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[分享] GC上的试玩版以及一些其他信息

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发表于 2013-8-22 19:05:18 | 显示全部楼层 |阅读模式
原地址:http://forum.egosoft.com/viewtopic.php?t=341940

Demo from gamescom: no trade lanes, landable station, a bit of scripted fighter fight (against that Reivers enemies, who are like pirates, not that Xenonish kind. Though Xenons are mentioned during the talks) and a capital ship fight. Weapons are already known shotgun and gatling gun, but with "normal" names.

Quick observations from demo:
1. Missions appear on different parts of station as small transporent icons, similar to the dock icon (scull - hunt mission, wallet? - trade missions, etc). So you may take mission without landing, but it take a bit of station recon: detection range for this things is pretty small.
2. Station interiors (saw only one docking Bay, see below) are quite big, but rather simplistic and bare.
3. NPC animation are kinda wooden, but other then that - you may talk with them (see below) and some actions are available. Talking heads are a bit better then before, but more or less same as before.
4. Upgrades are to be bought AND sold on stations (via NPCs). I had a list of a 3 different MK versions of same gun, with MKII installed and MKIII way too expensive. Trading UI is kinda crap, but look like a quick placeholder for demo rather then final version.
5. Mouse and keyboard controls are somewhat familiar: x/z for speed control, tab - boost/afterburner (drains shields), awsd for strafing, lmb - select/click, rmb/ctrl - fire at cursor/reticle.
6. Ship is very fast and very agile. Strafing speed is enormous. It's very easy to orbit big ships while avoiding fire. Feels like springblossom with spacesuit agility.
7. Cockpit UI is fun, but confusing. Shield indicator is too far from center and easy to confuse with similar current-gun indicator, making it hard to check during a fight. I didn't found hull indicator at all. Damage direction effect is awesome (like a blue shield distortion) and also depends on damage amount. Waypoint/target direction is nice too.
8. Seems to be no direct trading. Once you select trading mission, it will suggest you a list of (your? ) ships to fit that mission. A menu a bit confusing and as demo doesn't actually give you some time to roam around, I didn't quite. Maybe there is some direct trading, but I didn't saw it though.
9. You may take missions during the plot mission.
10. Docking/undocking is instantaneous, but you have to be damn close to the docking pad.

From talking to Arsaneus:
1. No, there is no/will be no FPS yet.
2. Stations are split in separated sections, with no internal connections right now. They are working on it, so some kind of connections may appear on release.
3. There is a separate tactical interface for controlling your fleet. It is on Skunk, so no need to dock anywhere. It's not quite RTS-ish yet, but they have something like that in plans.

等会翻译一下
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