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本帖最后由 神姿乌姿 于 2011-11-12 23:05 编辑
826b更新(我称为更新,也确实是更新,因为不能算补丁)总大小611全文内容如下
Known Issues
- Drones cannot be designed.
Fixes
- Many additions to the Defense Manager, which has now been renamed to Battle Manager.
- Fixed a crash with weapons doing half a population damage.
- Fixed a crash with the locust updating its turn.
- Fixed crash in Starmap that could occur when changing between maps in game setup quickly.
- Fixed a crash during saving if using unique extended characters as part of your profile name.
- Fixed a crash associated with the admiral trait True Grit.
- Interaction with COL weapons temporarily disabled while fixing crash in Design Screen.
- Added stance control for ships in formation in combat.
- Re-implemented trade layer.
- Bankruptcy system now in effect.
- Biome-colonizers now active.
- Increased sensor ranges.
- Improved Leviathan class death sequences.
- Fixed a bug where station upkeep was not being deducted from savings.
- Fixed a bug where prototype costs were not being applied to savings.
- Fixed some issues with misnamed event images.
- Fixed an issue where dragging and dropping fleets could in some cases duplicate them.
- The game will now only keep the most recent set of log files. Old copies will be automatically deleted.
- Improvements and a handful of fixes made to the meteor shower random encounter.
- Fixed an issue that allowed trade points to be reused in a trade round.
- Made some optimizations to the gathering of planet/system data for the budget.
- Made some optimizations to the gathering of data for players with combat assets.
- Fixed an issue where weapons and modules could display with incorrect materials.
- Swapped battlerider reserve and wing/squad slots to make use clearer.
- Added tooltips to rider squad/wing/reserve buttons.
- Added trade view overlay elements to star map drawing, first pass.
- Combat entrance transition now active.
- Added improved visual cues when dropping into and out of accelerated time in combat.
- Fixed a variety of issues with battle rider behavior in combat.
- Fixed incorrect asteroid monitor locations in combat.
- Fixed broken images in the encyclopedia.
- Tweaked stats of engine sections.
- Removed items in the Starmap Lobby will no longer remain selected.
- Fixed an issue where double the number of riders were being loaded into combat.
- Fixed an issue where riders would detonate instead of returning to tender.
- Fixed an issue where mounted riders could prevent ships from rotating.
- Tweaks to many ship sections, stations, weapons and related art.
Additions
- New politics section added to encyclopedia.
- Added new star maps: Wave (3) and Big Disc (8)
- Added player details to the server browser.
- Added trade view filter to the star map.
如上文详细内容不作赘述,关于第一点Known Issues- Drones cannot be designed (无法设计舰载机),从第一天发行,地球人就都知道了,现在却特地在更新内容里提及,又不更正,可谓莫名其妙
测试情况如下:
1.如更新内容所说,防御管理被更名为战斗管理并增添了很多内容,的确增加很多内容,比如在防御管里界面增加可以放置防御平台的点(类似建造空间站让你选择的4个点),有很多点,可以放置舰队和这次更新新出的一种设计所谓舰载机卫星平台等等,比以前那粗糙的管理界面要好看多了,东西也多很多.问题是并没有如官方更新公告所说,防御管理更名为战斗管理,依然是Defense Manager,并且进入该界面依然会没有声音.
2.民用贸易站无法升级
3.战斗增加舰队恢复战斗队形模式,所谓control ships in formation stance
4.生化殖民舰可以用了....
5.财政如果长期赤字,收入已经无法偿还高额贷款会破产
6.所有的探测器范围变大了
7.部分科技文字说明部分依然消失,只显示文件名,详细介绍也没了
8.无端的声音消失又来了,出现在各种场景,以武器测试和建造空间站界面转化时发生的最多(对这种坏了修,修了这个那个又坏,坏了再修的问题,已经说不出什么滋味了)
9.这次对贸易部分有很多改进,由于贸易站根本无法升级,我连测试的兴趣都没有
10.只保留最新部分的log记录,对于过久的回合记录会自动删除...好吧,我以前所有的log都在进入游戏的时候全部自动被删除了.........
11.Object not set to an instance of an object error 一如既往地跳出,读死存档如此,重新开始也只是时间长短问题.
12.增加毫无意义dlc一枚,加了两张新图
总结:其他的内容没兴趣说了,不断的锦上添花,解决的都不是核心问题,对真正影响游戏性的严重bug基本毫无作为,也就是说826b依然是一个无法让游戏顺利进行不会跳出的更新.
但不得不说一下,由于这次加入了战斗ai,战斗变得有乐趣多了,能及时更新的可以去试一下,很好玩 |
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