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- 1970-1-1
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著名的战争脚本IR出了最新版本,貌似重写了很多内容,比如可以直接屏蔽导弹护卫舰
Racial Sector Takeovers
The Racial Sector Takeover Option allows you to enable racial assault fleets that will target nearby hostile terratory and attempt to claim it for themselfs.
Incursion Response
The Incursion Response Option enables the races to respond to assault fleets and other major incursions into there space by sending a defensive wing to protect that sector.
Player Sector Takeover
Allows the player to claim sectors they have conqured as there own
True Relations
The True Relations Racial Relations Model makes it imposable for a player to be friendly with all races.
The True Relations Model works on the concept "Friends of my Enemys are my Enemys", making the way you play the game drasticly diffrent as you will have to choose who are you friends and who are you enemys. Betayal will not go over well here, In fact you could find yourself in a situation where no one likes you at all - Except mabye the pirates.
True Relations: Notoriety Fixer
The Notoriety Fixer gradualy filters its way through the sectors for the galaxy fixing the stations stance to the player to or from hostile, depending on the players notoriety toword that race.
True Relations: Show Reputation Changes
The Show Reputation Changes option exists so that you can see eactly how True Relations functions, it will print out the relation changes as they happen to the subtitle UI.
Plot Protection
Plot Protection (enabled by default) will attempt to preserve plot related sectors and stations and prevent IR from attacking these sectors and installations.
THIS IS NOT PERFECT. It is reccomended that if you desire being able to complete the terranplot then do not enable IR's Invasion or Responce features untill after you have done so.
Low CPU Mode
Low CPU Mode is intended for players whom computers have a CPU core frequency is less then 2.3ghz (This value varies alot depending on the core type, make and brand, but 2.3ghz seems to be a good average point where this option really helps)
The Option works by incresing wait timers on all active scripts (an "Active Script" is deemed as a script that runs continuously on a ship or object for AI Logic), and it also cuts fighter counts on carriers by 50%
Low CPU Mode: No Carrier Fighters
This Option removes fighters from carriers compleatly, and is intended for use if you are running into framerate issues even when in LowCPU Mode
Econamy Booster
The Econamy Booster uses an intelligent information gathering and processing algorythem to asses the supply and demand situation of nearby sectors.
After retrieving this data it formulates a list of stations that should be built to best support the econamy in the surrounding areas.
This process is time consuming because of the amount of waits that have been put in place to ensure this system does not impact the games performence at all, Each Ecobooster TL that is launched takes aproximately 5 minutes to compute this data, and will then deploy the desired stations.
Player Ship Construction
Allows the player to purchaes ships from a shipayrd will pre-defined equipment loadouts to save the hassle of having to send ships to multiple equipment docks to get all the required extensions.
Disable M7M Frigates
This option will prevent IR from spawning Missile Frigates.
You can enable this option if you need to reduce CPU load from missiles or you just hate missile frigates
Intergrated CWP
CWP has been embedded into IR2.0 to ensure optimal weapon configurations on IR ships, this embedded implementation is not mod specific and will not interfere with any other mods that run CWP
http://forum.egosoft.com/viewtopic.php?t=319529 这是地址,召唤小白鼠 |
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