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[补丁] 新補丁 r19278b 2012/2/4

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发表于 2012-2-4 16:07:19 | 显示全部楼层 |阅读模式
Critical Fixes:
+ Fixed a combat memory leak.
+ Fixed a crash that could occur when clicking the research cube on
the star map.
+ Fixed a crash that would occur in the research screen when the
slider was set all the way to government.
+ Torpedoes now apply damage to planets.
+ Fixed a bug that caused battleriders to crash the design tooltip.
+ Fixed a crash that could occur when requesting enclaves.

Other Fixes:
+ Fixed missing Bio-missile art for Morrigi.
+ Fixed a couple Human, Hiver and Morrigi DLC art issues.
+ Fixed the problem with some carriers not being able to rotate while
riders were docked.
+ Fixed an issue with riders taking too long to dock.
+ Fixed a couple issues that were leading to phantom fleets, related
to deployed gates and defense fleets.
+ Carriers can now carry other carriers.
+ Fixed an issue where loaded games could mix up player ID's.
+ Fixed known issues with Kingfisher.
+ Fixed issues where ships were not targeting stations correctly in combat.
+ Fixed an issue where destroying the mission section on the ship
would kill all crew onboard.
+ Fixed an issue with Game Setup options resetting when switching maps.
+ Fixed issues with combat AI splitting targets.
+ Fixed issues where bio-missiles were not launching.
+ Added missing bonus for Expert Systems.
+ Added missing bonus for Orbital Drydocks.
+ Added missing bonus for Heavy Platforms.
+ Corrected bonus for Materials Applications.
+ Fixed a bug that was causing designs to return incorrect attributes
once they had been committed.
+ Fixed a bug that was reporting the build times for ships with naval
stations incorrectly.
+ Removed duplicate "destination" text from fleet lists.
+ Made a change to address the concern that missiles would continue to
move after combat had ended.
+ Battle riders are now silent while docked.
+ Fixed known issues where tracking weapons would fail to hit ship
targets after their sections were destroyed.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed an issue where assault shuttles would not return to tender.
+ Fixed combat AI not launching battle riders.
+ Fixed the decimal place in reported post-combat damage.
+ Fixed issue where ships would not point off the horizontal combat
plane to aim.
+ Fixed an issue where the AI was making poor/mixed weapon decisions
when designing ships.
+ Fixed an issue where a colonization was available for targets with
known enemy colonies.
+ Fixed a handful of sounds that did not have attenuation set and were
therefore audible from everywhere in combat.
+ Fixed known issues where the Hiver gate traffic was not being
updated correctly.
+ Fixed known issues where Liir were no longer being slowed in
proximity to gravity wells.
+ Addressed handful of engine types that could be heard constantly
regardless of distance from camera.
+ Addressed variety of standard turrets that weren't able to target straight up.

Other Changes and Additions:
+ Psionics can now be researched, designed into ships and activated in the game.
+ It is now possible to repair riders in the repair dialog.
+ Added antialiasing to many parts of the game. 3D scenes now use FXAA
antialiasing by default, which can be disabled in the launcher if desired.
+ Reduced fleet icon click radius on the star map.
+ Biomissile and other super-class weapons are now reported in the
post-combat dialog.
+ Added plague effects.
+ Increased pitch range of turrets across the board to make them more
effective at PD off the combat plane.
+ Sensor range discs now have clearly defined boundaries in combat.

重新修正了不少东西啊尤其是battlerider
发表于 2012-2-4 16:17:06 | 显示全部楼层

不够给力阿~~..等着稳定了再说~~
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发表于 2012-2-4 16:20:44 | 显示全部楼层
qi1989223 发表于 2012-2-4 16:17
不够给力阿~~..等着稳定了再说~~

现在稳定性应该是够了, 我玩着基本没有跳出。

就是AI 太差, 玩着略显无聊……
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 楼主| 发表于 2012-2-4 16:30:25 | 显示全部楼层
不是吧囧AI现在还差?  难道我家的电脑是奇葩~我用鸟人电脑人类~电脑50回合以后每回合都来12条巡洋  120回合左右全体换成无畏武器还会更新好几次差点顶不住
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发表于 2012-2-4 16:46:13 | 显示全部楼层
rooster11 发表于 2012-2-4 16:30
不是吧囧AI现在还差?  难道我家的电脑是奇葩~我用鸟人电脑人类~电脑50回合以后每回合都来12条巡洋  120回合 ...

不会吧, 我开了几局, 电脑都是不停的4巡洋一组过来冲我主基地, 不停的送啊……
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发表于 2012-2-4 16:47:10 | 显示全部楼层
抗锯齿啊!!内牛满面
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发表于 2012-2-4 17:08:14 | 显示全部楼层
有木有下载滴…BATTLE RIDER那个确实没法用。
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 楼主| 发表于 2012-2-5 15:08:14 | 显示全部楼层
lainr 发表于 2012-2-4 16:46
不会吧, 我开了几局, 电脑都是不停的4巡洋一组过来冲我主基地, 不停的送啊…… ...

看來你家电脑是和平主义啊orz  我选wave图我鸟人电脑easy人类, 电脑一开始是来满编巡洋队后来很快换成3无畏组,我连无畏科技都还没弄出来~全靠巡洋舰带反物质鱼雷群狼战术在撑场面
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发表于 2012-2-6 10:34:50 | 显示全部楼层
AI基本上已经可以了,游戏现在也没什么大的问题了,再把战役搞好,一些小BUG修复,游戏大概也就差不多了。。
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发表于 2012-2-6 12:07:25 | 显示全部楼层
这...我都150回合了,连AI的影子都没见过.....
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