New Feature: Custom game starts.
新的可自定义开局
Improved behavior of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
改进了警船的行为,如果与警察派系的关系足够好,有时允许玩家拥有的物品跳过检查(注意是“有时”,实际我没测试过)
Improved faction logic to prevent the construction of excessive numbers of stations.
改进派系逻辑,防止建造过多的站点(旧档没看出来,反正是不会主动拆掉多建的空间站的)
Improved how factions deal with ware shortages and make decisions about new products.
改进了派系如何处理产品短缺,以及如何决定新的产品
Improved choice of positioning for newly constructed NPC stations.
改进了NPC新建站点的选址(安置)
Improved undocking movement of S and M ships to look smoother.
改进了S和M船只的离岗速度让他看起来更平滑(我只想看猛禽回收小飞机)
Improved transfer of products from station to own build storage.
改进了物品从站点到建筑仓储的传输。(so,我买建材更快了?)
Improved Map by allowing it to remember its previous state when opened again.
改进允许地图再次打开时恢复关闭时的状态(貌似是不会那么麻烦了)
Improved Station Editor by allowing module rotation around all axes.
改进了空间站编辑器,允许模块进行所有轴的旋转(360度都可以转了,就是视角也得跟着转,需要习惯一下)
Improved Station Build menu by adding an option to remove module sequences
改进增加了空间站编辑器中,删除模块序列的选项。(我怎么记得以前就可以删)
Improved manual trade offer settings to allow buy amount that is higher than sell amount.
改进了手动交易报价设置以允许买入金额高于卖出金额。(同上,我记得以前也可以,当时还导致了空间站命令飞船原地买卖一直重复的bug,不是很清楚)
Improved asset pre-loading and streaming on GPUs with high memory capacity.
Improved handling of out-of-GPU-memory conditions.
这两项都是内存的,总之就是增加对高端显卡和低端显卡的兼容性,个人的1650s上显存占用更低了,游戏流畅度..还是看cpu吧