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[转帖] 【遥远的世界】1.03 已经出了

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发表于 2010-4-6 11:20:52 | 显示全部楼层 |阅读模式
本帖最后由 RockmanII 于 2010-4-12 09:15 编辑

1.03免序列号更新补丁:http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=37550&extra=page%3D2

--------------------------

http://www.matrixgames.com/forums/tm.asp?m=2432195

Change History:
v1.0.3 – April 8, 2010
Please note – this update does create a new save folder, although it will work with
previous saves. You need to navigate to the previous version save folder to open your
older saves. Also, this update resets the automation settings in your Options. Please
open the Options screen again to adjust them to your preference. Apologies for any
inconvenience.
Third Official Update
Fixes and Additions:
1. Memory usage extensively optimized and reduced. Large games now consume
much less memory. Should resolve the crashes related to Out of Memory and
crashes during save/load.
2. Added AutoSave feature - turn on in Game Options screen (O key), can set
variable interval between saves from 10-60 minutes
3. Fleets now respond properly to manual control - will not automatically disband
4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit
selected fleet
5. In Ships and Bases screen, names of damaged ships display as red, and ships
under construction display as orange
6. Added new button to Ships and Bases screen: Repair ship
7. Fixed Design screen issues (http://www.matrixgames.com/forums/tm.asp?
m=2420971). Also reworked Designs screen as follows:
1. Can filter designs to show: All, Non-Obsolete, Latest of each type
2. Can toggle designs as obsolete/not obsolete directly from designs list
3. Can mass upgrade designs from Designs Screen - multi-select designs and
click Upgrade button
4. Allow retrofit to any non-obsolete design for a given ship type (right-click
menu)
5. AI ship design will no longer auto-obsolete manually created designs
8. Fixed Trade negative money with another empire
(http://www.matrixgames.com/forums/tm.asp?m=2418787)
9. Fixed crash when attack abandoned ship
(http://www.matrixgames.com/forums/tm.asp?m=2418633)
10. Fixed drawing crash (http://www.matrixgames.com/forums/tm.asp?
m=2419321&mpage=1&key=)
11. Fixed Design values for Recreation center and Medical center components
(http://www.matrixgames.com/forums/tm.asp?m=2417704)
12. Fixed bug where could build advanced designs without proper tech
(http://www.matrixgames.com/forums/tm.asp?m=2419094)
13. Ships evaluate space monsters as stronger threats, keeping their distance from
them when attacking (http://www.matrixgames.com/forums/tm.asp?m=2420346)
14. Fixed UI issues after history events from Zenox
(http://www.matrixgames.com/forums/tm.asp?m=2419586)
15. Fixed exploration ships sometimes getting stuck, especially when manually
assigned to explore a system
16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete
space ports (http://www.matrixgames.com/forums/tm.asp?m=2422103)
17. Can now continue playing after you lose a game, but only if you have not been
completely conquered (no colonies left)
(http://www.matrixgames.com/forums/tm.asp? m=2420055)
18. Fixed crash research program sometimes not stopping
(http://www.matrixgames.com/forums/tm.asp?m=2419493)
19. Ensure Resupply Ships properly deploy and refuel themselves from own supply
(http://www.matrixgames.com/forums/tm.asp?m=2420208)
20. Fixed stalled construction problems - construction now much less likely to stall
21. Added Resort Bases to build menu (were missing previously)
(http://www.matrixgames.com/forums/tm.asp?m=2418554)
22. Bombard weapons and Torpedo weapons now properly used in designs when
upgrading (http://www.matrixgames.com/forums/tm.asp?
m=2420919&mpage=1&key=#2420919)
23. Fixed positioning of information in Selection Panel
(http://www.matrixgames.com/forums/tm.asp?m=2419234)
24. Canceling a retrofit mission for a ship no longer prevents reassigning another
retrofit mission (http://www.matrixgames.com/forums/tm.asp?m=2424223)
25. Fixed retrofitting issues (http://www.matrixgames.com/forums/tm.asp?
m=2424082)
26. Fixed crash in Trade screen (http://www.matrixgames.com/forums/tm.asp?
m=2426018)
27. Rebalanced and reduced colony income for large empires - corruption stronger
when grow very large
28. Ensure that retrofitting always works - ships no longer need free slots at a
construction yard, they will simply queue up for retrofit
29. Resupply Ships finally working properly all of the time - will not head off to
refuel when deployed or deploying
30. Fixed bug where cancelling an edit of a design still applied changes
(http://www.matrixgames.com/forums/tm.asp?m=2429627)
31. Fixed bug where bombard weapons and standard torpedo weapons were
sometimes not both showing when "Show Latest Components" was enabled in the
design screen (http://www.matrixgames.com/forums/tm.asp?m=2429835)
发表于 2010-4-6 11:25:51 | 显示全部楼层
翻译·····
讨厌蚂蚁字
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发表于 2010-4-6 11:30:40 | 显示全部楼层
出了以后还得等破解。。
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发表于 2010-4-6 11:37:06 | 显示全部楼层
休整这个 修正那个, 刚买的盘。 估计又要下一堆补丁了。
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发表于 2010-4-6 12:08:26 | 显示全部楼层
咱这个用盗版的还是不要多废话的好……
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发表于 2010-4-6 12:09:44 | 显示全部楼层
这是什么呢……
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发表于 2010-4-6 12:09:46 | 显示全部楼层
表抱怨啦 出了补丁的话 也许文本藏在何处就迎刃而解了呢
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发表于 2010-4-6 12:20:43 | 显示全部楼层
回复 7# qazpl-1
现在我还纠结于1.02补丁打不上呢,它还非要我输个序列号进去……
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发表于 2010-4-6 12:22:38 | 显示全部楼层
回复  qazpl-1
现在我还纠结于1.02补丁打不上呢,它还非要我输个序列号进去…… ...
尼奇怪 发表于 2010-4-6 12:20

那个不是不用输入序列号 装进去了以后直接把破解补丁打上就OK了么..
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发表于 2010-4-6 12:28:41 | 显示全部楼层
回复 9# wangchao
原版安装的时候的确不需要输序列号,但是镜像安完以后是1.01版,我从官网上下了个1.02升级补丁,那个安装需要序列号……
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