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[求助] 请问士气和什么有关系,中期士气下降很快

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发表于 2012-9-9 16:52:16 | 显示全部楼层 |阅读模式
请问士气和什么有关系,中期士气下降很快,有什么方法,提升星球士气的
发表于 2012-9-9 17:28:05 | 显示全部楼层
试试像SOTS1那样蓄钱…………
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发表于 2012-9-9 18:26:18 | 显示全部楼层
Morale, Rebellion and Revolution
In the early days of imperial expansion, every citizen of the Empire worked for the Empire.
Adversity was commonplace and expected, expectations were low, and the Morale of the
people was not a serious issue. As years pass, however, the new Colonies develop and civilian
populations around the Empire grow. The Morale of your imperial and civilian populations is
now extremely important.
In Sword of the Stars II, Morale can be positively and negatively affected by economic
factors like debt, taxation, trade, and surplus; victories and defeats in combat; losses of
worlds, systems, stations and provinces through war or natural disaster; construction of
civilian stations and formation of super-worlds in the Forge and Gem categories, and a variety
of Diplomatic Actions and events.
Morale losses in any System can be reduced by the presence of police and propaganda ships.
Within Provinces and the Empire as a whole, citizens respond positively to the formation of
new Colonies, and they appreciate a cushion of Savings kept in the Empire’s bank account.
Morale can also be improved by giving the civilian population more freedom, by increasing the
population limits on a Planet or by opening a System to civilian-funded Colonization and
Mining. Increasing population limits may slowly erode the resources of a planet however, and
opening Systems to civilian development may also have unforeseen consequences. Revenues
from civilian-funded Colonies are lower than those established by the Empire, and civilians
often suffer from poor risk assessment. They may choose to start a mining venture or a new
Colony in a contested or lightly defended area, and find themselves attacked by raiders or
enemies of your Empire, which can cause not only another drop in Morale, but Diplomatic
problems as well.

士气,反叛与革命
在帝国扩张的初期,每个人都尽心为帝国工作。逆境常年有,西进无所惧,人们的期望也较低,因此士气并不是一个严重的问题。然而,随着时间的流逝,帝国逐渐发展壮大,帝国和民间人口的士气就变得极为重要。
在星剑2中,士气会受到各种因素影响:经济因素的影响,像债务,赋税,贸易和盈余;战事结果;因天灾或人祸失去殖民地,星系,空间站和行省;民用空间站和铸造世界,宝石世界这样的超级世界的建造;各种外交举动与事件。
任何星系内的士气降低都可以被该处的警用舰和宣传舰抑制。在整个帝国内,民众对新殖民地的建立都有积极的反响,他们也为国库充裕而感到安心。给予民众更多自由——挺高星球的人口比例或是开放星系给民间殖民和采矿——可以提高士气。然而提高人口限制会逐渐消耗行星资源,开放星系可能会造成不可预知的后果。民间殖民地带来的收益不如官方的,而私有的东西的风险评估也并不乐观。他们会选择在一个风水宝地或者有些防御的地方殖民或者采矿,当他们被海盗或者敌对帝国攻击后,这可能不仅仅是士气下降问题了,还可能引起外交问题。

The Player can monitor Morale in the Manager screens for any given world, and take steps to
bolster local Morale in some cases. You can see at a glance all the major population groups
on a planet, including your dominant population (your own Faction’s people). The Morale of all
Races who exist on the world and the overall Morale of a Planet can be seen at a glance.
An overview that lists the pluses and minuses to the Morale of various planets will also be
found in the Planet Manager screen. It is important to check on your people from time to
time, to see whether something is consistently troubling them. Otherwise you may not know
there is a problem until the protesters are storming parliament.
When Morale drops to 25% on a certain Planet, things can turn critical, and a Rebellion may
take place, turning that Planet into an Independent. Since different Planets in the same
System often have similar issues, whole Systems may also go Independent at once. If every
System in a single Province goes into Rebellion, it will spark a full-scale Revolution, which is a
far more serious matter than any single Planet or System trying to throw off your rule.
During a Revolution, the entire Empire is thrown into turmoil. Two opposing factions will form,
Loyalists and Rebels. Every Fleet in your Empire will be assigned to one of these two factions,
based on the home world of its Admiral; if the Admiral was born on a Rebel world, the Fleet will
serve the Rebels. The Player will control the Loyalist faction, and the Rebel faction will be AIcontrolled.
The Rebel faction will function in every way as an Independent empire, and will
build its own ships, research technology, and form diplomatic alliances like any other AIcontrolled
empire in the game.
War between the Loyalist and Rebel factions in a Revolution will continue until the last Fleet
of the Rebel is destroyed or surrenders. Only the development of the Ombudsapiens
technology can mitigate the bloodshed of Revolution, by giving the entire Rebel faction a
percentage chance of surrender after each military defeat. A player who has developed the
technology to Occupy, Annex and Eclipse enemy factions may also find it easier to end the
Revolution by demanding the surrender of rebel worlds, provinces, or the rebel empire as a
whole.
玩家可以在管理器界面查看士气值(包括本族士气和异族士气  不想译了这一段)
当一颗行星的士气降到25%以下时,事态可能就要变得严重了,反叛可能就要发生,会导致行星独立。如果一个星系内的行星都有这样的问题,那么一个星系都有可能独立。如果一个行省内的星系都闹反叛,就会在帝国范围内点燃革命的星星之火,这是十分之要命的,远非一个行星,星系的叛乱所能比。
在革命时期,整个帝国都会陷入混乱。两个对立派系会产生:忠诚派和革命党(阳土孽吗)。每一个舰队都会归入其中一个派系——这取决于舰队司令的故乡所在。如果司令的故乡属于革命党那么该舰队就会加入革命军(汗一个 )玩家将会操作忠诚阵营,而革命党将有AI操作。革命军的运转和一个独立的帝国一模一样.
忠诚派和革命军之间的战斗会以最后一个叛军舰队被消灭或者投降为止。只有监察员(Ombudsapiens)科技的发展可以防止减少革命中的流血牺牲,这一科技能使整个革命军在每次军事失利后有一定几率投降。发展出占领,附庸,侵蚀科技也更容易通过要求叛军投降来尽早结束革命   

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参与人数 1UCC +6 收起 理由
davidhawk + 6 好心人

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发表于 2012-9-9 19:58:03 | 显示全部楼层
士气太低了的话,后果很严重的,即便没有反叛,但是也不会有任何产出。。。曾经因为税率调高忘记调回来导致数星球罢工,直接造成了被自己打败的尴尬局面。
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 楼主| 发表于 2012-9-9 20:00:26 | 显示全部楼层
看来存款和 宣传舰才是王道
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发表于 2012-9-10 09:43:17 | 显示全部楼层
造点广播舰天天播放革命曲目~~
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 楼主| 发表于 2012-9-15 14:58:29 | 显示全部楼层
发现驻扎舰队的星球,反叛很快会平息,士气会回升
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发表于 2012-10-5 02:18:07 | 显示全部楼层
从来不调税率...从来都自由经济....
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发表于 2012-10-5 09:41:57 | 显示全部楼层
影响士气最明显的, 1是战斗, 2是外空间有 HIVER 什么的野怪筑巢。

贸易船持续被攻击也会影响士气。
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