- UID
- 22923
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
****engine_equip.ini****
8 \$ N v+ f7 t; r" L2 ]+ Q0 ]( U/ @[Engine](引擎)
. G9 d6 ^6 _# t: G$ I, |nickname = de_player_bullet_assaultship_engine //昵称 x# e* r; v4 a8 L# Z/ l* n
ids_name = 263887 //infocard的id号
& [0 j! d( o( T; Z; lids_info = 264887' Q$ p1 G; ~/ G% m- Y
volume = 0.000000
5 m) H$ d% J& M. dmass = 10 //质量
! \' a% v1 s6 G9 z) x$ \( ]4 @max_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼; g+ f/ P4 J" A' q9 v/ a# V
linear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
7 ~0 i/ F. {# U H7 ^/ R=============(剩下的基本无用)================9 m6 A$ }/ z2 z( A- A L# y
reverse_fraction = 0.200000( i, h9 X! r$ s) w$ _
flame_effect = gf_evilrising_ec_le027 c" E X) O$ y" H4 s+ G$ f
cruise_charge_time = 5
( W5 i5 Z, w: }cruise_power_usage = 20
% D7 S" T" K7 d; t4 fcharacter_start_sound = engine_li_freighter_start" T. [" x8 x0 Y
character_loop_sound = engine_li_freighter_loop
5 v8 r2 d* Z4 i' S5 ?# Y D. b8 mcharacter_pitch_range = -50, 25+ ] e; @% t; `* n9 y" w) Q9 k* D; J6 w
rumble_sound = rumble_cruiser0 x) ?! h( A! x
rumble_atten_range = -5, 0, ?. E$ o( Y, [$ c9 _3 z7 J
rumble_pitch_range = -25, 25) P6 M$ ~$ D% {2 G1 ?6 s3 a
engine_kill_sound = engine_li_freighter_kill
" x- ~8 X& ^$ d L9 r! h. g& P$ kcruise_start_sound = engine_li_cruise_start
" G3 g) ]3 A8 l( B! o/ z2 @1 @cruise_loop_sound = engine_li_cruise_loop: Q+ _" g: _$ m2 z2 ?
cruise_stop_sound = engine_li_cruise_stop
5 `4 _" z8 ?7 `+ Fcruise_disrupt_sound = cruise_disrupt
$ q1 W, A$ L- K7 m9 Dcruise_backfire_sound = cruise_backfire+ q; C9 z( d7 A+ U f! t1 c6 T
indestructible = false. T. s. ?- J. U$ m* K
outside_cone_attenuation = -3
7 S K+ d3 W# n/ U, z' j) v5 hinside_sound_cone = 902 i3 ]" r1 C! X) g" K
outside_sound_cone = 270
4 O' @8 _ y8 M$ O1 h$ Y/ L! ]/ S/ c" d
****misc_equip.ini****
/ y0 e0 M, P: g" v) G9 S1 y; w8 m: y* W5 @# N( c- t$ G/ R
[Power](电源或者叫反应堆或能量啥的)
9 A, i E, k* c2 inickname = infinite_power //昵称
4 _% i6 p. [7 y8 O; R) ~ids_name = 263704 //infocard的id号(下面的不说了)
+ ]. o3 Y) ^$ e: e' iids_info = 264704
: z- Y z. v$ `: c: a5 l1 Qvolume = 0.000000
& h, n7 l$ x0 k& Umass = 10 ]/ f; m3 f' e4 L0 L+ G8 H
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
$ ^. x* i" G9 q9 e4 [" i+ q0 Umaterial_library = equipment\models\hardware.mat
* B1 M1 i. L% W" V0 |; Z6 ?7 H6 Ecapacity = 5000000000 //能量的总值+ c# F" y) U _5 k# m# h1 U
charge_rate = 5000000000 //能量的回冲值- b! | f% Z0 P
thrust_capacity = 5000000000 //推进器能量的总值
- f/ F5 O3 b* |* ?( ^% V1 tthrust_charge_rate = 5000000000 //推进器能量的回冲值8 ~, i9 _! ?+ K9 w3 ^
lootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
