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artemis 是如今市面上少有的太空策略/SLG 模拟类游戏
官网:
http://www.artemis.eochu.com/
“Artemis isn’t an official Star Trek game, but it is the Star Trek game you’ve always dreamed of.” – PC Gamer
“Overall, Artemis: Spaceship Bridge Simulator is ridiculously good fun.” -Wired Magazine
“This is such an amazingly simple idea that I can’t believe nobody has thought of it until now.” – Escapist Magazine
“This is LARPing for science fiction fans, with the exception that everything you want to work actually does. You’re not pretending to throw spells, you’re actually telling Engineering to send more power to the shields during a tense standoff.” – Penny Arcade
“When all our wives are asking for “just one more game” you know you’ve got something special on your hands. I think this is easily the most exciting and innovative thing to happen to video games in the last 5 years. ”
different in Artemis 2.0
The UI art has been completely replaced, new crisper fonts, custom screen controls torpedo controls, and significant changes to every game screen.
Artemis 1 had distinct enemies and friendlies. This was inflexible, especially for multi-ship games (which are much more popular than we originally assumed). So a lot of underlying structure was changed, so that any ship could take on any role for any side.
Artemis 2.0 can now support up to eight simultaneous bridges (48 players). Multi-ship games got special attention, with lots of bug fixing and UI changes.
Science scanning now has much more data displayed about NPC ships, and this information has more mission ramifications.
By popular request, there is now a full-fledged PVP mode, where any number of sides and teams can battle each other in arena sectors that can be tuned to limit torpedo and ship types, as well as the number of NPC ships on each side.
four new NPC non-combatant ships now ply the spacelanes, offering many new scenarios for Artemis crews. These ships can be broken down, hijacked, blinded, held hostage, and more.
Pathing AI has been added to all NPC ships. No longer can players rely on the stupidity of enemies that blunder into black holes and minefields.
Artemis ships play in real 3D now, with climb/dive controls (button, keyboard, and joystick). Players can fly OVER a black hole, and come up underneath enemies.
The Skaraan enemy race has always bedeviled Artemis players with cloaking, warping, and other special abilities. Now these abilities have doubled, including tractor beams and drone launchers.
As with any major release, there are also many, many bug fixes, corrections, and adjustments, thanks to the feedback of our awesome fans.
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