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- 1970-1-1
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更改 Juni 给你的战机方法〔一般修改法〕
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$ G5 ]: u- q3 P" l+ i# G打开 X:\游戏安装目录\Data\Ships\rtc_shiparch.ini 档案
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找到下面的地方:/ t6 c% s; |7 s9 q! i7 V6 o$ n
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[Ship]5 A5 Q8 F9 }- h; w- B: H
nickname = rtcprop_civ_fighter
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& z' u+ F% S1 \" i- U1 G3 b除了上面两行之外,把其它的部分改成你想显示的战机内容。: C) S8 Z+ C" t5 H4 p+ F3 v* h
3 b5 ^& U' n/ P: f' B8 C0 e改好后就像下面一样:
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[Ship]- h0 t! C& j7 d/ Z+ {
nickname = rtcprop_civ_fighter8 M- j0 w/ ?( W6 X! K
LODranges = 0, 40, 60, 140, 300, 1000
# w: h% w. j. ^DA_archetype = ships\liberty\li_fighter\li_fighter.cmp1 h- G4 G4 J) A+ c/ j
material_library = ships\liberty\li_playerships.mat5 {9 i6 A- ?+ o6 Q
type = FIGHTER% P- \2 H& u/ B" V3 k+ H
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$ D1 {6 u+ ^$ |8 F改变 King 驾驶的战机或是 Donau 的攻击场面战机6 z7 g k! c; i5 R3 _" ?) C
7 T+ Y9 Q3 r& I9 T, a打开 X:\游戏安装目录\Data\Ships\shiparch.ini 档案
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找到下面的地方:
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[Ship]/ | o) g$ K* l
ids_name = 237015
, Z7 ]- v' j( C- d( i" @3 _6 S4 xids_info = 665275 Y# e2 D0 z+ o3 ~/ j9 X
nickname = msn_playership
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# r0 t2 o# ^ L2 c7 [除了上面四行之外,把其它的部分改成你想显示的战机内容。- M: @( ~$ L8 Z& t6 i
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不过上面的部分只更改了过场动画,要真的更改成实际使用的战机,还要继续看下去。
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& e6 v( K; m( o8 c" j `2 e2 \+ Z打开 X:\游戏安装目录\Data\Missions\M01a\m01a.ini 档案
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找到:+ ~: P3 E3 V0 E* ^) l ]6 Q6 j
: ^" n" P" m6 U. onickname = mrp_accept( \7 c1 f6 O, x
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout2 o, i: e4 h: {0 ~: x: o6 c( J
" k. e6 v' ^9 T( ^" a, _. M* K8 T& @更改 'ge_fighter' 叙述换成你的战机名称。# X- L, i/ y7 S9 |9 e
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改好后就像下面一样:
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2 s! |; z6 w% J8 \. f. E) G1 D& l[Trigger]
( i! q9 w" Z/ Q0 u: e: O- N( Hnickname = mrp_accept
+ G1 N) W2 W8 c5 M8 ysystem = Li01: Y% {( \% A, W. {1 L
Cnd_MsnResponse = accept
9 o+ @1 ~; ]" f7 `# n/ KAct_SetShipAndLoadout = li_fighter, msn_playerloadout+ x/ C A: o( p+ C% M
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如果你还要更改战机上的装备,那还得做下去。' q8 t2 j4 i/ m4 q& v; d/ d, G8 w
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打开 X:\游戏安装目录\Data\Ships\loadouts.ini 档案
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你可以发现两部分:
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nickname = msn_playerloadout
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与:- c' |2 ?0 T& l- J; K9 H
