Gameplay / Balance -
Fixed bad toggle ability behavior exemplified by the Vasari Assailant.
Fixed ability created squads and fighters from being included in the stats system (thus potentially showing negative values).
Fixed tutorial bug where tutorial failed to advance when building a gauss cannon.
Fixed exploit where players could view the bounty on a planet infocard to determine the owner.
Networking / Multiplayer -
Fixed sync bug caused by bad market system variable initialization.
Fixed bug that made clients show that they had joined a game lobby they had been rejected from.
Fixed being able to add multiple copies of the same friend to your friend's list.
Changed a few confusing network related strings.
Misc. -
Converted some old meshes to binary.