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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****4 m8 d9 E. [7 I, P) g& t; R- ~9 i
[Engine](引擎)
! l' q3 P. t) _5 H! y  a7 [9 ^nickname = de_player_bullet_assaultship_engine //昵称% t: \* K: ?1 u
ids_name = 263887  //infocard的id号9 b; s5 f6 ?7 N! {8 w. X% ?
ids_info = 264887
$ Q6 G: T0 ]7 ~volume = 0.000000! Q  |4 M; h$ f0 T  T
mass = 10   //质量0 x8 [: g3 \& z2 p. ~2 l
max_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼, O  v7 |, J! Q
linear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
7 m! p1 y1 s8 _9 o% K- A+ L! S=============(剩下的基本无用)================
* t+ d9 ^% U9 R# b. O" ?, Hreverse_fraction = 0.200000
. V, ?: t) p* Q8 e- y2 ?3 }flame_effect = gf_evilrising_ec_le02
2 Q# a4 f' f$ _+ Ycruise_charge_time = 5
3 V3 x  _' g4 k3 `cruise_power_usage = 20
( m5 G+ i! ^# icharacter_start_sound = engine_li_freighter_start0 b5 E; \9 t7 J3 J0 K6 u0 \1 R. |% S
character_loop_sound = engine_li_freighter_loop3 Q+ _5 `0 N3 W8 K3 Z& l$ M+ S# l
character_pitch_range = -50, 25
  }4 `7 G; |$ h+ U8 V8 nrumble_sound = rumble_cruiser8 I) X3 L5 |9 T
rumble_atten_range = -5, 0
' T7 S$ ?3 s4 a; n4 C* trumble_pitch_range = -25, 25/ u1 d/ b3 `1 x, ^* I- L# p
engine_kill_sound = engine_li_freighter_kill7 t9 r! y7 e/ P; P" z4 Z+ o
cruise_start_sound = engine_li_cruise_start' m! w$ J& A6 x3 h5 ^
cruise_loop_sound = engine_li_cruise_loop8 U! g3 K+ {$ c; W% S
cruise_stop_sound = engine_li_cruise_stop: U+ K# R1 P. ~( d- t) o$ ]
cruise_disrupt_sound = cruise_disrupt$ Q) K& G6 y) y
cruise_backfire_sound = cruise_backfire- f& o+ r; r% X; n
indestructible = false. g0 F$ F6 t0 q+ q- v5 v/ x) @
outside_cone_attenuation = -3
2 l* v# r7 t. oinside_sound_cone = 90
+ B8 V5 H- z& V. {9 Aoutside_sound_cone = 270
$ B; k' O9 [( v8 x$ S* r
. m# e; u3 l6 z****misc_equip.ini****  i/ T. b5 g7 p

, F- n! C" X9 y! X6 k[Power](电源或者叫反应堆或能量啥的)
; ?. N$ X3 b  c3 a& _0 o& M- y' f( [nickname = infinite_power   //昵称* J  B( V9 a: \: w% Y
ids_name = 263704  //infocard的id号(下面的不说了)
0 \9 f+ I$ `; k4 `4 B  bids_info = 264704
0 ~$ G9 K2 z( H& }& Z" L) z2 kvolume = 0.000000; X3 I" I' t) s4 v9 A. `
mass = 104 a# d( y. S$ C
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db3 N, ]2 H2 G( h9 s
material_library = equipment\models\hardware.mat
+ A  S! z/ m. s- p/ Tcapacity = 5000000000        //能量的总值
6 ]+ {1 y; U( ~' Rcharge_rate = 5000000000       //能量的回冲值
' w% I7 n- W$ xthrust_capacity = 5000000000       //推进器能量的总值      
( j# D' |% k9 w# y# M$ v& q% i6 ~thrust_charge_rate = 5000000000      //推进器能量的回冲值
# n" }3 {0 k6 k' n  Zlootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)7 u3 d: p: [7 G) p

3 z( e! y0 u8 v
