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- 1970-1-1
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****engine_equip.ini**** T3 R$ l1 S* x1 v! A4 t
[Engine](引擎)
3 ]/ H2 a4 V$ |, enickname = de_player_bullet_assaultship_engine //昵称" U; N9 c% N" ~8 P
ids_name = 263887 //infocard的id号- |! p Q" ^# J
ids_info = 264887
0 b, D& U# S8 N3 \) v+ Z) W w% m Xvolume = 0.000000( X8 ~4 N9 U- _$ h
mass = 10 //质量
1 X/ C- w% z: a, O( F5 ^max_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼" r/ n+ c' }) y. b3 f8 W
linear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]6 D2 f3 h* a, a
=============(剩下的基本无用)================
c0 ]( U4 u' n3 p, Zreverse_fraction = 0.2000003 C8 ]3 i* z3 f$ I7 H3 B
flame_effect = gf_evilrising_ec_le02
0 w6 B$ s/ M; w# Xcruise_charge_time = 5. {& ?+ H( t# n+ c6 F+ {( ?
cruise_power_usage = 20
' {4 P. ?8 V, a9 Echaracter_start_sound = engine_li_freighter_start
K, {; c& S; Q! S' b) dcharacter_loop_sound = engine_li_freighter_loop n' S! l4 B4 w& w8 A( C& ]& m3 f
character_pitch_range = -50, 25
2 w# w/ D1 F. J3 `; H! ^7 Jrumble_sound = rumble_cruiser
" F% G# k( D' H9 |3 yrumble_atten_range = -5, 0
& k6 k! z* B) `+ ?& ?rumble_pitch_range = -25, 252 o" @9 \9 P& c. i/ S
engine_kill_sound = engine_li_freighter_kill
: E3 a/ r1 e' D( Z2 ?8 ~0 qcruise_start_sound = engine_li_cruise_start. G/ K+ V/ g0 q0 r/ s
cruise_loop_sound = engine_li_cruise_loop
& P& b0 M( M% p* |+ _cruise_stop_sound = engine_li_cruise_stop$ v% S( z' Z" T! c. g; m4 q
cruise_disrupt_sound = cruise_disrupt' ~6 U. s2 v) m, e# N- B. ^
cruise_backfire_sound = cruise_backfire
5 X9 m1 u/ v, qindestructible = false0 q2 I3 v8 {9 o# m% p
outside_cone_attenuation = -3% x C. _/ ~! U& f0 G) t
inside_sound_cone = 90
8 O& ^% q9 ~/ ?/ C/ s# o* f, W, Y3 Poutside_sound_cone = 270
+ Q8 z+ z1 S0 D1 }8 [8 R9 w
3 b' S, o, J: E( d****misc_equip.ini****
" c/ F# y# L" E) x3 u6 L' O6 O
$ t0 e0 p- l2 R2 u3 W8 |[Power](电源或者叫反应堆或能量啥的)9 b% E) l6 }* Y2 E& z( k0 f
nickname = infinite_power //昵称! {! _+ X- t, a
ids_name = 263704 //infocard的id号(下面的不说了)
! s G" ^; \, Wids_info = 264704- G7 ^8 D" X ]% m
volume = 0.000000
" }& u) ]* j' k/ A$ I2 cmass = 10
- F9 Y* _8 V, C7 L6 g) i, x/ W" MDA_archetype = equipment\models\hardware\li_fusion_reactor.3db
' u! k x9 O8 C) amaterial_library = equipment\models\hardware.mat
7 I$ F. g- d: \ a8 q& e( w5 A' Wcapacity = 5000000000 //能量的总值
5 }- z2 ^: g5 k+ [7 e Hcharge_rate = 5000000000 //能量的回冲值* i6 U8 a# ]1 ~; Y1 b$ ?* @
thrust_capacity = 5000000000 //推进器能量的总值
% K; i3 F0 p2 }, Vthrust_charge_rate = 5000000000 //推进器能量的回冲值
2 M- z( E% B) s) i1 S4 @, Llootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)& T' k& _+ B" M" x0 a
- H0 t# [% y8 N5 Z$ p7 ^3 g
