- UID
 - 35133
 
- UCC
 -  
 
- 声望
 -  
 
- 好评
 -  
 
- 贡献
 -  
 
- 最后登录
 - 1970-1-1
 
 
 
 
 
 
 | 
 
 楼主 |
发表于 2011-12-27 13:22:10
|
显示全部楼层
 
 
 
 本帖最后由 decade10 于 2011-12-27 13:57 编辑  
boyhand 发表于 2011-12-27 13:12   
谢谢楼主分享....  
 
你着急了……我还没弄好呢 
 
Change List 
v1.7.0.7 Beta - December 14th, 2011 
 
 
    Crash Fixes 
 
        Fixed occasional crash when independent space port scrapped ships. 
        Fixed occasional crash when assigning pirate ship missions. 
        Fixed crash when reviewing system threats. 
        Fixed rare crash when invade colonies. 
        Fixed rare crash when disbanding troops. 
 
    Ship and Fleet Behavior 
 
        Military ships no longer jump out of a system to pursue escaping enemies 
        unless manually ordered to do so. 
        Ships no longer flee from disabled threats (e.g. threat is non-functional, OR 
        cannot move and is out of weapons range, OR has no weapons or fighters). 
        Automated military ships now better at prioritizing which mining stations to 
        patrol, more importance given to fuel sources. 
        Manually controlled fleets now automatically refuel as needed if a refuel 
        location is in the same system. 
        AI fleets more careful about invading colonies with adequate attacking troops. 
        Changed fleet posture setting: for the AI to alter the posture of a fleet both the 
        following conditions must be met: Fleet Formation is automated AND the 
        fleet itself is automated. 
        Fixed situation where gain control over an enemy fleet when you gain some of 
        the fleet's ships when taking over a spaceport where they are retrofitting. 
        Freighters no longer attempt to dock at unfinished space ports, but instead at 
        the colony. 
        Queuing construction ships to build new mining stations and other bases using 
        Action buttons now works better: idle construction ships are given much 
        higher priority when selecting which construction ship to use. 
 
    Designs and Retrofitting 
 
        Adjusted some default AI ship designs (e.g. mining ships): added energy 
        collectors, more engines. 
        Ensured that AI base designs always have armor. 
        Increased number of mining components on default AI mining station designs 
        from one to two. 
        Increased number of construction yards on default space port designs by 50% 
        Fixed problem where energy requirements were sometimes not being 
        calculated correctly for new ship and base designs. 
        AI retrofits now upgrade space port sizes when appropriate (e.g. small to 
        medium, medium to large). 
        Fixed problem where retrofitting a ship or base with damaged components 
        would cause components to be lost. 
 
    Victory Conditions and Game Balance 
 
        Altered default victory conditions settings: territory, population, economy 
        now all 33%. Default Time To Apply = 20 years (up from 10). 
        Altered default pirate proximity for new games to Average (was Nearby). 
        Fixed bug for the Boskara race victory condition "Control the most 
        Homeworlds" (was not including defeated empires when counting 
        homeworlds). 
        Increased costs for some pirate offers: independent colonies now 20000 (up 
        from 5000), special discoveries now 30000 (up from 10000). 
        Ensure player always has nearby supply of Caslon fuel at game start. 
        SilverMist space creature is prioritized as bigger threat by the AI. 
 
    User Interface 
 
        Increased font size for project descriptions in Research screen. 
        Improved description of Intelligence Agent traits Sober and Addict to explain 
        that these apply their bonuses only when the character already has the relevant 
        skills. 
        Now refresh selected empire information in Diplomacy screen when close 
        conversation window. 
 
    General Bug Fixes 
 
        Fixed bug where could not build bases that are over construction size limit at 
        colonies. 
        Fixed issue where some ruins could not be investigated. 
        Fixed bug where destroyed planets were sometimes not properly removed 
        from galaxy. 
        Fixed bug where characters on ships that you take over remain in their 
        original empire. 
        Fixed bug where foreign characters (e.g. invading general of another empire) 
        were being assigned to the winning invading empire when the colony is taken 
        over. 
        Fixed rare bug where a unique asteroid field comprised of barren rock planets 
        would appear. 
 
    Other 
 
        Increased damage to troops from bombardment. 
        Allow placement of resort bases in the game editor at non-planet locations. 
        Reduced memory consumption when have many characters, especially in 
        custom themes with unique character images.  |   
 
 
 
 |