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[补丁] r18757b

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发表于 2011-12-21 12:13:49 | 显示全部楼层 |阅读模式
Critical Fixes:
+ Fixed a crash that could occur within the strategic AI could not determine which ships to construct for a fleet.
+ Fixed another crash related to selecting shield options in the design screen.
+ Mission estimates are back.
+ Fixed a crash related to fleet selection in the Battle Manager.
+ Fixed an issue where the star mapo camera could become locked after selecting a system for a diplomatic event.
+ Fixed a feasibility study crash.
+ Fixed mine frame rate issues.
+ Fixed mine audio issues.
+ Fixed frame rate issues when selecting large numbers of ships in combat.
+ Fixed an issue where fleet entry positions were not taking advantage of closer control zones.
+ Fixed the issue where game setup parameters were being lost when reloading a saved game.
+ Players rejoining hosted saved games will now be moved to their respective slots when possible.

Other Fixes:
+ Strike missions against stations now require the targets to be in sensor range.
+ Added missing Ionic and Shield Breaker weapon attributes.
+ Fixed an issue where Siege Drivers were not causing damage.
+ Added missing psionic abilities to modules.
+ Added missing tactical sensor range to colonies.
+ Fixed an issue that stopped cancelled fleets from being able to be issued new missions right away
+ Fixed an issue that caused the autosave to save the wrong turn number
+ Fixed a trigger constraint with the von neumanns
+ Fixed issues with calculating fleet ranges.
+ Fixed an issue where the endurance rating for fleets was falling below one turn.
+ Boarding pods are no longer factored into fleet endurance calculations.
+ Armor display on the design screen now updates correctly when changing techs.
+ Fixed an issue where colonization missions would not resume after clearing enemies out.
+ Fixed the bug where non Zuul factions where getting node line collapse events.
+ Fixed issues with station module assignment.
+ Fixed a number of small resizing issues in fleet lists.
+ Added missing combat fleet placements for neutral encounters.
+ Fixed an issue where damaged ships entered combat destroyed sections not properly connected.
+ Fixed various boarding pod issues.
+ Fixed issues with weapon target leading.
+ Added missing economic and research efficiency connections.
+ Von Neumann homeworld starts hidden once again.
+ Fixed Fire Control and AI Fire Control section effects.
+ Fixed an issue where all weapons would fire immediately when coming out of overthrust.

Other Changes:
+ Sensor memory and is now working.
+ Improved interfaces for all mission types except Station Construction and Upgrade.
+ Added features to the combat UI.
+ Introduced a Surveyed Systems view mode for the star map.
+ Reduced size of tactical star system.
+ Introduced surrounding behavior to combat AI.
+ Reduced structure of all ship sections.
+ Various weapon tweaks.
+ Made improvements to the research screen interface.
+ Added tooltips to all tech selections on the design screen.

Key Known Issues:
*** This update breaks old save games. ***
- Deployed gates are not showing up in combat.
- Some moon orbits are still incorrect.
 楼主| 发表于 2011-12-21 12:14:24 | 显示全部楼层
这次的补丁竟然有390M。。
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发表于 2011-12-21 13:04:36 | 显示全部楼层
越大越好,3.90G我会更开心
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发表于 2011-12-21 13:07:20 | 显示全部楼层
好像还不能下载阿
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发表于 2011-12-21 13:52:29 | 显示全部楼层
嗯..545b玩到150回合出问题,一个种族直接消失,能去殖民,但是星系里留下无数烂摊子,点和着种族相关的任何事物就跳出..
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发表于 2011-12-21 13:53:01 | 显示全部楼层
又可以开新档了,啧
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发表于 2011-12-21 15:07:09 | 显示全部楼层
这次直接写了
*** This update breaks old save games. ***
还好我某次看这样下去不行以后就没开过新档。。再等几个月吧
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发表于 2011-12-21 15:25:32 | 显示全部楼层
趕快把船隻在Ship Management 裡不看不到的BUG給補了吧......
看了一下 貌似這個坑還沒補啊......
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发表于 2011-12-21 15:35:42 | 显示全部楼层
海豚还是没有船员模块
是说这个种族就应该没有船员模块?那怎么用光束武器啊
海豚的骆驼有75补给,人类的才40
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 楼主| 发表于 2011-12-21 15:52:55 | 显示全部楼层
淡定吧,还得继续等下去一段时间才行,比起补丁,官方干嘛还不把工具放下来呢?
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