星系殺手、V.Neuman、蝗災都在裡面了……
RANDENC_MIN_TURN 25 // Players won't receive random encounters until after this turn.
RANDENC_TURNS_TO_RESET_ODDS 2 // Odds are reset after this many turns with no one fighting.
RANDENC_MIN_ODDS 0 // 0%
RANDENC_MAX_ODDS 100 // 100%
RANDENC_BASE_ODDS 10 // Base chance of player receiving a random encounter when they aren't fighting.
RANDENC_DEC_ODDS_COMBAT 40 // Decrease in player odds for each combat round they fight (including random encounters).
(呵呵,這就是說戰得越多就越不容易出隨機事件么)
RANDENC_INC_ODDS_IDLE 20 // Increase in player odds for each combat round they do not fight.
RANDENC_INC_ODDS_ROUNDS 10 // Increase in player odds for each additional round of combat that turn.
RANDENC_TURNS_TO_EXCLUDE 10 // Turns after getting a random encounter before a player can potentially get another one.
RANDENC_SINGLEPLAYER_ODDS 2 // Of 100. For singleplayer games. Overrides odds for multiplayer.
SYSTEMKILLER_ODDS 1.0 // (0-100) Percentage chance per turn to init system killer.
SYSTEMKILLER_MINTURN 100 // First turn to start rolling for system killer to show up.
SYSTEMKILLER_MINSYS 50 // Minimum number of systems in a map for system killer to show up.
(小於50星的星圖就沒有星系殺手了……)
VNEUMANN_MIN_CHILDREN 2 // Mom always magically has enough RUs to maintain this baseline num children.
(即使V.Neumann一個資源都沒撈到也能magically自動再生到2個小船……)
BLASTEROIDS_MIN 6 // if less then per-ship x num-ships
BLASTEROIDS_PER_SHIP 3
(嗯,難道是船越多就越多小行星?!)