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[公告] 飞马座Patchnotes (1.0.0.4354)

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发表于 2012-9-12 18:36:38 | 显示全部楼层 |阅读模式
Changelog Version 1.0.0.4354

Ship editor
-          X’or destroyer with two medium modules are now shown correctly in the layout browser
-          Medium armor values slightly increased, all armor has slightly more mass
-          Shield reload rate, energy values and costs adjusted
-          Repair range of all repair modules slightly increased
-         Repair modules now need more energy
-          Costs of military stations and weapon platforms increased
-          Fixed a bug that ship component’s mass was not correctly added to the ship’s mass
-          Fixed a bug that caused the layout browser not correctly refreshing and clearing when changing the race
-          Changed some panel textures for all races

AI
-          Fixed a bug that could cause orbital structures to be built inside the planet
-          Optimized planet management
-          Optimized ship movement

Campaign
-          Human EP 3: Corrected spelling mistakes
-          Human EP 4:
o   Fixed a bug that caused the artifact transporter to not move
o   Modified several enemy fleets
o   Fixed dialogs not trigger the correct speech output
-        X’or EP 1: Fixed a fleetspawner that wouldn’t stop after clearing a X’or system
-          X’or EP 1, 2, 3:
o Renamed ships and structures
o Weakened the final attack in EP 2
o Added missing “Episode completed” messages to EP2 and EP 3
o Fixed asteroid fields spawning without resources
-          Arthrox EP 1: Renamed ships and structures

Fleet Manager
-          Implemented formations
-          Added custom fleet formations
-          Fixed bugs in server synchronization of fleets when using the fleet quick create button
-         Quick selection in star systems: Fleets, groups and single ships are shown in gray, if ships of this fleet or group are in another system


Planet management
-          Added planetary shields
o   You are protected against invasions if a planetary shield is up
o   Planetary shields can be destroyed with bombardment
-          Added bombardment
o   You can bombard a planet when you have ships with medium/heavy turrets in orbit
o   If a planetary shield is up, you can bombard the shield
-          Shipyards are now equipped with a few small weapons
-        Fixed a bug that caused the defense budget shift slider always resetting when closing the planet management
-          Fixed a bug that caused ship modules in orbit not showing correctly when you have the same modules on different ships
-          When in bulldozer mode, right mouse click ends bulldozer mode, instead of closing planet management
-          Invasion modules are now correctly removed from the ship if used
-          Transport modules are now correctly grayed out if they are not usable on the planet
-          Added additional tooltip descriptions to the build menu
-        Added tooltip infos about the building stage to placed planet components

General
-          Added planetary shields and passive bonuses for shield resistances to the planetary defense technology tree
-          Fixed a savegame bug that caused duplicating variables in mission savegames
-          Fixed a savegame bug that starships on star lanes were not saved correctly. This could result in CTD when these loaded ships entered star systems.
-     Fixed resources not calculating correctly after loading a savegame
-          Fixed input bug with textboxes when capslock is active or holding down a key for a long time
-          Slightly speed up savegame loading
-          Spaceships keep a minimum distance to stargates for better selection and visibility
-          Arthrox frigates can now be correctly built in small shipyards instead of medium shipyards
-          Added unlimited turn time option to skirmish game options
-          Added double click functionality to savegame loader
-          Fixed a crash when trying to load an already deleted savegame
-         Fixed several spelling mistakes
发表于 2012-9-12 22:52:52 | 显示全部楼层
现在可玩性如何
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发表于 2012-9-13 11:47:11 | 显示全部楼层
天马没过多久,飞马又来了挖,宝马好久来啊
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发表于 2012-9-13 22:37:34 | 显示全部楼层
我的 .3982 可以直接打 .4354 么?还是逐一打?
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 楼主| 发表于 2012-9-14 14:19:17 | 显示全部楼层
直接打啊,没那么多麻烦的
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发表于 2013-2-19 17:35:12 | 显示全部楼层
yatata 发表于 2012-9-14 14:19
直接打啊,没那么多麻烦的

那里有 (1.0.0.4354)这个补丁哦
.4237各种退出
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 楼主| 发表于 2013-2-21 16:19:08 | 显示全部楼层
kgvboys 发表于 2013-2-19 17:35
那里有 (1.0.0.4354)这个补丁哦
.4237各种退出


4354只能从steam上打
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