原地址:http://www.vpltd.com/vpblog/2012 ... -x3-albion-prelude/
Egosoft’s Bernd Lehahn Talks X3: Albion Prelude
05.01.2012 Written by Brad Cook
The original X series concluded with the release of X3: Terran Conflict, but that didn’t mean the X Universe was headed for cold storage. On the contrary, the end of that storyline gave the Egosoft development team the opportunity to give the game world an upgrade with the forthcoming Rebirth.
Before that, though, there’s X3: Albion Prelude. We corralled Egosoft CEO Bernd Lehahn to learn more, beginning with the simple reason why the developer decided to relaunch the X Universe: “Because we wanted to redesign the game,” he replied.
Lehahn continued: “All X games since X: Beyond the Frontier are basically built on top of each other. They always expand the possibilities, the universe and the UI of each predecessor. Of course we changed the underlying graphics engine a few times, to make sure we always have an up-to-date look, but the game design changes you can make from one part to the next are limited.”
Check out the pretty graphics.
The follow-up question, of course, involved the decision to create Albion Prelude as a bridge between new and old. “There are always a lot of ideas and a lot of improvements that we still want to add to the ‘old’ series too,” Lehahn said. “This process of taking the last game of the series and adding new features to it has its limitations, but it also has a huge advantage: You always know exactly what you are working on, and how you can improve it. You listen to the feedback from the fans and you decide which of these wishes fit best with the game and the plans for the next title. This will never bring a radically new game of course, but it will bring a gradually improving title that becomes better and better over time.”
He adds: “They will be two very different types of games. Just because X Rebirth is designed to make a lot of things different and better, does not mean that the old has to die. Combine that with the possibility to explain the big changes in the universe and you have the recipe for X3: Albion Prelude.”
Exploring strange new worlds...
One of the major changes that Albion Prelude sets up is the use of corporations, rather than alien species, to drive the game’s conflicts. Lehahn explains the reason behind that move: “The shift away from ‘simple’ species-based conflicts towards a universe where there can be good and evil even within the same alien group is one of the many changes in X Rebirth. Of course it is more realistic to begin with, but it is also more interesting to play. The motivations that drive these factions are more diverse. Corporations can behave very different from an organized race, and a government becomes more interesting if there can be conflicts even inside a race’s territory.”
He adds: “X3: Albion Prelude hints toward this change and explains how corporations started to become so powerful that governments were no longer able to control them.”
New spaceships abound in Albion Prelude
The setup for this is the conflict with the Terrans that closes the X3: Terran Conflict story. As Albion Prelude opens, Lehahn note “there are two main new game starts, one for each side of the Terran War. After the Terran Conflict escalated into a war, it got much harder for a player to remain neutral. So these two game starts really give you the choice to fully participate in the war on either of the two sides.”
The rise of corporations during that conflict means that financial decisions become a key part of power consolidation, and the new Stock Exchange feature lets you play the role of futuristic stock broker as you try to build wealth a new way.
Lehahn explains another new capability that plays into the financial side of the game: “An example of another advanced economy-based gameplay feature is building of very large stations. X3: Terran Conflict introduced the possibility to build so-called ‘complexes.’ These are stations that connect multiple factories together to minimize the need for transportation with ships. The more products such a station produces, the more useful does the graphing feature get. We now have menus that can show developments in different styles of graphs or charts.”
Is that your space station or are you just glad to see me?
In addition to the obvious new features, Lehahn says that plenty was improved under the hood too, including performance engancements. He explains: “This kind of stuff actually adds up to be quite significant in the end. We do, however, plan to also back-port most of these changes to X3: Terran Conflict and make them available in a patch form.”
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