeasure_dropper, HpCM01
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