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本帖最后由 RuohongZhao 于 2013-10-2 04:32 编辑
1、主要有生涯模式-科技树和科研舱,天线增加上传数据功能。
另外KSC外部布局有变化,增加科研单位。
2、对于Parts的自定义存储,VAB和SHB通用。
2013-09-24更新:
C7做的深空探测用的天线。用来传送科学数据回地面,这是深空天线。
2013-10-01更新:
星球地理环境分布
The Kerbin Biome Map
The Biomes system allows us to do several new interesting things. The map you see here is actually called a CelestialBodyAttribute map. These maps are something we can now add to any celestial body, and they allow us to look up a latitude and longitude on a color map, and check the color for those coordinates against a list of attributes, to see which one has the color that most closely matches the sample. It essentially lets us paint a map, and then arbitrarily define what each color on it means.
For Biomes, this means we get to define as many different areas as we want. We can say, for instance, that this tone of light green corresponds to grasslands, this other darker tone are highlands, mountains are a reddish tone, ice caps are white, shores are pink, and so on and so forth.
For Kerbin then, we've defined 9 different biomes:
* Grasslands 草地
* Highlands 高低
* Mountains 山峦
* Deserts 沙漠
* Badlands 崎岖地形
* Tundra 苔原
* Ice Caps 冰盖
* Shores 海岸线
* Water 海洋
This means depending on where you fly, orbit over, or land at, you can run your experiments, and if the biome is relevant to that experiment (as defined in the experiment definition), then instead of the science subject generated being something like "Crew Report at Kerbin's Surface", you get something like "Crew Report landed at Kerbin's Highlands". This means if you go out and roam around, you'll discover new things and get more science out of doing the same experiments, because the conditions for the experiment are different.
在游戏中,不同的地质环境需要不同的样本分析,小Kerbal们需要带一点特殊地质环境的样本返回KSC来研究以解锁新的科技。 |
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