更新至2.0.25003.2
Critical Fixes
- Fixed post combat CTD
- Fixed end turn ctd
- Fixed Zuul trying to be peaceful too early on in the game
- Fixed not able to accelerate time when there are only planets
- Fixed not able to intercept loa gates
- Optimizations for node using factions (Human, Zuul, and Loa)
Other Fixes
- Fixed Loa having accelerator gates in their fleet composition
- Fixed slave disks being listed as assault shuttles
- Fixed Loa not expanding fully
- Fixed AI invading then returning without combat
- Zuul node lines no longer collapse when a bore ship fleet is transiting the line
- Fix Hiver not advancing when no systems in range
- Fixed AI humans not using node lines