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- UCC
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- 1970-1-1
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百度云盘地址 http://pan.baidu.com/share/link?shareid=326900&uk=2450061037
README.TXT
Start the program (sf-ship-ed.exe)
Press (I) to load an existing image file to use as a reference
Optionally, Press (D) to load an existing *.ship file on top of the image
Press (C) to enter "Set Center" mode
Then, Click to set a center
Then, Click again to set a collision radius
Press (B) to enter "Set Bounds" mode
While holding Shift, Click to add points to the bounds polygon
(Note that the default mode is Mirrored, for symmetrical ships)
Optionally press Spacebar to turn off Mirrored mode
Optionally Press Backspace if you need to delete a bounds polygon vertex
Press (C) to enter "Set Shield Center" mode
Then, Click to set a center
Then, Click again to set a shield radius
IMPORTANT: The shield area should be entirely within the collision area
Press (W) to enter "Weapon Slot" mode
While holding Shift, click to add weapon slots
Set direction with click and drag
Move existing weapon slots with Ctrl Click and drag
Set cone-of-attack arc with Alt Click and drag
Press (U) to enter "Built-In Weapons" mode
Press (E) to enter "Engine Slot" mode
While holding Shift, click to add engine slots
Set direction with click and drag
Move existing engine slots with Ctrl Click and drag
Set engine size (length & width) with Alt Click and drag
Press (L) to enter "Launch Bay" mode
While holding Shift, click to add ports to the current launch bay
Click and drag to move existing launch bay ports
Right-click to cycle through the launch bays
Press backspace to delete a port from a launch bay
Press (T) to edit global string data
Press (T) while in Engine or Weapon mode (E)/(W) to edit
string data for particular slot
Press (V) to save the current ship data
Press (2) to switch to variant mode
Press (D) to load an existing variant
Press (T) to edit variant string-data
Press (G) to edit weapon groups
Press (F) & (C) to increment flux mods. Shift+(F) & Shift+(C) to decrement.
They will automatically cap out at the limit for your ship's hull size
Press (H) to select hull mods
If you exceed the OP max specified in the ship CSV for the ship's hullID,
it will be red-coloured but it will not otherwise block you
Press (V) to save the current variant data
Press (1) to switch back to ship mode if necessary |
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