  |# N1 v6 j: y1 d  H) U, B2 ?[Armor](装甲). ~) b; [- R2 y3 J' w& H7 k2 A
nickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了)' P. g6 N, y# _* [* `+ }% n4 f
hit_pts_scale = 4.000000      //装甲增长的倍数; v9 V0 X+ x: x/ _: f
category = equipment5 c$ i$ A9 E' ?! r9 F) m
HP_child = HPConnect        //hit point链接(错了就不起作用)0 l' K8 s. N+ ~% g
ids_name = 786599
( p( a+ \# y6 r  l% W& v4 ]ids_info = 788700
5 U3 j- G  `4 b, h7 b, b3 mmaterial_library = equipment\models\hardware.mat% }: a- i9 ~5 o: [# z' f) B3 W
DA_archetype = equipment\models\hardware\br_protective_armor.3db0 `# m) b, w3 @/ _
volume = 0.000000+ @& W: y4 H) B  x& n8 g5 e+ U
mass = 10' C) I+ k, o, m! B, K
lootable = true
8 l5 X- \( d% ?. ~2 d- d- F0 {. S+ o" v) Y4 ?! M
[Scanner](扫描仪)
+ m/ D  t3 i- K8 x; b! Nnickname = de2_scanner_rda_03  b* ?4 w* I2 |+ s6 w. G4 N
ids_name = 786521
5 q" y. W& F9 Z8 wids_info = 788622
7 ~8 ^4 B" W  V, T. C/ Hvolume = 0.000000
% k- L* q: a2 V- }# _DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
- W' B* Z; e9 k7 ^7 X+ H  p: |) F5 Amaterial_library = equipment\models\hardware.mat, A9 Y- b' ~5 y8 _* D+ Z
mass = 103 d4 Z, N: O% z3 p" N
range = 13000        //扫描距离* }) T6 `' [0 U( N
cargo_scan_range = 13000         //查看货物距离3 q3 ]* ]1 ]5 G# M6 v+ x4 |
lootable = true# P9 t0 Y& R3 b7 I
6 z$ p6 ?1 T, v% [1 l( w$ `
[Tractor](牵引器)
# B" t3 V8 Q: j% |nickname = de2_tractor_r_03* s1 G+ y# T$ K7 j$ h. U% L
ids_name = 786524) K) C! `3 i9 T, H* j8 b+ t/ E
ids_info = 7886253 f: |1 m5 z0 m0 i, I
volume = 0.000000' |, @4 M3 J- H
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
# X. c; W- l& \1 q: d2 q; n& P) R8 umaterial_library = equipment\models\hardware.mat
+ R" H9 Z( W, X9 V% B7 emass = 107 d& ?$ K' @: F& O# V# D' g
max_length = 700    //最大牵引距离   ' B! }# W& f( u$ ?$ h8 \0 h
reach_speed = 100        //牵引速度5 I. [3 _- M& E7 f$ e& K
color = 255.500000, 255.500000, 255.000000( ?% o# b9 K/ J; T% o& F$ ~3 t. d
operating_effect = tractor_beam& G) t, E3 H% ?  I; p
tractor_complete_snd = tractor_complete
* `3 p' p4 |" v0 M% \  z: I) X# \# slootable = true% p  n: b, r  b" J/ {

! y  P: Z% U5 l6 X) \) `
  o- A. S# u, w. b. G7 _6 V****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)5 J' ]9 r2 F: i/ P) Q+ f

4 v' w+ v( i' M% h2 |1 ], ^+ v" ^[Ship]' f; u$ M6 ^9 j& q2 e7 H1 `3 m- o
ids_name = 786496
8 i: Z& a  v0 w+ [ids_info = 788577 . G" Z+ X! e  H! ~! q2 ~
ids_info1 = 788578
) C  s* _/ B" q/ F( `/ |ids_info2 = 66608 & [. ?8 l) n2 z& |: V8 ~
ids_info3 = 788579
. h. T0 |2 ]/ V( aship_class = 2
/ z. r) \5 G% \  H3 ^! lnickname = de_player_empire_gunboat & K9 @$ u4 b! ~; w
LODranges = 0, 500, 800, 8000   f* J0 w7 l0 N1 s; K
type = FREIGHTER * S0 J- h4 O% o! p: a
fuse = drop_cargo_fuse, 0, 1 # }3 |( k% d4 H% D# _
