Alexander Preuss is well known for ‘The broken Armistice over Abalakin’ which he created for CGSociety’s Grand Space Opera CGChallenge in 2005. “This was my favorite project,’ he says. ‘It was more or less the first project I created without huge problems. This was a long time ago of course. It was great fun to read every day the great feedback in the CGTalk forum. The follow up image was The Return to Abalakin, where I wanted to show how such a giant construction would look from the inside and how civilisations could live there.” Preuss has not only won 3D First Prize in CGChallenges in the past, but also has work in Ballistic Publishing's EXPOSE 3, EXPOSE 4 and EXPOSE 8, d'artiste: Matte Painting 2, Elemental 2 and Elemental 3.
Preuss worked in many companies in his native Germany in his time venturing outside of the EgoSoft Game Studio. He was an illustrator at Centipede Press and Subterranean Press and was Art Director at Image Arts GmbH. However his heart was drawn back into the EgoSoft world.
At the very beginning of his career, Alex was almost only focused on 3D works, and sometimes 3D with no post processing afterwards. He learned very quickly that to generate what was in his mind took a little more than soley 3D so he began mixing things up, creating Photoshop textures and environments.
The immersive powers of 2D illustrations and concept art brought on new work for Preuss, and almost all of it in Photoshop, albeit with some elements of 3D, using ZBrush and 3ds Max with mental ray.
COLORS
Choosing the right colors to achieve the right mood are the fundamentals of every work, and Alex uses both pro tools and the odd free web app to find the right hue for a job. "What I do very often in the creation process of a image is a levels tuning in Photoshop on the current painted layer, to bring the image slowly into the right direction. I continue this step then several times until I have a nice basis for the final touch. At the end I love to place a photo filter on top to tint the work slightly into a specific mood.
"This is just one way and there are several other good ways to bring work into the right mood. And there are some tools which are free to use and also very helpful to find harmonic color settings, such as ColorBlender, which can help you to find a nice palette just on the basis of one single color.
LIGHTS
"Shadow and light is what gives depth to an work and makes it more intense for the viewer. I play a lot with light and shadows in my works, almost tending to get a bit too dark in most of them, but I love what light is able to do with a work. Having good lights and shadows can push an illustration or rendering even further.
ADVICE
Painting or 3D modeling tools available at the very beginning of Alex's career were apps like Deluxe Paint or Turbo Silver, where you needed days to render a simple scene or painted works on a pixel basis. That was of course fun and the results where quite impressive, well at least for these times. "My main goals for the future are to focus a bit more on concept art and especially even traditional art, an area where an artist can create something clearly unique in that medium," he says.
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