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[其他] 动态小行星带的例子

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发表于 2008-5-7 17:50:09 | 显示全部楼层 |阅读模式
这个小行星带在Nebula中,所以没有[Band]& Y, M1 `) F$ B& Y' s% s( V1 p$ I$ L

1 K' ~* K2 l: _小行星带为ST04雷区Nomad小行星带
  1. [Field]6 W  p6 p& }) {
  2. cube_size = 400
    # d. t; W4 D# Y; U- u( P% _
  3. fill_dist = 1400
    4 Y3 Y1 Q: R$ t6 i
  4. diffuse_color = 220, 200, 220
    " F' _1 k  D2 k3 }, _
  5. ambient_color = 40, 40, 50' f4 Q% g/ D5 V$ z2 e0 I; o
  6. ambient_increase = 70, 70, 70
    6 F  h5 r% D- R4 d5 w
  7. empty_cube_frequency = 1.000000 //disable cube by foxwxl, this is best way to disable cube without any warning
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  1. [Exclusion Zones]
    1 v$ X: W% W+ \  K
  2. exclusion = Zone_ST04_main_exclusion
    ' m* D" }+ H/ C# R4 f
  3. exclude_billboards = 17 H/ b. \1 |. n6 `) h
  4. exclude_dynamic_asteroids = 1
    $ i: b& ]* C8 A$ |  s, B, _9 t
  5. exclusion = Zone_ST04_mine_01_exclusion
    # ]1 d. f+ `) a$ `+ A7 c4 n
  6. exclude_billboards = 1
    ; m$ C  X% ?1 ^7 g# s
  7. exclude_dynamic_asteroids = 1$ z0 V& w/ a7 ^( q3 a
  8. exclusion = Zone_ST04_mine_02_exclusion
    ' A* ^' W$ w( D0 T' N0 ^1 l# b/ K
  9. exclude_billboards = 17 b. I2 [- {) }9 O3 J1 x5 W
  10. exclude_dynamic_asteroids = 1# L7 |! \. i+ ?7 d2 ~
  11. exclusion = Zone_ST04_mine_03_exclusion2 U0 m+ w9 }  c
  12. exclude_billboards = 19 b, Z: o7 N- N1 f8 O
  13. exclude_dynamic_asteroids = 1  _- T) i' {; M) k1 u7 Q3 k
  14. exclusion = Zone_ST04_mine_04_exclusion# O7 ^( q  W' P" A5 K3 f8 n1 W
  15. exclude_billboards = 10 ~! h9 @; U1 f. `/ q. Q9 G6 a
  16. exclude_dynamic_asteroids = 1
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  1. [properties]
    8 Y4 S- A# A8 U  }9 K
  2. flag = nomad_objects0 n# k% p% E# r
  3. flag = Object_density_med
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  1. [Cube]  //forget this, but do NOT delete.
    4 Q# P! U$ g) C* N" g
  2. xaxis_rotation = 0, 0, 0, 0
    " S8 u3 [8 g5 B% y
  3. yaxis_rotation = 0, 0, 0, 06 X' n; `9 G. [2 c7 m# S
  4. zaxis_rotation = 0, 0, 0, 0
    1 y- N) I& ~+ z1 Z9 R, n, j
  5. asteroid = nomad01_asteroid90, 0.600000, 0.200000, -0.200000, 1, 2, 5
    6 e6 Q. I! D% F# Z
  6. asteroid = nomad01_asteroid60, 0.200000, 0.800000, 0.300000, -5, -5, 30 J( J! f2 D$ I9 R! N
  7. asteroid = nomad01_asteroid200, 0.400000, -0.700000, -0.200000, 2, 5, -4: R/ o' z3 a: p3 W) p
  8. asteroid = nomad01_asteroid30, -0.300000, -0.300000, 0.800000, 7, -5, -8  _, @$ w3 N/ |. K4 n( W! x
  9. asteroid = nomad01_asteroid90, -0.200000, -0.100000, -0.600000, 0, 5, 54 q4 W+ [+ e. i( B
  10. asteroid = nomad01_asteroid10, -0.600000, -0.800000, 0.700000, 1, 2, 5
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  1. [DynamicAsteroids]
    / @: F5 t, h% Q( `( b( D, j: ^  [
  2. asteroid = DE_DAsteroid_nomad01_asteroid200 //your new asteroid in asteroidarch.ini; v9 a9 l& ~4 n2 ^
  3. count = 30 //number of asteroids displayer per wacth radius.
    + E# F$ q. n9 W* u7 D8 k$ q1 |+ v2 z9 d
  4. placement_radius = 1150.000000* Q( w% ?4 \0 }* W% b
  5. placement_offset = 90.0000005 q3 H( A7 C+ g9 o# z
  6. max_velocity = 0.100000$ K3 v3 ^' s$ q0 Q1 p3 Y$ V5 f3 ]
  7. max_angular_velocity = 0.100000
    2 U) u& C  l7 _! p
  8. color_shift = 1, 1, 1
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发表于 2008-5-7 19:28:20 | 显示全部楼层
支持~
. i6 O% s& l, K8 c% f~~~~~~
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