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
2 j/ p3 K2 `8 G+ t  Qmaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.3db
! Y  {8 {* v2 H5 [8 Amaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
7 i9 X# x6 J+ U2 lmission_property = can_use_jumps
1 H# J; V  Y: d- r) n* hnomad = true
/ W6 U2 P7 A: v& d# ~+ i9 fcockpit = COCKPITS\NOMADS\no_gunboat.ini
5 e6 N. ]# M2 E) T3 ^( L, {; smass = 3000
$ ]1 t" V& y2 J* h" Hhold_size = 421 , D& x4 t4 v8 d* c3 ~
max_bank_angle = 20 3 d8 ~  s# R- a  k
explosion_arch = explosion_no_gunboat - w+ c, I8 L/ D6 ~
fuse = fuse_no_gunboat_death, 0, 1
0 o3 K& q) O1 E( R# R/ Hsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 . x7 H' n- r6 P4 B2 l+ {
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
& q! o" R# P$ B& i8 {* K+ P+ t, Msurface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 $ P5 R" ?& E5 p' G7 o' T
linear_drag = 1 ) x0 ]9 C, b8 f
steering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)" r! s  `# c5 U- }
angular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))
, C" X5 Y, s$ O: r$ ~! U- b; _9 Qrotation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比+ G* `, M. l7 x$ w. a$ ], j
nudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass
. c: q8 W5 G' i# f$ [5 fstrafe_force = 60000        //未知  i. s$ Q$ q$ f9 q1 u
strafe_power_usage = 2 6 i: m) O# L2 @7 A$ y" k# }( v
num_exhaust_nozzles = 1 : r2 j" a& e) T' `1 u) V9 E
hit_pts = 125000 . `1 J5 \- |) t) }( O2 O+ N
camera_offset = 25, 130
6 N' F& _# o* @3 ]' C6 F5 acamera_angular_acceleration = 0.025000 9 A% J* C. w; D/ Z' i
camera_horizontal_turn_angle = 20
. Y; P6 i/ e4 u( vcamera_vertical_turn_up_angle = 5
2 c8 w9 z  H; \3 U, x( Ocamera_vertical_turn_down_angle = 20
, r' J% I# H! V" q# l- m/ [camera_turn_look_ahead_slerp_amount = 1 2 F/ H& y6 m; ^* C6 A
bay_door_anim = Sc_open baydoor $ j5 J3 C4 ~$ b: r. s! g- D4 B
bay_doors_open_snd = cargo_doors_open 6 H. ~# A! D* C, V
bay_doors_close_snd = cargo_doors_close
8 b1 i$ I8 K1 @. o$ G% pHP_bay_surface = HpBayDoor01
6 j8 Y, h, y0 Q' a  }% X, `HP_bay_external = HpBayDoor02
2 `+ h2 r# E4 o/ onanobot_limit = 320 " u8 X& h1 j* E  @
shield_battery_limit = 320
4 e8 z) _1 i% g) f/ UHP_tractor_source = HpTractor_source01
9 z- O1 B3 U, T& }: J4 V0 I& ahp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 . C+ F. t+ D+ Z
hp_type = hp_thruster, HpThruster01 3 i6 f; x& d2 m8 P/ a# N
shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
: r: V6 r+ E( j" A8 }hp_type = hp_freighter_shield_special_9, HpShield01 , V8 h5 T$ {- a8 t5 S
hp_type = hp_freighter_shield_special_8, HpShield02 5 g. V+ M$ z  d' [
hp_type = hp_countermeasure_dropper, HpCM01
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