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- 1970-1-1
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发表于 2011-3-31 11:56:25
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Changelog for v1.02
1. Added new CMOD4 missile particle trails to all trail packs and main mod to help with
corrupted trails on fast missiles causing fps issues.
2. Merged part of Armankessilols Schiffs Expansion mod – Replacement models: Astraeus,
Marlin, Auster, Marauder, Starburst, Starliner. New ships: Argon Nexus, Mobile Research
Station.
3. Due to new model having more turrets, Astraeus is rebalanced to a standard M7 rather than
a carrier. It now has 8 internal docks and 1 external M6 dock.
4. Griffon laser energy reduced to M7 carrier levels.
5. Changed Valhalla class to M0 in the hope that this will stop it being spawned so often by
military scripts.
6. Changed Marauder variant to 0 to remove Hauler prefix.
7. Rebalanced M1 hanger sizes to be more racial and reducing overall numbers to between 30
and 50 to help with FPS when carriers deploy all their fighters.
8. Reduced hangers on Cerberus and Deimos to move them away from the light carrier
bracket.
9. Added custom skins for all Yaki ships.
10. Fixed missing cockpit on Tenjin.
11. Added two new Yaki ships – Tenshi (M6) and Toukon (M8).
12. Retextured all X2 ships, receiving X3 high res textures, bump maps and shaders.
13. Updated SRM exclusive trails package to add engine effects to capital ships, based on
Killerogs mk2 effects but with updated textures – including Mk1s and SRM exclusive ships.
New larger trails for M6, TS, TP and TMs.
14. Changed Xenon Mk1 ships to race “0” so they are no longer spawned by scripts.
15. Fixed missing texture from Scorpion Mk1 which was causing a hole to appear in the ship.
16. Fixed all turret aims on Titan Mk1, Colossus Mk1, Zeus Mk1, Odysseus Mk1, Shark Mk1.
17. Added shields to Weapons Dealers and increased missile delivery sizes.
Changelog for v1.01
1. Added Otas Maintenance Pods armed with Quantum Pulse Repair Lasers. Using Quantum
Tubes as ammo these will rapidly repair ships’ hulls.
2. Added Quantum Pulse Repair Lasers for use with Maintenance Pods.
3. Altered loadouts on Lofn, Claymore, Setanta and Macana to remove FPD from some or all
turrets.
4. Added extra turret models to up, down and rear turrets on Cerberus so that each weapon
mount now has a proper turret model. Ensured all guns fire correctly.
5. Moved Aegir’s main weapon dummies so they look less like the bullets are appearing out of
thin air.
6. Accelerations and angular accelerations overhauled on all M3s, M4s and M6s. Most receive
a boost as they now have higher speeds.
7. All Heavy Assault Frigates and some of the slower M7s receive a small speed boost to take
them away from the light destroyer class.
8. Added new engine/trail effect pack by Killerog. Added effects to SRM/Xtra ships.
9. Corrected Cyclops laser energy back to M7 levels.
10. New/corrected descriptions for many SRM/Xtra ships (thanks to Dan C for those ;-))
Changelog for v1.00
1. Adjusted EMR compatibility to account for new CMOD4 weapon – The Fusion Pulse
Disruptor – on the same subtype. It is removed from the Baldric and Scabbard and added to
most capital ship turrets, main guns of M7s that have them, Xenon fighters and M6 defensive
turrets.
2. Updated Xtra pack to 1.86, including two new Teladi M7s, one new Argon M7, new models
for the Tobosaku, Hayabusa and Valhalla and three new Xenon ships.
3. Tern gets renamed to Raven to make room for the new Tern from the Xtra pack. The Raven
M3 Bomber gets renamed Emeus.
4. All new Xtra ships rebalanced to fit SRM.
5. Talon rebalanced to a light frigate as the Raven is already in the heavy assault frigate role.
6. Shrike and Geochen gain speed to make room for the new Teladi M7s. Shrike gains one
shield slot.
7. Increased weapon mounts on new model for Hayabusa to four on left and right. Swapped
turret model for quad turret.
8. Added script to automatically equip PAR ships weapon slots with their built in lasers via a
hotkey.
9. Updated PSCO1’s cockpit pack to latest 1.30. Added Chimera cockpit to both Cougars.
10. Updated Weapons Dealers script to include new CMOD4 weapon.
11. Updated Shipyards pack with new Xtra ships and stations.
12. Altered all Xtra ships’ descriptions to match their SRM format. Updated descriptions of
Griffon and Agamemnon to their SRM format.
