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发表于 2013-6-12 11:44:16
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去sots2的wiki查:http://sots2.rorschach.net/SotS2_Codex
至于大致的种族特点及擅长科技,可以查看这个帖子,这个帖子不错,很适合新手看,非常好的guide,只可惜需要点外文阅读能力
http://www.kerberos-productions. ... mp;p=482769#p482769
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Factions and Research
(Research time ratings take into account economic strength as well as racial research efficencies)
Sol-Force: Have an average research time, prefer long-range weapon techs. Good chances for C3 techs. Have slightly higher chances for beams (large and heavy), have low chances for top tier techs, are better at lateral research than linear (they don't do well with researching the highest end techs of a path but have good chance to have access to most paths)
Tarka: Have above average research time in the early game but lag behind in the late-game. Have good chances for all direct fire weapons, high tier shield techs, cloaking, armor, and BR's. Have below average chances for lasers and beams. Have bad chances for grav and meson shields, biotech, psi, and missiles. Often play catch-up when it comes to starting major research like AM, DN con, and LV con.
Liir: Fastest research times although suffer from monetary issues due to expensive high-tech ships. Have amazing chances for bio-tech, emitters, energy cannons, and projectors. Have good chances for shields, beams, torpedoes, psi, and BR's. Have higher than average or average chances for all other techs besides grav techs and drones for which they have very poor chances. Are very good at all research strategies but prefer linear research over lateral. They will usually have AM long before everyone else but don't have as great a lead when it comes to ship sizes (its still there though)
Horde: Slowest research hands-down at all stages except for psi techs where they receive a massive 150% bonus. Have very good chances at psi techs, salvage, salvage related techs, and their unique racial techs. Have above average chances for EMP weapons, grav tech, warheads, and ballistics. Have poor chances for everything else especially C3 and drones.
Hiver: Slightly slower research speed. Almost 100% chances for armor techs, tracking torpedoes, and movement related techs. Good chances for ballistics, mid-game energy weapons, bio-tech, and engineering. Poor chances for high tier energy weapons, beams, and shields. It is worth noting that Hivers have good chances for techs relating to heat and physiology modification. In the late-game their research speed really picks up because of their high tolerance for climate hazard allowing them to have the highest number of colonies and therefore the most trade volume and tax-base.
Morrigi: Average research speed although the massive trade income bonus they have gives them plenty of money to pump into research. Have good chances for all techs. Have exceptional chances for beams, grav techs, drones, shields, xeno-tech, and direct fire torpedoes. Have slightly worse chances for BR, warhead, and cybernetic tech (still higher than average though). Have the worst chances for C3 tech. Have surprisingly low chances for psi techs.
Loa: High research efficiency although their poor income gives than an average research speed, however when the need arises a focused effort on research will bring results faster than any other faction. 100% chance for AI econ techs and no risk of AI rebellion. Very good chances for energy weapons, torpedoes, shields, drones, and engineering. Bad chances for ballistics, cloaking, and warhead tech. Have a 100% chance for all nanite related tech. Have 0% chances for biotech, psi, and cyber. |
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