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本帖最后由 dirtysio 于 2014-1-17 08:05 编辑
发一些自己汉化的MOD,欢迎补充和更正
有什么问题可以留言
P.S.这里汉化的MOD都是目前最新的版本,以后我也会尽量保证更新。
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[MOD]AUTO TRADE V0.3 自动贸易 2014/1/17 修正V0.3翻译错误
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下载:
支持简体中文,英文版
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3号更新档:
船只状况作出了一点小改变:用船只的源代码取代了船的名称,所以现在那些使用其它舰船名称的舰船MOD,还有各种语言的游戏版本都不会有问题了。
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2号更新档:
1) 修复了一个从货舱卖出货物被阻止的BUG。
2) 增加了可识别的散装货物(弹药 ,无人机)
3) 给盈利状态显示增加了一些延迟,以便玩家来得及通过属性或地图菜单呼叫他
4) 重新调整了升级条件(提醒你有些恒星系跑商一次交易就可以赚10M+的利润!)
5) 加入“等待”以让脚本在应对多个对象时没有太多延迟
6) 加入检测功能,如果一项交易要约不可再用,可以防止Debug错误信息的发送。
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是的,他回来了,也许不是真正的BurnIt做的Mk3型的交易者!但也差不多:-)它本质上是一个'成长型'脚本核心(不使用任何原版脚本,没有胡乱删改以及加入补丁)我已经以更加方便使用的界面用于经济试验MOD,当然也没有统计信息,并且仅限于玩家船只:P(有关详细信息,请参阅下文)。
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什么和怎么:
有Titurel(食人妖)或Scaldis(河妖)在你的队伍(只有这类可行,因为它们有通用货舱),带他们到你所选择的区域(星区,恒星系)。认真选择位置因为初始范围仅限于当前星区!
如果船舶已到达,接着呼叫驾驶员,并选择“Start sectortrader(开始星区贸易)”,您将收到一条PDA确认短信。我不建议你现在从你的队伍删除他(详细内容见下文)。
恭喜你,你已经开始你的第一个自动贸易商:-)
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好了,但现在呢?
您的自动贸易商首先会看他货舱中的货物,并尝试将它们与优先出售。如果在他的贸易范围内没有买家或者货舱中没有货物,他会在范围内(星区,恒星系,银河系)查找最有利的交易(买和卖都包括)。他会提供每笔交易的PDA信息。他还将在每比交易之后发送给您状态更新。是的,这成为一个相当于PDA邮件的东西,但没有修改游戏本体的UI和也没有打补丁,没有办法来避免这种情况。他也将在他的利润总额足以解锁下一等级的情况下通知你。然后你可以呼叫并提拔他为“恒星系/银河系”贸易商或让他继续作为“星区/恒星系”的贸易商。
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等级和范围
最初,该星区贸易商具有1级,随着盈利,他能够达到2级的解锁,以得到他恒星系贸易商的选项。正如其名称所表示的,星区贸易商的范围永远是目前的星区,但在第2级,他会变得更高效(更快)。他将从为你赚的钱里面抽一部分作为佣金。 1级自动交易被认为是实习生,所以不收佣金。
如果您决定提升一个2级自动贸易商为恒星系贸易商则呼叫飞行员,并选择“Start clustertrader 开始恒星系贸易”。他会发送一个PDA确认信息。恒星系贸易商为2级,随着盈利的提高,将达到3级解锁——终极银河系贸易商。作为恒星系贸易商,他的收费有点多,但速度更快,在大范围内,并只在你所选定的货物中交易。他也能够买卖弹药和无人机(关键词:散装)。
呼叫一个2级恒星系贸易商会显示一个提拔他到银河系贸易商的选项。他劳务费是营业额的5%,但他比恒星系贸易商还要快,而且在很大范围内他专门交易那些最昂贵的制品,包括弹药,无人机和武器。
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移动自动贸易商
如果您决定要您的自动贸易商移动到另一个位置(星区/恒星系/银河系)只需要呼叫他,最好是在他已经完成了贸易运行之后,并选择“加入我的队伍”。 带领他到新的位置后,再次呼叫他,然后选择“恢复自动交易”,然后再次把它踢出你的小队。或者你(如果已解锁)可以提升他。
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兼容性
正如已经提到的,这个MOD不使用任何游戏脚本,不篡改用户的UI。但这是有代价的:
这MODS使用驾驶员的库存并添加一个驾驶员帐户。改变驾驶员的库存或增加了驾驶员帐户的任何其他MOD会发生冲突!