: j! p& k* Y( W) w7 y! g( O[Armor](装甲). G( v1 h, B- J0 e
nickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)1 l. k5 j& r, J- V; I4 a0 S
hit_pts_scale = 4.000000 //装甲增长的倍数
* |- p$ U: ^' X# ccategory = equipment
' X$ q4 c' ^8 S5 p+ WHP_child = HPConnect //hit point链接(错了就不起作用); e( Q" d1 z" @( X- }+ z) l) {
ids_name = 786599- @7 i/ O- L2 E. u( |; }2 G( b6 f
ids_info = 788700
! b/ v9 L& u4 h$ F+ {9 X0 ~material_library = equipment\models\hardware.mat
6 v4 {( F8 }7 VDA_archetype = equipment\models\hardware\br_protective_armor.3db
2 p. X7 G: _4 t' g, Wvolume = 0.000000/ { U+ q \- Z- t" R0 x
mass = 10- j- @/ I1 G: Z/ G- R: s
lootable = true
9 t% ~, r% p) X. v2 d' @9 `+ i( q; o3 a- i4 ?) T+ {: l% [
[Scanner](扫描仪); Y- p0 _. }# r! f2 E% Q* C: f( C7 u
nickname = de2_scanner_rda_03
9 J/ |, R2 s" Y2 D. r3 nids_name = 7865215 u; k6 Q2 N2 T$ J! |; q
ids_info = 7886223 Q* m, c7 M9 O4 S% B t
volume = 0.000000* o. K( H( J6 f7 ?6 ]# _
DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
0 i3 j. r' j$ {8 Hmaterial_library = equipment\models\hardware.mat
9 K7 G9 u2 |3 g' K) Umass = 10
" x& N% R1 X& }5 b5 ^' Urange = 13000 //扫描距离- b, Z# R e/ J9 u( K$ p
cargo_scan_range = 13000 //查看货物距离9 E; @% [" h8 ]1 J! `! X
lootable = true
) D/ P4 G% y7 u: c' {
% Y) A8 o0 o9 R4 [* C[Tractor](牵引器)
/ I. m3 o x7 ]nickname = de2_tractor_r_03. w1 {7 y- @+ }2 B& B! Z* S
ids_name = 786524
6 L) t4 Y+ o) }) Y) a' [3 X- Jids_info = 788625
, _8 j2 A' G+ e9 @- y% z1 y; B( U- ovolume = 0.000000# q- E% z$ {0 U1 J0 v
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
* B4 `5 @; t3 Z# e/ x) umaterial_library = equipment\models\hardware.mat
: ^/ ~7 d* A! g9 Q% ~4 bmass = 10
+ ^* T0 P4 ?( qmax_length = 700 //最大牵引距离 - h& p2 r3 x3 ~- M
reach_speed = 100 //牵引速度
% ^( f8 u* k5 x) D% Zcolor = 255.500000, 255.500000, 255.000000
; [& w+ b4 x& N7 boperating_effect = tractor_beam) ^1 e& r; k) o2 u/ a
tractor_complete_snd = tractor_complete
% {* F1 M+ g7 }8 _5 _* Blootable = true1 v% g5 e0 j. u7 O; o
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4 s3 J3 }/ `- E6 h u1 h5 D
****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)8 a. ?0 C' r4 ]- u( [
' F' O. \+ ]( ~4 b/ Q2 S
[Ship]. A# G' ^& a) F C
ids_name = 786496
% v8 y% c$ |" ~: cids_info = 788577
8 J8 Q) |- K% J. A Z# Sids_info1 = 788578 6 f/ P" _8 F# I, A9 [
ids_info2 = 66608
3 }/ s/ p& r0 T& A, l* j- o) eids_info3 = 788579 " l: ~# f' W1 s' T/ c# S8 V
ship_class = 2
3 }- g/ X: I! I* ~0 I) Mnickname = de_player_empire_gunboat / ^( v/ _" Q0 R; `9 i: H
LODranges = 0, 500, 800, 8000 9 x2 D* C4 X" Q% Q2 O: c
type = FREIGHTER
4 C |( d" r6 W* z" Efuse = drop_cargo_fuse, 0, 1 ; ^) j9 P0 L* a, U
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db 5 O6 ]1 ^# V$ Q0 w. w! W b
