- Deleted about 30 human character portraits
- Added 100 human character portraits (mostly from character creator of Skyforge and Black Desert Online)
- Added 10 Kiadian character portraits
- Added 10 Juuhesh character portraits
- Added 10 Delphid character portraits
- Added 12 CyberX character portraits
- Added 10 Zel character portraits
- 25 of the smartest species has changed priority and will focus on Trade Guild/Trade Bazaar very early on.
* Some will target Trade Bazaar and ignore Trade Guild and vise versa. It is still possible to outbuild them depending on randomness and if they have money to actually build it.
- Boost shields values of lvl 9 - lvl 13 techs
* Almost all tech 9 and above shield have been slightly boosted.
* Delphid special shield tech have been boosted by a lot
- Changes to AI Spaceports
* Small Spaceport now the size of Medium Spaceport
* Medium Spaceport now the size of Large Spaceport
* Large Spaceport now is super mega-sized
* Number of Shields dependent on the aggressiveness of a species
* Friendlier Species have more shields and more money allocated for defenses which means more money spent on spaceport upkeep so less money spent on ships
* Aggresive Species have less shields in their spaceports compared to friendlier species but their focus is more ships for attacks
* Large Spaceport and Medium Spaceports now have a lot more point defense weapons (This should counter the massive carrier fleets with their swarms of fighters/bombers)
* Small spaceport threshold changed to 500 million
* Medium Spaceport will be built at 1 billion population
* Large Spaceport will be built at 9 billion population
- Tech tree changes
- Change the difficulty level of research from level 10-13
- Level 10 down from 512 to 400
- Level 11 down from 1024 to 600
- Level 12 down from 2048 to 750
- Level 13 down from 4096 to 850
* This should make it a lot easier to reach the higher level techs