{' L9 @7 o2 |5 F; j
: n* x& x1 Z7 D2 }6 ]% M
{# t3 z" u, B5 C[Armor](装甲)
+ r1 E' Z) T3 Z' bnickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)
2 i0 a. T& Z, _: P7 `hit_pts_scale = 4.000000 //装甲增长的倍数
& w# e* ^" G, }) Lcategory = equipment
1 P8 Y6 d# C' o( |HP_child = HPConnect //hit point链接(错了就不起作用)
# ^, J) q) Y3 z7 g( c8 Z) Oids_name = 786599; @* G% R# Y+ N: S; x4 y8 h+ v. B
ids_info = 788700
: ?/ S) a0 y' h/ Q+ Pmaterial_library = equipment\models\hardware.mat
" F8 [$ ^9 f5 ODA_archetype = equipment\models\hardware\br_protective_armor.3db
& D' k3 _4 L- F0 H6 } Q. Z% Cvolume = 0.000000- b% W5 M' i0 N5 l# e6 F
mass = 10% ^6 f* R0 u5 h1 l
lootable = true6 I |& g2 A ?+ Q
, P, t( T: A+ d9 v[Scanner](扫描仪)
2 y' u! G% k5 Jnickname = de2_scanner_rda_03
1 E7 X6 S4 V. h$ gids_name = 786521
! r/ n7 C) \; yids_info = 7886228 ^0 w: S6 @; a8 }1 t/ X$ q
volume = 0.000000
/ W" t, \- _8 J) [DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp3 ?' x2 P( x/ ]5 q5 @4 g
material_library = equipment\models\hardware.mat
/ i6 M) i D/ b+ l- X1 ]mass = 10( F. t" u" ?; _# q0 }
range = 13000 //扫描距离
' l# f' h) Z3 kcargo_scan_range = 13000 //查看货物距离$ X+ x7 Z6 S. y# q
lootable = true* a, E7 f3 Y$ T
* H8 G/ q! g5 X+ {8 q& A8 R, u[Tractor](牵引器)" y# m0 h# u. P8 U: y/ S
nickname = de2_tractor_r_03& h$ ^ {& ^7 h3 h* x) G- A$ M
ids_name = 786524
1 Q. ]9 j3 q* \. b: n' {ids_info = 788625
! P, t( J7 A3 P3 Mvolume = 0.000000! f0 q$ K5 f6 f3 @" D" I
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
% M9 A- l% E/ c, {: ~material_library = equipment\models\hardware.mat7 n, [- r1 x* W% {8 p- e
mass = 103 ]1 J/ @7 ^8 X1 }* C) I
max_length = 700 //最大牵引距离 ( a5 D5 ~6 ~3 o. [
reach_speed = 100 //牵引速度* U2 d# X+ ^. @. ^, X4 A' L
color = 255.500000, 255.500000, 255.000000
[7 b0 l! H& M3 w# M! joperating_effect = tractor_beam
) X& P" W8 v& G$ [tractor_complete_snd = tractor_complete( P3 p4 e2 q+ Z2 N- b8 l
lootable = true
2 d( |9 F- I E/ e [" b, M/ P: i3 e1 O! \
. q$ s' d' [; M, W% c3 B) h****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度). @# U! O5 ~0 h- _
( U+ a. A1 D/ O. }+ H
[Ship]8 h7 g8 ~# X0 X! l+ T! E& t5 j& \
ids_name = 786496 , L3 Y* u' b$ c/ K) K
ids_info = 788577 ! \ S# b+ V% t
ids_info1 = 788578
/ k, j7 H3 q8 a" M, G& U/ g, \: mids_info2 = 66608
4 f3 i D D4 A9 H' B5 _ids_info3 = 788579 ( ?! i/ H9 A7 P7 e. |( [; Q8 d$ ~+ Q
ship_class = 2 : u9 h; b/ }7 p9 ? `' e/ {
nickname = de_player_empire_gunboat * f1 x! N1 F, r( W. Q1 f2 \
LODranges = 0, 500, 800, 8000
- G% K! P- ?3 n7 L/ r& M9 ktype = FREIGHTER / `; n! i1 Z) a/ j% ~4 L: |
fuse = drop_cargo_fuse, 0, 1
