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Economy and Supply Trader
(Trade MK3 II)
(Version 3.2.08 - 21. December 2007)
http://forum.egosoft.com/viewtopic.php?t=181320
今天泡论坛时候看到这么一个,打开一看,感觉是CAG的加强UT版,以前居然木有注意过
一直在用SaUT,虽然卫星限制很安全,但是遇敌躲避的机制很龌龊,很没有效率,很不和谐,遂决定一试介个EST
不知道各位大大哪个用过这咚咚,有心得体会请尽量指导下晚辈哦,HOHO
以下摘录简介
Overview for Economy and Supply Trader
The Economic and Supply Trader takes care of efficient trade of predetermined goods in specified area of sectors. Companies usually train their traders over time to handle wider market. Installation of Trading System Extension allows the Trader to attend these training courses.
The skills of economy and supply trader improve with training. Furthermore, these pilots work only for established companies. One must have trade rank of at least "Trader" to hire Economy and Supply Trader.
飞行员等级
Pilot qualifications
The skills of economy and supply trader improve with training. Furthermore, these pilots work only for established companies. One must have trade rank of at least "Trader" to hire Economy and Supply Trader.
Apprentice
The apprentice trades one ware in indicated sector and the adjacent sectors, which are one jump away. The apprentice is carrying out his probationary period in your enterprise and doesn't get a salary during this time.
Auxiliary Courier
The auxiliary courier trades three wares within three jumps from his central sector. Furthermore, he can buy or sell goods to Equipment Docks and Trade Stations. The auxiliary courier is paid a wage of 20 credits per mizura flown, paid after each trip.
Courier
The courier trades five wares within five jumps from his central sector. He will equip his ship with more speed and agility, and Fighter Drones if they can be bought in the current sector. The courier is paid a wage of 25 credits per mizura flown, paid after each trip.
Freighter pilot 2nd class
The freighter pilot 2nd class trades seven wares within ten jumps from his central sector. He can use a jumpdrive if one is installed. The freighter pilot 2nd class is paid a wage of 30 credits per mizura flown, paid after each trip.
Freighter pilot 1st class
The freighter pilot 1st class trades ten wares within fifteen jumps from his central sector. He also monitors the trade radio traffic and does not enter any sectors with enemy ships or pirates. The freighter pilot 1st class is paid a wage of 35 credits per mizura flown, paid after each trip.
Freighter pilot
The freighter pilot can trade all wares within twenty jumps from his central sector. Furthermore, he keeps his ship in good condition and repairs it at a shipyard when needed. The freighter pilot is paid a wage of 40 credits per mizura flown, paid after each trip.
软硬件需求
Equipment and Prerequisites
A small class ship (M5, M4, M3, TS, TP) or a ship of the corvette class (M6, M7)
Best Selling Price Locator (optional: no shopping, but sales)
Boost Extension (optional: increases the jump energy reserve from 10% to 20% of maximum cargo)
Duplex- and Triplex-Scanner (optional: decreases the minimum jump range by one sector)
Fight Command Software MK1 (optional: change the behaviour at contact with the enemy)
Fight Command Software MK2 (optional: change the behaviour at contact with the enemy, in addition to the Fight Command Software MK1)
Jump drive (optional: can be utilized after a special training course)
Navigation Command Software MK1
Trade Command Software MK1
Trade Command Software MK2
Trade Command Software MK3 (optional: turns on automatic configuration and trade mode)
Trading System Extension (optional: needed to participate in training courses)
Video Enhancement Goggles (optional: use jumpdrive only on emergency, keep minimal fuel onboard)
和目前主要STUT模式的对比
Two theoretical case comparisons:
1. EST Apprentice versus Sector Trader
* Sector Trader trades in one sector. It can trade all wares. Sectors with both producers and consumers for high throughput wares are limited.
* EST Apprentice has jump range of one. It will thus see from two to five sectors. It is limited to one ware, but there are several good places to train in. Think about Argon Prime with ECells.
* Sector Trader levels up as it has made profit. It can make the profit for one level in couple trade runs. From level 10 upward the UT is free to roam. Training in dangerous places is ... dangerous.
* EST levels up with flight-time. Thus, it will take certain number of hours minimum to reach Freight Pilot, but EST will get there automatically and eventually. And one can use CAG/CLS for training.
2. EST Freight Pilot versus level 25 UT
* UT looks for source from within 5 jumps from its current location. Then it selects a destination within 25 jumps. It can thus buy only from "local" market, but see a different "local" market after it completes current trade run.
* EST FP looks a source within 20 jumps from fixed sector and then destination within 20 jumps from the same fixed sector. It can thus see the entire universe both for buy and sell, and it will always see the same market, rather than wander around.
* UT makes a trade run if it can make 300 credits of profits. I doubt the fuel costs are reduced before counting the profit. For EST one can specify a different minimum requirement.
* Vanilla UT does not have satellite limited operation or station lock or "avoid Pirate sectors". All those are third-party scripts. So is EST, but it has all those features, and they are optional.
* EST require fee per flight-time and a cut in profits. UT pilots take only cut in profits, but I cannot remember what percentage.
Note though, that you cannot use EST from the very start of the game, because it requires trade rank of "Trader". And you cannot convert between EST and UT, as the pilots are of entirely different breed.
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http://forum.egosoft.com/viewtopic.php?t=181320 |
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