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发表于 2007-5-27 12:40:02
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OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.
由 Creative公司、nVidia公司 和 Loki工作室 发起开发的跨平台3D音效库。
使用与OpenGL相似的风格,非常方便的游戏引擎用声音库。
Open Audio library
3d audio library
[ 本帖最后由 RockmanII 于 2007-5-27 12:41 编辑 ] |
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