其原因是,目前的脚本系统缺乏全局变量,因为我们从“老版”SE了解他们。因此,让数据'稳定'很棘手,如果一个脚本已经被定义了,将被取消。我的解决方案是使用驾驶员的库存(是的,NPC有这个;-)),我用它来稳定自动交易者的等级。我还添加了一个帐户给飞行员,并设定预算上限,以保存利润。
不要去动预算滑杆或停止使用MOD!
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[MOD]MCE(Manual Command Extension) V0.13 手动指令扩展 不推荐使用这个版本 2014.1.8.更新
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下载地址:
已知BUG:
装了这个之后,补充燃料命令会失效
可能和Improved Fleets冲突
Originally made by Jack08, the MCE(Manual Command Extension) brought us several well-needed commands for our ships.
He has discontinued his update on this mod, but allowed me to keep it updated...if I can.
All credit goes to Jack08. I'm just keeping it updated.
---------- Updates ----------
v0.13
-Works for 1.18, 1.21 and 1.22. Can not confirm for 1.19 and 1.20 since I don't have the files for those, but I made it universal enough and it should work unless EgoSoft did something really wacky just for those 2 patches.
-Refuel Jumpdrive has been removed since it's now in the base game as of 1.21.
---------- Manual Command Extension (MCE) ----------
The Manual Command Extension is a mod designed to give you control over basic ship commands that were missing from the games release.
To give a command to a ship, first you must add it to your squad.
When a ship is in your squad and you comm it (default key C, also accessible via property menu), select "New Order" and then select "Manual Commands" (2-4)
To Install, Download the Zip and extract the folder to your /X Rebirth/extensions directory. Please read the below header in red!
To uninstall, Delete the MCE folder and then modify your savegame in My Documents/X Rebirth/<RandomNumbers>/Save, open your save and then delete the line referencing MCE in your <patches></patches> section
---------- Words of Caution ----------
These commands are powerful and experimental, please use your best judgement when dealing with them - for example if you have just told a ship to dock at a shipyard for refit, don't go and use any of the MCE commands, you could create potentially disastrous scenarios and deadlock your ship into doing nothing, as well as loosing the credits you just spent!
When a ship is doing a trade run, the MCE, for your own safety, Will not accept any input - Interrupting Trade scripts is not possible at this time, however trade cancel commands are planned for the future when i figure out a way to do them safely :)
Again, use your common sense!
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Currently Implemented Commands:
Hold Position
Instruct the ship to stop moving and hold in its current location.
Follow Me
Instruct the ship to resume following you (after you told it to hold position)
Move to My Position
Instructs the ship to move to your current position and then hold. This is designed for capital ships so that you are able to move them rather then them simply sitting where they came out of jump
Escort Me
Instructs the ship to follow you in full combat readiness mode, note that currently this command may not work due to problems with the stock escort script.
Patrol Zone...
Instructs the ship to patrol a selected zone for hostile forces.
Move To Zone...
Instructs the ship to move to the zone you select, and then holds position on arrival..
Abort Trades!
Abort all outstanding trades for this ship, and return any reserved credits!
