找回密码
 注册
X系列官方授权正版
搜索
查看: 2381|回复: 11

[灌水] Patch note 17606

  [复制链接]
发表于 2011-11-5 03:27:03 | 显示全部楼层 |阅读模式
17606
------

Critical fixes:

- Fixed station manager crash when while selecting a station.
- AI versus AI combat routines now internalized and will no longer appear to players.
- AI will now follow command point limits when creating and modifying fleets.
- Added tool tips to descriptions to all sections in the design screen.
- Reimplemented alien habitation modules.
- Improved Spectre AI so Spectres now spread out amoung targets.
- Spectres now do appropriate damage based on their size.
- Fixed a slowdown due to Spectre collision error.
- Admiral creation within empire now working correctly.


Other fixes and changes:

- Fixed Spectre spawn positions.
- Improved Spectre AI so Spectres will move from large to small target is the opportunity arises.
- Game will now start in full screen mode at native desktop resolution unless specified in options. (Game can still drop out of full screen if another program window overlaps the game. Use ALT+ENTER to return to full-screen again.)
- Weapons now apply their appropriate damage pattern based on their distance from target.
(All weapons were using their max pattern range, often the weakest of all ranges)
- Turret fixes made to Human and Hiver Leviathans causing them to shoot through selves.
- Firing arc fixes to Heavy Beam modules.
- Heavy turret turn speed changes to be more realistic.
- Adjustments made to Disruptor weapon attacks.
- Fixed various minor bugs to station upgrades.
- Fixed Zuul and Tarka combat music themes not playing.
- Fixed crew death stuck above 0% (was not adding bonus crew when doing crew death calculations)
- Driveless ships in formation, provided they aren't lead ship, will now fall behind and rest of formation will continue at formation speed. If the ship with the destroyed engine is lead, the formation will slow down as designed, in order to protect lead (presumably
command) ship. Player can select ships to abandon lead ship if they wish.
- Fixed planetary spotter ranges (ships can now be spotted by planets when flying past)
- Planet Manger moved to its own dialog box.
- Added a delay to prevent any actions from taking place until everything is ready
- Compressed combat, gui and music sounds for greater efficiency.
- Fixed combat random encounter data being null
- fix incorrect stance facing (ship sometimes did not face target, now they will face target while in their stance)
- Level 5 Science Centers disabled temporarily.


Additions:

- New badges added to all races
- Additional load screen
- New encyclopedia entries on Admirals.
- New encyclopedia entries on Missions.
- Station Modules entries in the encyclopedia complete.


Known Issues:
- Sound bug remains a priority.
- Close To Attack isn't working properly.
- Players can enter battle without selecting the fleet they want to use
- Some players seeing sorting errors with refracted surfaces (ie glass can be seen through ship as black)
- Fleet isn't picked by default for combat. Player has to select fleet for combat.
- Players reporting crash when attempting to upgrade planet to Gem/Forge world.
发表于 2011-11-5 03:43:26 | 显示全部楼层
好吧,围观下,等版大们来翻译
回复

使用道具 举报

发表于 2011-11-5 04:20:08 | 显示全部楼层
ai对战不用看啦!!!
回复

使用道具 举报

发表于 2011-11-5 04:39:11 | 显示全部楼层
S组是不是累了,这次破解效率不高啊

猜想以后会不会定期一个礼拜发布一次破解补丁
回复

使用道具 举报

 楼主| 发表于 2011-11-5 04:42:29 | 显示全部楼层
还是会跳出……杯具啊杯具……
回复

使用道具 举报

发表于 2011-11-5 04:51:26 | 显示全部楼层
不碰空间站里面的东西稳定很多的说
回复

使用道具 举报

发表于 2011-11-5 05:26:38 | 显示全部楼层
本帖最后由 侧耳倾听 于 2011-11-5 05:28 编辑

没玩过,无责任翻译....


关键修复

-修复了当选择空间站时空间站管理崩溃的问题...
-AI vs AI 不再展示给玩家
-AI 创建和修改舰队是将会遵从命令点限制
-为设计界面添加了工具提示、
-重新实现了外来人口(异族??)居住模块
-改进了Spectre的AI,现在Spectres 会在目标之间散开展开
-Spectre造成的伤害值现在和它的大小有关
-由于Spectre的冲突错误,修正了一个slowdown(放缓,怠工,衰减...哪个?)
-在帝国内创建海军上将运行正常

其他修复和更改

-修正了Spectre生成的地点
-改进了Spectre 的 AI,现在Spectre在可能的情况下将从由目标转移到小目标
-现在游戏将默认以全屏模式启动,除非你修改了配置(窗口模式用ALT+ENTER可返回全屏模式)
-根据目标距离的不同,武器会采用不同的伤害模式(最大射程模式也是所有模式中伤害最弱的)
-炮台修复,人类和虫子的Leviathans可以自行射击
-修正了重型光束的射击弧
-重型炮台的转动速度更加真实
-调整了干扰武器的攻击
-修复了空间站升级的各种bug
-修正了狼和猴子的战斗音乐
-船员死亡率在0%以上(做船员死亡率计算时不会出现福利...)
-在编队中失去动力的船,如果不是旗舰(lead ship),将会落在后面,其他船只依然使用编队速度航行,如果旗舰的引擎被击毁,那么整只舰队将会减速以保护旗舰(大概是命令),玩家可以选择放弃旗舰。
-修正了行星去污剂的范围(船只飞过星新时会被弄脏)
-星系管理器移到他自己的对话框中
-增加了一个延迟,以避免任何操作,直到一切准备就绪后
-压缩了战斗,GUI和音乐以提高效率
-修正随机遭遇战斗数据为null
-修正不正确的面对姿态(飞船有时不面对目标,现在他们将面对目标)
-5级科学中心暂时禁止

新增

-所有种族的新徽章
-新增载入画面
-新的海军上将百科条目
-新的任务百科条目
-空间站的百科条目完成

已知的问题

-声音的bug
-刺刀战还不能用
-玩家不能选择进入战斗的舰队
-有玩家反映看到了折射表面的排序错误(通过船可以看到玻璃并且为黑色)
-战斗时舰队不默认为选择,玩家需要选择参加战斗的舰队
-玩家反应当他们试图升级行星为Gem/Forge world(不知道是啥)时崩溃
回复

使用道具 举报

发表于 2011-11-5 09:01:42 | 显示全部楼层


贸易系统仍然没有开放,我等...........
回复

使用道具 举报

发表于 2011-11-5 09:09:11 | 显示全部楼层
- Added more variety to the default weapon loadouts of starting fleets.
- Issue where sound would cut out (particularly in combat) is now resolved.
- Fixed issue where ships would avoid far too high or too low while in combat.
- Resolved an issue where players could enter combat without a fleet even if a fleet is available.
- Fixed a bug that misrepresented the winner of a combat.
从STEAM上看,这个补丁之后后面马上还跟了个补丁,看起来恼人的声音问题已经解决了,另外这里解决的BUG3我遇到过,莫名报了个战败,然后舰队也没损失……继续期待补丁吧
回复

使用道具 举报

发表于 2011-11-5 09:16:20 | 显示全部楼层
本帖最后由 hyno111 于 2011-11-5 09:31 编辑

莫名战败两次了。。更新版本以后敌人也没灭船直接回来了
盗版党要杯具了,补丁更新太快破解组没精力跟进了,不打补丁又没法玩
结果旧存档又不能读了
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站