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[求助] XRM问题,麻烦高人指点下

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发表于 2012-4-13 18:51:35 | 显示全部楼层 |阅读模式

1:框里面的指令怎么用?

2:有没有主线任务?   (我是TC)

3:它集成了那些mod,脚本?(就下了主题文件,XRM v1.19 PART 1 + XRM v1.19e PART 2 )

4:帮忙看下这几个组件包,都说了些啥?

Docking Computer Ware Size Fix for CODEA

Docking Computer ware size fix for CODEA --- SPK Version

Install this cat/dat to a higher number than the base XRM. This puts the Docking Computer back to "S" ware size so it can be installed on fighters for use with CODEA.







MARS Data File

MARS Data File for XRM v1.19

Simply drop this file into your "t" folder. You must be running MARS v5.08 or later.








All Plots Complete Script - XRM Compatible

---Terran Conflict only---

All Plots Complete for XRM v1.5 - By Dillpickle (thread)

This is a version of Dillpickle's All Plots Complete script which has been made compatible with the XRM and tweaked to better suite the XRM style of play, including the XRM-altered A New Home sector reward.

This script will set all vanilla plots as complete. It also sets up the universe as if you had done the plots and gives you the rewards you would have received.

Simply drop the script into your "director" folder.







Advanced Universe Pack
Updated 07.12.11

---Terran Conflict only---

XRM Advanced Universe Pack v1.00

Note - Installing this pack requires that you restart your game - even if you are already running the XRM. You will also need to restart your game to remove the pack.

Back story:

One Jazura ago, for an unexplained reason the gate system started behaving erratically. Their destinations kept altering and some switched off all together. It was even affecting Terran-made gates. Understanding that their economies relied on the gate system, the Commonwealth races, knowing their expertise in jump gate technology, had no choice but to ask the Terran's for help.

Terran scientists managed to stabilise the gates using technology from their old Trans-orbital Accelerators. The gates were no longer erratic, however, jump drives could no longer lock onto the gates. While attempting to lock onto the gates, it was found that if a jumpdrive's sensitivity was increased, it would start to lock onto random areas of space.

The races have now marked these "weak points" in space-time with jump beacons enabling jump drives to be used once more, albeit in a much more limited fashion.


Features:

This universe addon significantly alters the dynamics of the universe for both the player and the AI.

- Jump Drives will no longer lock onto jump gates.
- There are strategically placed jump beacons throughout the universe which are now the only locations you can use the jump drive to get to.
- Speed is now, as they say, of the essence!

This is the first release of this pack and there may well been unforeseen consequences of the gate changes with other scripts (although I've been playing it for a while now with no problems). Use at your own risk!


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发表于 2012-4-13 18:58:10 | 显示全部楼层
不太清楚,我只知道 PAR 那个是指par战机,不用你自己买武器的,批量购买方便,m1专用……
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 楼主| 发表于 2012-4-13 19:12:29 | 显示全部楼层
说说怎么个用法啊
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 楼主| 发表于 2012-4-13 19:13:02 | 显示全部楼层
点了就滴滴滴响
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发表于 2012-4-13 19:21:47 | 显示全部楼层
mb242308 发表于 2012-4-13 19:13
点了就滴滴滴响


par是,你开启后,会出现par的船厂,专卖xxxpar船,
你买完之后,
打开par的快捷键,选择你par船停靠的船厂货TLm1之类的,然后嘟嘟嘟之后,你就发现,你的par船都武装满了……以上

PS:英文看不到有字典…
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发表于 2012-4-13 19:36:05 | 显示全部楼层
完全看不懂啊。。
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 楼主| 发表于 2012-4-13 19:44:03 | 显示全部楼层
在查字典啊,论坛再问,效率高么~~~
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发表于 2012-4-13 22:35:05 | 显示全部楼层
你看不懂的话建议别用,因为XRM没翻译...
TC里面是有主线的,不过具体效果如何就不知道了
你截下来的这些组件包是额外建议包,包括MRAS,支持CODEA的驳船电脑,全主线完成的脚本和一个变态星门系统(跳跃不会从星门出来什么的= =)
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 楼主| 发表于 2012-4-14 04:02:07 | 显示全部楼层
flywlyx 发表于 2012-4-13 22:35
你看不懂的话建议别用,因为XRM没翻译...
TC里面是有主线的,不过具体效果如何就不知道了
你截下来的这些组 ...

已经把xrm暂放一边了,还是老老实实玩srm去。
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发表于 2012-4-14 04:20:24 | 显示全部楼层
mb242308 发表于 2012-4-14 04:02
已经把xrm暂放一边了,还是老老实实玩srm去。

...其实新船除了好看,经常用的还是那么几艘
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