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[MOD]Nanite Reconstruction Unit 南尼特再构建单元 V2.3 语言包修正更新 2014/1/17更新
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下载:
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2.3新内容:
- 增加德语,简体中文语言包。
- 部分中文文本修正。
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2.2新内容:
- 修正了不能够给拥有的舰船新命令的重要错误。
- 要飞过1-2两个星区,并且靠近空间站让软件刷新,如果没起作用,试下跨星系,同样还是要靠近空间站。
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2.1新内容:
- 关于随机导弹重建和船舶修理的性能改善
- 支持改良导弹的新导弹类型
- 跳跃引擎燃料需求降低(这个被我改成了只消耗1单位的放射性废物)
- 跳跃按钮在菜单里始终可见(如果没有购买NRU,你点它会显示一个错误信息)
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2.0新内容:
- 不需要重新开档了(可能需要飞一两个星区让软件列表刷新,或者直接飞到别的星系)
已知BUG:
-你现在可以同时买两个同类型的软件,虽然没有意义不过它是可以做到的。
-购买两个贸易计算机好像会导致系统崩溃。
-所以你在买卖软件的时候要注意一下。
-正在解决这个问题。
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南尼特再构建单元
一个高度先进的科技,可完成多项工作。
1.花费时间和库存物件再造导弹。
2.花费时间和库存物件修复玩家飞船。
3.花费库存物件进行跃迁。
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NRU现在是一个可购买的软件,首先你需要花费一些票子在上面。
但是当你买到手之后,你可以享受到它的3个功能,它们可以在游戏菜单里开启和关闭。
(除了跳跃引擎)
游戏内菜单的改变是临时的,当改变设置进NRU_Config.xml文件中时,之后每次读取游戏游戏内的改变都会被保存和覆盖。
如果你想用特定物品来重新创建以下物品库中导弹或者其它什么,你也可以在配置文件中设置:
(使用“改良型导弹MOD”的用户将享受不同的再制造时间和物品需求。
如果你已安装,将自动检测到“改良型导弹MOD”)
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导弹再造进程可使用的库存物品如下:
采矿设备,引擎组件,跳跃引擎组件,武器接口芯片,
停滞间,T型镶板,宇航服,小型武器,人族高科技物品,
危险废物,放射性废物,废金属,船舶残骸,二氧化钚
Usable inventory items for the missile rebuilding process:
miningequipment, enginecomponents, jumpdrivecomponents, weaponinterfacechips,
stasischambers, teladianiumpanelling, spacesuits, smallarms, terranhightechgoods,
hazardouswaste, radioactivewaste, scrapmetal, shipwreckage, plutoniumdioxide
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修复过程可使用的库存物品如下:
引擎组件,跳跃引擎组件,瘀滞室,
生命支持系统,T型镶板,人族高科技物品,
废金属,船舶残骸,二氧化钚
工程师可以技能水平降低导弹的重建时间,每等级降低0.5秒,并增加
修复模块的修复量。 (都可以在NRU_Config.xml里面调整)
This itempool shows items needed for using the repair module:
Usable inventory items for the repair process:
enginecomponents, jumpdrivecomponents, stasischambers,
lifesupportsystems, teladianiumpanelling, terranhightechgoods,
scrapmetal, shipwreckage, plutoniumdioxide
Engineers lower missilerebuilding time for 0.5 seconds per skilllevel and increase the
repairamount of the repairmodule. (Can all be adjusted in the NRU_Config.xml)
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安装方式:
解压缩并复制Nanite_Reconstruction_Unit文件夹到你的X-Rebirth\extensions目录。
更新:
删除旧的MOD文件夹,并添加新的。
或使用Nexus Mod Manager。
卸载:
直接删除MOD目录。
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[MOD]Improve Missiles 导弹系统加强 V2.4 2014/1/13更新V2.3
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兼容几乎所有的其他导弹更改MOD。
Improved Missiles不再影响vanilla missiles了,除了drops.xml。
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已知BUG:
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NOTE:需要重新开档!!有的版本更新不用
其实每次只要加了新的导弹型号,都要开新档,如果可能的话我会尝试解决这个麻烦。
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新共性:
新版本对于Lord Morpheus的Fight Reloaded模组增加了平衡性。
你需要用2.3版本对应Fight Reloaded 2.3版。
此外,其它只要没有增加新型号导弹的更新档都可以在现有存档上运行。
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2.4新内容:
- 修正了白蚁没有造成破坏的各种情况
- 修正了当发射在护盾低的目标上,闪电不会擦除整个护盾的情况
(请记住,2.4并不需要新开档,只需删除旧的文件夹并加入该新的。)
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2.3新内容:
- 增加了白蚁(短程,随着时间的推移损伤船体)
http://static1.nexusmods.com/15/ ... 99-1-1389492504.jpg
- 增加了恐惧制造者(长距离,慢)