13. All trail packs updated for CMOD 4.4 compatibility.
Changelog for v0.90
1. Rebalanced speeds of all TLs. It was silly that the TLs were faster than the TSs.
2. Made max and min cargo bays the same for Ryu and Ozias to match other TLs.
3. Changed Ozias to 1GJ shields to match other TLs. Reduced slots to 7.
4. Fixed misaligned weapon/camera dummys on Tiger, J MK1, #deca.deaf, #deca.cefa, Skate,
Kea, Blastclaw, Centaur, Brigantine.
5. Reverted Griffon model to its pre3.0 model with 25 docking slots rather than 9.
6. Added new AL Plugin script to add Weapon Dealer stations to the universe.
7. Slowed down and reduced acceleration for both Cougar’s. They were overpowered before.
8. Increased Patroclus acceleration to help it slow down quicker.
9. Adjusted a few trails in the SRM Particle Trails pack. Increased draw distance on most trails,
including weapon trails.
10. Added basic cargo hold to PAR ships for missiles and added basic missile compatibility.
11. Added SETA as built in ware to Spacesuit.
12. Gave Notus and Venti the cockpit scenes of the Solano and Eurus respectively, so they
didn’t just show standard M3 cockpit when using the cockpit packs.
Changelog for v0.89
1. Removed PSP and FBC from main guns on ATF Aegir – it’s a standard M7 so should not be
able to mount these weapons.
2. Fixed non-firing Aegir main guns.
3. All Perseus variants to L cargo size – in line with other M3s.
4. All Medusa variants to L cargo size – in line with other M3+s.
5. All Pericles variants to M cargo size – in line with other M4s.
6. Xenon M to M cargo size – in line with other M4s.
7. Condor and Phoenix cargo size reduced to XL.
8. Added separate Shipyard Pack script to add Orbital Weapon Platforms to shipyards. The
Xtra OWP activate script from the Shipyard Pack is required to deploy them.
9. Added new trail pack based on Killerog’s pack A, but with a more subtle look, like Algoran’s.
It also extends draw distance on all ship and many missile and weapon trails so they can be
seen further away.
10. Updated TFactories with all Patch2 scene fixes for Terran factories.
11. Removed trails from Arrow and Starburst. Both ships are too fast to support trails correctly.
12. Increased Arrow acceleration.
13. Fixed misaligned weapon/cameradummys on Shark, Megalodon, Dragon Mk1, Colossus
Mk1, Agamemnon, Raptor Mk1, Hydra Mk1, Nemesis Mk1, Python Mk1.
14. Reduced guns on front turret of Megalodon to 12 as 14 isn’t supported correctly by the game.
15. Changed colours of Patroclus and all Mk1 engine effects to match correct race colours for
trail packs or standard blue for no trails.
16. Removed flares from all Mk1 M6s, except for Dragon Mk1A Prototype.
17. Changed Elite and Tonbo to variation 20 to match all other M3+/M4+ ships.
18. Removed FBC from Yokohama main guns (missed that one!).
19. Increased speed and weapons energy on Logich so it better fills the anti-fighter role.
Removed M/AM from most turrets. SSC is now the weapon of choice.
20. Geochen gains one shield slot and more laser energy for its antifighter role.
21. Morrigu changes to 5x 1GJ shields and gains speed and laser energy.
22. Yokohama loses some laser energy.
23. Improved Patroclus turret position so it no longer fires through ship.
24. Drake shield slots increased to 3.
25. Removed TBC from main guns of Akurei.
26. Added engine effects to Raptor Mk1 and Python Mk1.
27. Corrected missing trail emitters on all Yaki Fujins.
Changelog for v0.88
1. Added PAR versions of each races’ common fighters (M3, M4, M3+, M4+). These are preoutfitted
and ready for deployment when you buy them.
2. Added optional shipyard script to add PAR shipyards to the universe.
3. Vulture prototype changes turret weapon compatibility to standard Teladi TS weapons.
4. Fixed crash issue with certain Mk1 models when using Algoran’s trail pack.
5. Updated all trail packs to latest versions.
6. Updated cockpit packs to latest version.
7. Swapped in the Xtra mod Mobile Mining Base Ship model. The original model can be put
back by following the instructions in the “Alternate Model Entries” text file |
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