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- 1970-1-1
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发表于 2009-2-2 12:40:38
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如果上述OK那继续改,如下
TXT
entityType "Buff"
onReapplyDuplicateType "StackNewBuff"
buffExclusivityForAIType "ExclusivePerPlayer"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 0
numPeriodicActions 0
numOverTimeActions 1
overTimeAction
buffOverTimeActionType "DoDamageToPlanet"
damageRate
Level:0 45.000000
Level:1 60.000000
Level:2 80.000000
populationKillRate
Level:0 3.000000
Level:1 5.000000
Level:2 8.000000
numEntityModifiers 2
entityModifier
buffEntityModifierType "PlanetModuleBuildTime"
value
Level:0 0.500000
Level:1 1.000000
Level:2 1.500000
entityModifier
buffEntityModifierType "ShipBuildTime"
value
Level:0 0.500000
Level:1 1.000000
Level:2 1.500000
numEntityBoolModifiers 1
entityBoolModifier "ProxySensor"
numFinishConditions 1
finishCondition
finishConditionType "TimeElapsed"
time
Level:0 300.000000
Level:1 450.000000
Level:2 600.000000
我觉得那个Rate是实际数量的可能,所以先用我那样的整数.
还是出问题试试加一个完成条件,如下:
numFinishConditions 2
finishCondition
finishConditionType "TimeElapsed"
time
Level:0 300.000000
Level:1 450.000000
Level:2 600.000000
finishCondition
finishConditionType "OwnerChanged" |
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