http://static1.nexusmods.com/15/ ... 99-2-1389492505.jpg
- 改进了外观
http://static1.nexusmods.com/15/ ... 99-3-1389492505.jpg | http://static1.nexusmods.com/15/ ... 99-4-1389492506.jpg
- 给新导弹增加了掉落率
- 修正了闪电爆炸后不直接造成伤害
- 所有vanilla missiles更改被撤消,以改进与那些调整导弹MOD的相容性。
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新的导弹类型之间完全融合。 (用于玩家)
他们是可交易的,会在击落飞船时掉落并且可以在箱子里找到。
(游戏内文档很快会跟上)
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流氓苍蝇(原名:苍蝇)
快速,敏捷但伤害低下的导弹,为击落无人机和战斗机而创造。
伤害:1500
弹头:1
装填:5枚/秒
船体:100HP
寿命:5秒
速度:2500米/秒
··································································································································································································································································································
闪电
创造它的目的是为了破坏护盾发生器,所以没有船体伤害。
需要目标锁定使之生效。
伤害:40.000(仅盾牌)
弹头:1
装填:0.5枚/秒
船体:1250hp
寿命:10秒
速度:500M/秒
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白蚁:
它可以搞定战斗机和损害失去护盾的对象。
无护盾伤害。
如果你对同一目标发射多枚导弹,Ticks(造成持续伤害的东东)会叠加起来。
需要目标锁定造成损伤。
伤害:7.500×5(仅船体)
Ticks:5
Tick时间:0.7秒
弹头:1
重装:0.5枚/秒
船体:1250hp
寿命:5秒
速度:650米/秒
··································································································································································································································································································
群劈
这种危险的导弹用于对付战斗机和模块,弹头非常多。
伤害:1500(每弹头)
弹头:60
重装:0.2枚/秒
船体:2500HP
寿命:30秒
速度:750米/秒
··································································································································································································································································································
破碎者(原名:核桃夹)
在新星无人机之后设计的威力强大但低速的导弹。
这个版本的目的是以一种简短的飞行方式和缓慢的速度,换取对目标的重创。
伤害:80.000
弹头:1(双弹,所以2枚导弹需要装填,计数用于2枚导弹)
重装:0.2/秒
船体:20.000hp
寿命:8秒
速度:75米/秒
··································································································································································································································································································
恐惧制造者
长距离导弹。
伤害:30.000×8
弹头:8(双重导弹,所以8枚导弹需要装填,计数用于2枚导弹,自动锁敌)
重装:0.1/秒
船体:15.000
寿命:180秒
速度:400米/秒
··································································································································································································································································································
噩梦(原名:恐惧 区别恐惧制造者改成噩梦)
稀有得很荒谬,但却是极端强大的一种导弹。
科学家认为“噩梦”不是由任何已知的种族开发的,
包括Xenon。
伤害:3.250.000
弹头:1
重装:0.1/秒
船体:100.000hp
寿命:120S
速度:222米/秒
··································································································································································································································································································
导弹概括:
1.以前消灭军用主力舰不会奖励玩家任何东西,
(除了掉落那些少得可怜的战利品)
现在,虽然你不能靠击落主力舰致富,但至少你可以收集一些额外的导弹。
稍微或大量提高全部导弹的掉落几率:
- 小军舰[轻微]
- 小海盗船[轻微]
- 小型xenon船[轻微]
- 大型军舰[高](主力舰)
- >也提高了导弹掉落的数量
- 大型Xenon船[高](主力舰)
- >也提高了导弹掉落的数量
------------------------------------------------------------------------------
这些资料现在还是实验性的,您可以发表您的建议!