material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db ; v8 V5 _6 A+ K$ C3 Q! I3 a/ T
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm # X1 Y" R: ~- S. k9 b
mission_property = can_use_jumps
, P2 |; E/ t1 [" v1 Inomad = true _: {! u, l8 I
cockpit = COCKPITS\NOMADS\no_gunboat.ini
( e$ |, }( M( D% J! Cmass = 3000 9 a( S+ [5 x( E3 \ W8 N0 s/ T R
hold_size = 421 * [. M& b$ l+ x" u1 X2 M3 o
max_bank_angle = 20 9 E1 h5 b8 a0 q6 A/ j9 a2 y% t2 E# f
explosion_arch = explosion_no_gunboat
7 _0 d2 ~5 }" K6 S$ w3 tfuse = fuse_no_gunboat_death, 0, 1
& G5 u* t, y1 xsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 * r ? l6 [; Q: E9 D4 l. I
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
* K# e$ U& m$ M0 ~" x& c- Rsurface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 5 e X7 `+ @& A- T8 n. [
linear_drag = 1 / q4 k% A, h, M2 l* d, \
steering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)* l/ d. F& o( i. y+ k( u r
angular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450)). L) X+ A# q2 c7 }/ b3 u
rotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比
6 U2 _" H" P$ L+ u' g* j* Mnudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass' O, {- H" x" c
strafe_force = 60000 //未知2 R6 Z5 k1 N | D: i3 P
strafe_power_usage = 2 2 [( U; t( l0 w7 B( W
num_exhaust_nozzles = 1 ; |$ d9 y7 L1 E# M. m' z
hit_pts = 125000
3 g- ~" ^: ~. b& y9 D, ccamera_offset = 25, 130
; F. H7 W0 U8 p* L* Bcamera_angular_acceleration = 0.025000 % T9 e4 o- ?! O9 D' W
camera_horizontal_turn_angle = 20 ) I+ z$ k) e4 x6 H/ Z0 |+ D$ S( P
camera_vertical_turn_up_angle = 5
! ?4 i$ |- m0 u5 U7 h% g3 b( {5 }camera_vertical_turn_down_angle = 20
4 i! O+ v' [/ x2 b- G5 n5 I6 o6 V7 bcamera_turn_look_ahead_slerp_amount = 1
+ G" ~3 J" L8 B' ], S4 o, Jbay_door_anim = Sc_open baydoor
& c) D \9 B0 X3 P ~0 O N# qbay_doors_open_snd = cargo_doors_open
- p+ w1 D" ]' p0 b3 U r/ Pbay_doors_close_snd = cargo_doors_close * z8 w* a2 b- L2 N% i- S
HP_bay_surface = HpBayDoor01 6 K; {1 V$ n3 B0 g) W6 y/ v z
HP_bay_external = HpBayDoor02 ) g% [1 }1 g ~ a% r% V
nanobot_limit = 320
0 `" `$ q. z$ v9 c6 z6 r& T) M* dshield_battery_limit = 320
* ^' q y5 ]$ [) ^. G$ ~/ O# i7 E/ GHP_tractor_source = HpTractor_source01
3 f$ g5 ?: V- @# f. Lhp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
4 k% }" ~# m5 i: B. |$ php_type = hp_thruster, HpThruster01 $ x( b6 _( {; y* D6 i1 u
shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
$ k: L, i2 ]7 y% ^7 D! bhp_type = hp_freighter_shield_special_9, HpShield01 2 S3 n# ]4 E) h, N+ ~- o0 h/ z$ o
hp_type = hp_freighter_shield_special_8, HpShield02
1 i: Y; B5 c* Shp_type = hp_countermeasure_dropper, HpCM01 |
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