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发表于 2011-12-26 14:02:39
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本帖最后由 junqiwenwu 于 2011-12-26 14:05 编辑
System: Exporter
Name: #SS_EXPORTER_NAME
Description: #SS_EXPORTER_DESC
Appearance: ExportBay
Tied To: Economics 4
Tags: BankAccess
Available: Techs.Economics.Level > 3 && not(Traits.no_bank)
Level: Techs.Economics.Level
Size: Scale
HPLevel: Techs.Materials.Level-1 As Level
Durability: GAME_SUBSYS_MULT * 30 * Size * pow(HEALTH_CURVE,HPLevel)
Mass: 15 * Size * max((1 - (0.01 * (floor((Techs.Metallurgy.Level / 3) + (Techs.ShipConstruction.Level / 3) + (Techs.Chemistry.Level / 3))))), 0.6)
Costs: Metals[80 * Size], Labr[10 * Size]
Tick Rate: 4
vCargoStore: Size * 10
vRate: Size * 4 * pow(LEVEL_GAIN_CURVE, Level) // how does this behave when trait no_bank is selected?
Provides: Cargo with
Amount[vCargoStore]
Provides: BankExport with Amount[vRate]
Requires:
To Run: Control[10 * Size]
Hints: Cargo[vCargoStore], Local/BankExport[vRate]
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