& m# }$ x8 T ]* Z5 K+ ^. `; t[Loadout]
5 I5 w0 t- ]% S, I) {$ j( O0 W# Jnickname = msn_playerloadout_faux9 c7 i. `- G) I: | d( G
, ?3 g+ j& E; X( F6 d这两个地方都要加,而且必须注意每个地方的信息都要正确,要不游戏可能会当机或跳出。
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千万注意:你的每个 hardpoints 都必须正确的设定好符合战机本身的 hardpoints!, L. N! [2 U2 o7 i$ M- [5 ]
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就像下面一样:
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4 C6 U: C* e6 J" d4 ]# Y[Loadout]2 q, G5 a+ K- y, { `
nickname = msn_playerloadout
( i7 \* Z5 N" g( ^! E# qarchetype = li_fighter
8 }. `1 E& o7 \9 wequip = ge_lf_engine_01
% M2 d* d8 M Y3 Q$ x a$ }7 D+ u( ]equip = shield01_mark06_lf, HpShield01) L7 \+ |' g/ p4 W! @
equip = li_fighter_power01
/ H0 i6 ?: x) R0 xequip = ge_s_scanner_02
: D+ z, G* K0 G7 |" mequip = ge_s_tractor_017 q9 G8 D) W! Q2 t
equip = ge_s_thruster_04, HpThruster01
S& E$ L1 b! q$ \2 fequip = fc_j_gun01_mark03, HpWeapon01
* `* J9 M, t( a, A9 a# Dequip = fc_j_gun01_mark03, HpWeapon02
9 X5 w+ y [4 j$ `! c6 Pequip = fc_j_gun01_mark03, HpWeapon03. {1 u/ _2 @& Z/ U8 C
equip = fc_j_gun01_mark03, HpWeapon04
! r0 d5 k( _ c- C& E; g: a; R+ ~equip = cruise_disruptor01_mark01, HpTorpedo01
1 f* ~* `$ e( z+ \0 jcargo = cruise_disruptor01_mark01_ammo, 50
2 S; u' ^. y% g: }: q4 yequip = mine02_mark01, HpMine017 W0 l6 \7 h+ d
cargo = mine02_mark01_ammo, 50+ p p5 G+ ]! y: f/ u8 {
equip = ge_s_cm_03, HpCM01: k$ ]4 D9 D0 [' B% V
cargo = ge_s_cm_03_ammo, 50
" d5 L% ]$ v q/ |5 t3 z" q5 eequip = LargeWhiteSpecial, HpHeadlight
* g, X/ F/ Z$ eequip = SlowSmallOrange, HpRunningLight01
2 z0 n# f9 o' e+ m x4 I/ E) cequip = SlowSmallOrange, HpRunningLight02
$ h: d) z0 _ {8 Oequip = SlowSmallOrange, HpRunningLight03
# y0 f" L3 n) fequip = SlowSmallOrange, HpRunningLight04
1 n7 H( k' b L8 A# `equip = contrail01, HpContrail01
, O% H; Y4 `0 g) T7 ?equip = contrail01, HpContrail02, e* A# S. M5 W" b3 _
equip = DockingLightRedSmall, HpDockLight01
! R# k! W6 i) ^9 C% D8 E; e8 jequip = DockingLightRedSmall, HpDockLight02
. x8 `1 _: }0 k% g$ ?cargo = ge_s_battery_01, 33
$ f9 @9 f) l: [cargo = ge_s_repair_01, 33
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5 H: [) E' \+ a7 D' q同样的也要加到 msn_playerloadout_faux 叙述里。
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+ W+ C. f3 E# M$ v1 B/ O9 o还有你可以看到这行叙述:
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equip = SlowSmallOrange,
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你可以改变这个 'Orange' 部份成:- t$ v9 P% o% G, c
. ?( w% r6 z% e, D% J) I3 KWhite
7 ?& o5 w' [/ K6 _2 h+ n% E- TBlue
) f1 k1 ^+ Q' T( h6 \Yellow6 y5 g3 ^/ [& v( G4 r
Green
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! n' l1 c* J5 C8 F2 E% \' e(总共最多五种颜色)
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9 Q* I: y$ b" r M/ k: e& x不过这部分要符合你战机相对拥有的 hardpoints 才行。
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现在进游戏看看,是不是改成你要的模样了? |
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