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[推荐] 【RTS大作】宇宙战争:地球突袭战 12月初发布

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发表于 2007-8-15 13:08:18 | 显示全部楼层 |阅读模式
Universe at War: Earth Assault   宇宙战争:地球突袭战

  美国世嘉和欧洲世嘉宣布将于2007年在北美和欧洲发行科幻即时战略游戏《宇宙战争:地球突袭战(Universe at War: Earth Assault)》。
  本作讲述进未来时代的地球,多个势力侵袭地球,展开了激烈的战斗。游戏由Petrogryph Games岩石壁画公司开发。该公司由多名即时战略游戏鼻祖《命令与征服》的开发成员参加。岩石壁画公司制作的《星球大战:战火中的帝国》成为本年度北美地区最畅销的即时战略游戏。《宇宙战争:地球突袭战》被认为是《命令与征服3:泰伯利亚战争》的翻版。但是开发商还是加入了众多自己特色的元素。
  游戏采用了Tactical Dynamics系统,在战斗中,还能多作战单位进行个性组合和训练。同时也包含了网游要素的多人对战模式。


  国际游戏发行业巨头世嘉(SEGA)公司上周末公布了《宇宙战争:地球突袭战(Universe At War Earth Assault)》的北美及欧洲地区上市时间。
  媒体获悉,这款由Petroglyph Games开发的即时战略大作将于2007年12月初在北美上市。但世嘉公司并未公布Xbox360版的发行信息。
  《宇宙战争:地球突袭战》英文官方网站:http://www.sega.com/gamesite/universeatwar/


First Impressions

The game is set in 2012. Humanity discovers it's not alone in the cosmos the unpleasant way, when an interstellar war comes to Earth. While there will be human characters in the game, as well as a tutorial that lets you play as humans, the campaign will have you playing from the perspective of three alien factions. That's mainly because the theme of humans-overcoming-the-odds has been done to death at this point. The game will ship with a single-player campaign, an open-ended world conquest campaign, and multiplayer.

Universe at War is being developed by Petroglyph, the developer behind last year's Star Wars: Empire at War. Therefore, Universe at War builds on many concepts in Empire at War. The big revelation is that the game will have a strategic layer to it, much like Empire at War's galactic map. Only in this case, the strategic layer is a 3D model of the globe, with the landmass divided into provinces. It's inspired by the classic strategy game X-Com in that you can rotate the globe around to inspect different areas of the map and then move armies to invade provinces. The globe also models the day/night cycle, which is important, because when you fight a battle is as important as where you fight it. Nighttime and darkness will have a tactical effect on the battle.

The demonstration was a skirmish battle showing just how different the alien factions are from one another. The Hierarchy is the huge, lumbering alien faction seen in the early screenshots, the one with the units that look like weird giant lobster/crab hybrids. The second alien race that we saw was entirely new. The Novus is a sentient machine race that's much smaller than the Hierarchy and that has a slim and sleek graphical look.




The Hierarchy doesn't build structures. Instead, the race carves glyphs into the ground that look a lot like crop circles and calls down from orbit the huge, lumbering walkers, which are sort of like mobile bases. Walkers can traverse almost any kind of terrain and are incredibly powerful, though they are also very, very slow. Each walker has numerous hard points that can be customized on the fly with weapons or other structures that can boost production. Walkers also dispatch reapers, smaller units that go around and convert almost everything on the map into resources. This includes picking up and processing cars, houses, trees, cows, humans, and more. The point is that instead of having a group of resource piles that fix you in one location for the entirety of the game, you'll need to constantly keep your units and resource gatherers moving across the map. Think of it like locusts slowly chewing up the map.

In comparison, the Novus take advantage of their networked state to quickly sprawl all over a map. The Novus construct various buildings that are networked together. Novus units can ride those networks to quickly move from one point to another. The goal is that since the Hierarchy walkers are so powerful, it's inevitable that they'll eventually stomp their way into and crush a Novus base. However, the Novus can spread their base so quickly that they can keep expanding away from the walkers. The behavior was described as a bit like cockroaches that keep fleeing from danger. However, the Novus can also defend themselves. We saw a redirection tower that can intercept incoming weapon fire and redirect it. Other Novus units fired barrages of missiles at Hierarchy units.

Each alien faction will have three unique research vectors, but the trick is that you won't be able to research every technology in each game. This forces you to determine what strategy you want to pursue and then select the technologies that will assist you in that regard. The example given was that the Hierarchy could focus on mutagenic research, which boosts their radiation effects, as well as on assault technologies and on quantum research, which affects their production. Petroglyph wasn't ready to discuss the third alien faction in the game, because it recently underwent a visual overhaul. Universe at War does look a lot better in action than it does in many of the early screenshots. There's something ominous about seeing a walker lumbering onscreen, firing blasts of energy at a sprawling Novus base.

The other big news regarding Universe at War is that the game will also head to the Xbox 360 early next year (the PC version is set to ship around Christmas). The Xbox 360 version will have a different user interface, but it should keep much of the PC content intact, including the ability to play a multilayer world conquest game over Xbox Live.




Petroglyph proved that it could deliver an original real-time strategy game with Star Wars: Empire at War. The interesting thing is that with Universe at War, the company is building on the concepts and features it introduced in its earlier game while at the same time introducing a thoroughly original approach to the alien invasion genre. It should be exciting to see where this all ends up.

-GameSpot


[ 本帖最后由 HammerSun 于 2007-10-23 22:59 编辑 ]
 楼主| 发表于 2007-8-15 13:17:49 | 显示全部楼层
image:










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发表于 2007-8-15 13:36:56 | 显示全部楼层
3D及畫質精美,這也表示我的機子可能跑不太動.........  :L
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 楼主| 发表于 2007-8-15 14:37:15 | 显示全部楼层
先看看吧,RTS不是必须滴
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发表于 2007-8-15 23:40:25 | 显示全部楼层
这个是我的期待。。。。
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 楼主| 发表于 2007-8-20 10:35:48 | 显示全部楼层
Video:
Novus Faction Trailer
http://www.youtube.com/watch/v/4vIlpzhfj5E

Masari Faction Trailer
http://www.youtube.com/watch/v/fvBOpK_C7ic

[ 本帖最后由 roy986 于 2007-8-20 10:38 编辑 ]
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 楼主| 发表于 2007-9-13 15:00:31 | 显示全部楼层
该游戏可能是10月30号发售。支持8人联网。







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发表于 2007-10-23 22:55:06 | 显示全部楼层
跳票了,偌大我直接编辑了你帖子,加了点中文介绍,这样亲切些.
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发表于 2007-10-23 22:55:24 | 显示全部楼层
  世嘉《宇宙战争:地球突袭战Universe At War: Earth Assault 》的论坛上消息,《宇宙战争:地球突袭战Universe At War: Earth Assault 》在美国的发布日期将被推迟。

  论坛上说,这款由Petrglyph Studios 开发的科幻类即时战略游戏最初计划在8月30号在美国上市,现在改为12月初。游戏的欧洲版本的发布日期也将推后至2008年第一季度。消息里还说,针对游戏正在进行的beta测试的补丁正在开发过程中,但是该补丁的具体发布日期没有透露。

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 楼主| 发表于 2007-10-24 09:26:26 | 显示全部楼层
每年的圣诞节前上市的好游戏是最多的了,怎么得他也要赶在圣诞节前出来吧,是吧!
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