安装方式:
解压缩下载的文件,复制Improved Missiles到X Rebirth\extensions目录。
更新:
删除旧的mod文件夹并添加新的。
不幸的是,如果增加了新品种的导弹,你需要开始一个新的游戏。
卸载:
由于同样的原因,它需要开始一个新的游戏来让MOD运行,
你也不能在开始后移除MOD。
它改变/增加主要武器的布局配置,所以不能简单地通过删除MOD来退回设置。
我会尽力找到一个解决方案!
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[MOD]Yisha Take Over 伊莎接管(飞船跳跃MOD) 强烈推荐此跳跃MOD,比其他的都合理 2013/12/29 更新
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下载地址:
说明:
1.此MOD需要消耗全部护盾能量,能量回冲至90%方可进行下次跳跃。
2.此MOD分为两种跳跃模式:手动,自动。手动模式每到一个区域都需要再启动一次跳跃,自动模式会自动启动跳跃,不过两种模式都需要手动穿过星门,之后重启跃迁系统。(两种模式跳跃之前都要先指定好导航目的地。)
3.菜单位置在:ENTER/3/4(原版为ENTER/3/5,我改到4,如果有冲突,请自行改动。)
4.改动菜单位置方法:
找到这一行<add_player_choice_sub text="$sLabel" position="top_right" section="gMainYTO_YTO" comment="伊莎接管" choiceparam="4" selectable="$bSelectable" />
top_right就是指右列最上面那个按钮,也就是“4”,改成right就是右边中间的按钮,就是“5”。以此类推,改完把choiceparam="4"改成相应位置的数字,“6”的位置也就是bottom_right不可用,那个按钮是返回。
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[MOD]Improved Fleets 舰队互动改善 推荐使用 2014/1/10 楼主修改版
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下载地址:
这个模组的目的是改善与您的舰队的各种互动。
这个模组适用于X-Rebirth V1.15,对于未来的版本是否运作我不作任何保证。(经过测试,目前1.22为止运行良好,没有发现与任何MOD冲突)
当前的功能:
*能够打电话给你的交易商,并要求他们的贸易队列被取消。(被我删了,1.22已经有了)
*交易通知
*加油通知
*移动通知
安装:
只需提取压缩到您的 extensions 文件夹。如果您用了“VerboseTraders”,那么就先删除“VerboseTraders”文件夹。两个MOD使用的同一个ID,所以不用修改存档信息。
警告:
这个模组可能与“手动命令扩展”MOD冲突,因为它们共享一些相似的目标。(我修改的版本删除了一些指令,应该不会有冲突)
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[MOD]ManagerCall V0.3 管理员报告 推荐使用 2014/1/10 更新
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下载地址:
更新注意事项:
1 )取出几个冗余代码和文件。
2 )添加了一个选项,可以让经理报告他的状态。
3 )调整延迟2秒,所以玩家有足够的时间退出所有菜单而不会错过PDA的消息。
4 )调整延迟为1秒,所以PDA的消息将不会和正常经理PDA消息重叠。
安装方式:
如果你已经安装了以前版本,请完全删除它的扩展文件夹。只有这样提取的新版本完整的文件夹“ ManagerCall ”到扩展文件夹。
什么和如何:
当一个管理员打电话给你报告盈余利润,这个mod增加了一些PDA信息,其中包括一些细节,像是管理员的名字,他所属的空间站,他目前的预算盈余,还有为他工作的货舰等信息。一些管理员经常打电话给你(太经常了,冷笑),并有其他人很少(或从不)向您发送消息。现在你通过任何方式呼叫管理员(例如:空间站> COM >呼叫管理员) ,你会发现一个选项“状况报告” 。您收到一份PDA消息之前会有一个延迟,所以,你需要退出所有菜单不然你会错过这条消息。这个PDA的消息是类似的,但明确显示了当前经理人的钱,而不只是盈余(可能是负值) 。
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