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发表于 2015-6-11 00:34:45
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本帖最后由 艾法克尤 于 2017-2-23 15:15 编辑
X-Tended TerranConlift MOD
XTC可不是X3TC,千万不要弄混。XTC作为一个老牌大型MOD,和XRM一起成为了X3游戏的两大经典MOD。XTC扎根于TC版本,相较于XRM,自身集成了很多非常实用的脚本,比如武器、护盾之间能量转换,逃生舱、玩家造船功能等。同时XTC的优化要好的多,较老的低配电脑同样能流畅运行。游戏中加入了宇宙生物,不同生物有不同特点。不过,XTC重新制作了所有星区地图、所有开局,并且星门是随着时间的发展而慢慢打开,需要适应一下。
要说一些其他特点,XTC中船只速度普遍偏慢,不会有速度过于逆天的船只。同时,战斗机随时要注意敌我方导弹爆炸时的冲击波,距离过近即使没有被导弹击中仅仅是导弹被拦截爆炸也会导致冲击波伤害将战斗机摧毁。CODEA脚本在游戏中作战距离放大一倍为80KM,需要调整战术。另外,新闻系统会和宇宙实时跟进,比如新闻会报道某地资源紧缺或者泛滥,也会报道某势力要集结兵力攻打海盗或者xenon,可以赌博,还可以联络Teladi船只维修等等。
更多细节还是体验后自己发现吧。
总体:- XTC使用了非常多的模组.不喜欢的话就在游戏中关闭.
- 新的游戏内难度设定. 自己设置游戏难易程度.
- 重新设计 武器, 导弹, 和护盾系统.
- 57个玩家可使用的新武器.
- 游戏再平衡.
- 新的船只刷新系统.
- 实时动态的新闻系统.
- 新的数据中心. 详细的显示你的设备、你的收益损失, 每个空间站的信息, 等等. 比原版财产列表更丰富更强大.
- 来自空间站的新任务.
- 新的任务来获得利维坦M2+.
- 新的种族关系菜单. 可以展示你和其他各个种族的关系, 也可以点击查看某个种族和其他各种族的关系. 而且种族关系已经用颜色和数字来具体标注.
- 64条新船. (1条为ES model, 39条来自XTM, 24条全新.)
- 新的尾焰效果.
- 新的引擎烟雾效果.
- 新的炮弹音效.
- 新的音效.
- 新的星区音乐.
- 新的战斗音乐.
- 新的武器和导弹图标.
- 上百处性能优化.
宇宙:- 实施扩张宇宙.
- 全新宇宙地图包含199个星区可供探索. (如果全部扩张的话.)
- 星区面积更大. The Teladi haven't been around this area long enough to have dragged the gates to more convenient locations.
- 新的星空背景.
- 新的星球和云雾贴图.
- 所有6大种族独立自主运作. (Argon, Boron, Split, Teladi, Paranid, Terrans.) Aldrian现在也有自己的种族星区.
- Terran拥有完整的经济系统.
- 加入赏金猎人.
- 安全跳跃可以让船只跳跃后被放置在一定距离外防止碰撞.
- 大多数主力舰可以缓慢恢复装甲值.
- 新的生物. 生物拥有自己独特的表现形式.
空间站:
- Custom built npc station GOD engine.
- New wharves added. Ships from M5-M6/TS/TP will now be sold at wharves instead of at shipyards. Shipyards now only sell M7 and up ships and stations.
- New player mini-complexes added for shield/weapon/ammo production where you can change products as needed. Player mini-complexes can be added to complexes, but once added they will be fixed to producing the ware they had set at the time they are connected.
- Custom safe undocking scripts for capital ships.
- Solar power plants (both NPC and player owned) are now affected by the sun(s) strength in a sector.
- New player owned shipyards and wharves. Build your own ships.
- Automatic renaming of ships built by your own construction facilities now added.
- Fully functional player equipment docks.
船只(NPC):- NPC capital ship behaviour reworked
- NPC Carrier behaviour improved
- NPC Capital ships automatically restock used ammunition and missiles
- Custom built NPC ship equipment scripts and templates. These will equip ships based on the race, ship type/size (M5, M4, etc.), and on the difficulty level set in the XTC difficulty options.
- Custom built NPC loot drop scripts. Giving you more varied loot drops. NPC's will scavenge dropped loot themselves if you are not quick enough. (Hey, they are worth creditsss after all.)
- Custom built NPC bailing scripts. All ships can now be forced to bail, even capital ships. Bailing chance now depends on the difficulty level chosen in the XTC difficulty options.
- Exploding capital ships and stations now have crew that try to escape in life-pods.
- If and when smaller ships try to evade enemy fire now depends on the pilot aggression.
- Race ships in the M5-M3 classes now have a full set of variations available. (Vanguard, Sentinel, etc.)
- Teladi, Boron, and Split now have their own M2+.
- New M2+, TP+ and TS+ classes.
- NPC M7M's and M8's are now more lethal.
- Capital ships now have a blast shock-wave that will damage nearby ships when they explode.
- Destroying any ship that has missiles/mines/ammo on-board can cause these items to explode, resulting in damage to nearby ships. On capital ships this damage is additional to the normal blast shock-wave.
船只(玩家):- Custom claim ship scripts. You can now claim all ships you find adrift in the universe, including capital ships using a hotkey or shipcommand.
- New missile warning system. Now gives more information about what nasties are heading your way rather than the standard "Incoming missile" warning. Now you know if you can shrug it off or if it will make space-dust out of you.
- Players now have a personal escape pod on Bigships.
- Capital ship ammo and missile production facilities. Allows capital ships to produce their own missiles and ammo.
- New 'Choose best missile for target' hot-key.
- Transfer credits to player account command on stations now works in both directions.
- New weapons to shields power transfer hot-key. Reduces your laser energy by a set percentage and adds an equal amount to your shield energy.
- New shields to weapons power transfer hot-key. Reduces your shield energy by a set percentage and adds an equal amount to your laser energy.
- New missile electronic counter-measures (ECM) added for bigger ships. NPC's will use these too if installed.
- New anti missile chaffs added for smaller ships. NPC's will use these too if available.
- New emergency jump. Forces your ship to execute a random jump out of it's current sector. Useful in desperate situations, does not require energy cells, but it destroys your jumpdrive.
- Engine boost. Temporarily boosts your ship’s speed by diverting your weapon energy to the engine. It can result in harm to the engine however, and larger engines are more likely to be damaged.
- Notifications on ship loss. Displays a message whenever a player-owned ship gets destroyed.
- New Boarding Teleporter Upgrade added, this allows players to skip the space walk part on marine boarding.
- New Freight Teleporter Upgrade added, this allows the teleporter to pickup crates.
- New factory ships. Produce wares while on the move.
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