" l% p6 T* L+ Y9 l' r, B& N2 c6 GDA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db * c" G, ~) G9 _& e. C" I6 K
material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db 2 |6 s/ x' i; @8 \& v( B# a( J5 P/ {
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
f* c. e1 o1 P/ g6 t0 ]) V, hmission_property = can_use_jumps 4 Z: E' U! S ]) E. e3 D0 _( \
nomad = true
7 T" y0 W! h6 z B) S, a3 [4 Gcockpit = COCKPITS\NOMADS\no_gunboat.ini
: l [$ V f; o+ y$ c! \9 t) r; imass = 3000
1 J* f3 @- c: i' Whold_size = 421
. E }! w; F5 s. _7 O8 Umax_bank_angle = 20 , h- I% J4 f, E
explosion_arch = explosion_no_gunboat
+ {) o* X2 V, Ffuse = fuse_no_gunboat_death, 0, 1
8 h) X7 @$ h) H6 |6 Fsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 0 q. x, [/ C* c# j% g9 l
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 . K4 @; u# G g5 q* h8 ]
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
1 [! d. l* u0 j% ]2 @; e3 k# k5 ]linear_drag = 1 . X- L" z8 a" r' N
steering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
- \) L' u1 h7 c4 wangular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))7 z% g- V/ [" J6 h; z
rotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比6 H1 ^( r, k( K5 M5 V% b
nudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass/ S+ t# j9 C, L, W' p
strafe_force = 60000 //未知
3 r- f, K/ ]! Z `: p6 @strafe_power_usage = 2 - ?& c$ _5 r, P. i+ B/ K
num_exhaust_nozzles = 1
: R8 ]6 L) Y/ \, U, _hit_pts = 125000
; ~- E6 \9 G3 ^7 s+ p+ lcamera_offset = 25, 130 5 ]# M% k" h8 d" h+ S% D
camera_angular_acceleration = 0.025000 ( X3 B. F. |( }; S0 ^
camera_horizontal_turn_angle = 20
, V+ o9 U* F. F/ ?( z: R* x2 ~camera_vertical_turn_up_angle = 5 0 E9 W5 Y4 M% }5 u* x8 f% ^: ?( R" n3 X
camera_vertical_turn_down_angle = 20 7 G% l" b) \( a- j
camera_turn_look_ahead_slerp_amount = 1
2 \& b: P" t/ w, y4 mbay_door_anim = Sc_open baydoor + @( I1 V; i6 X$ o
bay_doors_open_snd = cargo_doors_open
9 n& G6 [. v9 ~% i, ^3 bbay_doors_close_snd = cargo_doors_close
$ g3 {1 V. k# C# y1 R8 R# ^HP_bay_surface = HpBayDoor01 7 Y8 f2 ?8 R4 Q- |' Y8 A$ q; Z
HP_bay_external = HpBayDoor02
$ L' z4 S+ c" J' enanobot_limit = 320 ' Q/ Q2 D4 {- p
shield_battery_limit = 320
0 A5 `( v9 E' C; Z- A" RHP_tractor_source = HpTractor_source01 3 a& m" t2 i9 z
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 6 a3 A. ~! ^& a
hp_type = hp_thruster, HpThruster01
1 D% b+ A( E! r4 g6 ishield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
- b3 F) w3 ^% C4 }5 }hp_type = hp_freighter_shield_special_9, HpShield01 # B5 E, X' L: D
hp_type = hp_freighter_shield_special_8, HpShield02
/ D J/ v, H* h8 khp_type = hp_countermeasure_dropper, HpCM01 |
|