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[原创] 【翻译】5月4日,update42, r20995b hotfix

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发表于 2012-5-5 21:53:59 | 显示全部楼层 |阅读模式
本帖最后由 wangxuanfrank 于 2012-5-11 23:52 编辑

r20995b
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Critical Fixes:
关键修正
+ Fixed a stance selection related crash in combat.
修正了一个战斗中选择战斗姿态导致的跳出
+ Fixed the combat multiplayer de-sync that was on the list of known issues in the last update.
修正了上一个补丁中提到的,多人游戏中的不同步现象
+ Fixed a crash related to exiting multiplayer combat prematurely.
修正了一个多人游戏中提前结束战斗导致的错误
+ Fixed a rare animation-related crash in combat.
修正了一个少见的战斗中动画相关的跳出
+ Fixed a rare system killer related crash.
修正了一个少见的星系杀手相关的跳出
+ Fixed a recent issue in combat that was preventing ships from being selected.
修正了一个战斗中不能选中飞船的错误
+ Fixed a crash caused by cancelling a mission for a node boring Zuul fleet.
修正了一个取消狼族生成节点线任务导致的跳出
+ Fixed a crash related to upgrading a station that had not been in combat.
修正了一个升级没有经历过战斗的空间站导致的跳出

Other Fixes:
其他修正
+ Fixed known issues with movement on the government type graph.
修正了政府类型变化图表问题
+ Joker, GOOP and battle rider wing buttons now disappear from the HUD when the selected ships are too far from the viewer.
当飞船里观察者太远时,Joker模块、GOOP模块和舰载艇的按键从屏幕上消失
+ Fixed an issue where players were getting multiple salvage projects leading to the same tech.
修正了多个回收利用任务指向同一项科技的问题
+ Addressed issues where the AI player was bypassing fleet supply limitations when sending out missions.
修正了AI玩家派出舰队时无视舰队补给限制的错误
+ Fixed the issue where missiles were not colliding with the ghost ship.
修正了导弹不能与幽灵船碰撞的错误
+ Fixed an issue where fleet missions would get hung up in systems with disabled relics or asteroid monitors.
修正了鸟族遗物和小行星监视器使探索任务无限期延长的错误
+ Fixed the bug where effects from stations were active prior to completion of construction.
修正了空间站在建造完成前就开始发挥作用的错误
+ Fixed a bug that was allowing players to slot any weapon into a retrofitted design.
修正了一个玩家可以在改造舰船设计时无视武器插槽限制的错误
+ Fixed an issue where the system killer would not proceed on to the next star system.
修正了星系杀手不前往下一个星系的错误
+ Fixed an issue where Leviathans were taking armor damage on the wrong side in combat.
修正了海妖级战舰在战斗中被击中时损伤另一方向装甲的错误
+ Fixed some flaws in the weapon ricochet calculations in combat.
修正了武器弹跳的一些计算错误
+ It is no longer possible to see enemy ship tool tips.
不再能看到敌人飞船的工具提示
+ Cleaned up some inconsistencies in the display of climate hazard ratings.
修正了一些环境障碍值的显示错误
+ Fixed a bug that was allowing players to submit intercept missions when no fleets were available to do so.
修正了一个玩家可以在没有可用舰队的情况下发布拦截任务的错误
+ Fixed an issue that was causing overlapping stations to appear in the system view and combat.
修正了一个空间站在战斗画面重叠的错误

Additions:
新功能和调整
+ It is now possible to set the number of initial planets for each faction.
现在开始可以单独调节每一阵营的初始星球数
+ Some general ship section and weapon tweaks.
一些飞船功能段和武器的参数调节
+ Combat Algorithms technology now allows an additional two cruisers instead of just one.
Combat Algorithms(战斗演算)科技现在增加两艘巡洋舰的指挥点数而不是原来的一个
+ Battle Riders can now be launched by clicking the individual squad/wing buttons associated with each ship.
舰载艇现在可以小队为单位单独出击,不再必须一起出
+ Ships can now be retrofitted.
已建造舰船也可以改装了



我觉得比较重要的修改

+ Addressed issues where the AI player was bypassing fleet supply limitations when sending out missions.
修正了AI玩家派出舰队时无视舰队补给限制的错误

        广受批评的电脑同时进攻玩家所有星球的问题终于被改了。现在电脑也要考虑补给距离,玩家终于有前线和后方的区别了。

+ Fixed an issue where fleet missions would get hung up in systems with disabled relics or asteroid monitors.
修正了鸟族遗物和小行星监视器使探索任务无限期延长的错误

        这个BUG我经常遇到,我正在玩的这一局就遇到两个星系探索不了。

+ Ships can now be retrofitted.
已建造舰船也可以改装了

        这个也是人民群众喜闻乐见的
发表于 2012-5-5 22:37:45 | 显示全部楼层
终于可以升级舰船了
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发表于 2012-5-5 23:49:23 | 显示全部楼层
+ Ships can now be retrofitted.
已建造舰船也可以改装了

这个需要什么前置科技?我在舰队 - 保留 里右键选项是灰色的。
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发表于 2012-5-6 16:12:51 | 显示全部楼层
电脑的飞行距离还是奇葩一般的远。2人地图的话电脑可以从他的首都一次性飞到我最后面的星系去。
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