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发表于 2013-12-20 23:55:00
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本帖最后由 沉竹 于 2014-2-1 22:53 编辑
最新一期Newsletter 15的干货:
官网原文地址:http://us2.campaign-archive1.com ... e&id=4075b302f4
首先是新的游戏内截图:
Alpha测试中出现的飞船的全家福:
HUD的宽视角全景图:
在这个新闻稿里,开发组的每个工种都说了些对Alpha测试表示很激动的话。我就拣一点有料的说下:
声效组:
"Our approach is that the cockpit has a built in "HUD" audio system to provide the pilot with useful audio information like flybys, weapon fire, explosions etc. The idea is that the HUD recreates a soundscape for the pilot from sensors on the ship’s exterior. It makes much more sense for the pilot/player, and allows for some interesting effects when the cockpit loses air pressure.
我们的设计是,驾驶舱里有一个内置的声音系统,跟飞行员提供有用的声效信息,像擦肩飞过时的声效,武器声效,爆炸声效,等等。这个想法是,飞船利用外部的传感器来生成了这些声效。这样做对飞行员是有用的,而且当驾驶舱破碎时会有不一样的有趣效果。
Experiments with the purist’s "no sound in space" approach in practice proved an unsatisfying experience, particularly where combat was concerned and we found that the game generally lacked energy because of it. More importantly, there is a lot of useful information that the player simply misses out on if they have no perception exterior sound.” Joe Hogan – Sound Design Lead
一味的追求真实,宇宙中不能传递声音,在实际操作中被证明是一个不让人满意的体验,特别是在战斗中,会让游戏显得平淡。更重要的是,如果没有外部声效,玩家会漏掉很多有用的信息。
"When there are no stationary objects nearby, it can be very hard for the player to judge their speed and acceleration. So the player's engine sounds are pretty vital in conveying this to the player.
当周围没有物体的时候,玩家很难判断自己的速度和加速度。所以这是引擎的声效就对玩家很重要。
程序组:
Elite: Dangerous brings some unique challenges that are not usually an issue for many games, the most obvious one being the sheer scale of our 100 billion star system galaxy.
在制作精英中我们碰到了一些其他游戏中不会配额感到的问题。比如要模拟一个有1000亿个星系这样庞大的宇宙。
UI组:
“Our biggest challenge was to provide a cockpit UI that displays the information the player cares about in the cleanest way possible, without dropping all those little touches that 'sell' the sci-fi fiction of the whole cockpit.
我们最大的挑战是要把玩家最需要的信息以最简洁的形式表现给玩家,而不是把所有你在科幻电影里看到的华丽的驾驶舱界面都设计进去。
开发组感谢大家的支持:
精英还有一个官方小说在Kickstarter上筹款:http://www.kickstarter.com/proje ... -in-audio-and-print |
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