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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****
/ X) t7 e6 v0 H8 T: c$ {[Engine](引擎)
3 j5 Q; _6 Z( T6 Wnickname = de_player_bullet_assaultship_engine //昵称# X/ J/ R5 S* }3 k
ids_name = 263887  //infocard的id号
" [% Y& n: w8 b4 |: Y: `* w% @ids_info = 264887
7 i5 J  f  S) R6 \+ d( o* _volume = 0.000000
; R2 U' p# G! C: Omass = 10   //质量! `2 v* I, |' i6 `
max_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼2 u6 D( L3 o; ^. k% w- C3 S0 x
linear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
) |! N1 \& x" l0 V5 E; p. O9 d=============(剩下的基本无用)================, O1 d/ I$ j8 p% Q) n. R7 M
reverse_fraction = 0.200000
5 \8 G/ T3 u5 ]& qflame_effect = gf_evilrising_ec_le02
0 j' F3 K: \: {& Ecruise_charge_time = 5
2 b* U1 t. c( o, u* C- l+ ?# H# jcruise_power_usage = 205 d" I9 G+ M4 s! G6 t. P
character_start_sound = engine_li_freighter_start$ q6 U8 L- z4 n; u
character_loop_sound = engine_li_freighter_loop* L2 B, s/ p' @# q. G6 o
character_pitch_range = -50, 25
. L% n' `3 r( `$ qrumble_sound = rumble_cruiser
" N* Q* F. |4 g2 W; brumble_atten_range = -5, 0
% _0 f2 ?' Q  Q) w" nrumble_pitch_range = -25, 25% \6 K/ x! @6 q! k: k
engine_kill_sound = engine_li_freighter_kill/ C- c0 f) F# \' d/ _# L. m
cruise_start_sound = engine_li_cruise_start
6 c; M. f& \& Z/ D' Mcruise_loop_sound = engine_li_cruise_loop
, \, I8 ]7 O# d) R) h# g; v- B* lcruise_stop_sound = engine_li_cruise_stop, U  _& G# O' X7 Q) A7 n
cruise_disrupt_sound = cruise_disrupt
) F+ T! E% B: j# F. q% f. w6 l7 z5 Dcruise_backfire_sound = cruise_backfire4 R2 [; M2 e! \$ z1 C) o
indestructible = false
/ j7 k- N9 L' s( Z; m# Toutside_cone_attenuation = -37 |: n! h4 ^; T) H% \
inside_sound_cone = 906 t, N" g" a, X6 c
outside_sound_cone = 2707 s: O% G" f: m" N
8 F: t4 h9 R% |9 r, L
****misc_equip.ini****
' E, U: i, V: O. X2 n4 y7 z) m. X* b1 [7 X' f$ y
[Power](电源或者叫反应堆或能量啥的)% m* b5 h3 Y5 {4 N4 `3 j. S) z
nickname = infinite_power   //昵称
/ L! t' t5 Z! d! d( f2 i7 h& \0 N, tids_name = 263704  //infocard的id号(下面的不说了)& B6 X1 g; N" L" @0 T6 Z9 n
ids_info = 264704
, H+ O# D5 k  m, s! Rvolume = 0.000000
4 G3 M4 a. q3 `6 I# S) ^mass = 10
6 b' W. L0 w* P2 Q4 L1 JDA_archetype = equipment\models\hardware\li_fusion_reactor.3db
4 w, L5 N9 ~/ k3 k/ Dmaterial_library = equipment\models\hardware.mat
4 P5 V; C8 e0 D7 e& Acapacity = 5000000000        //能量的总值9 ]1 O/ s2 K- O8 N: ^
charge_rate = 5000000000       //能量的回冲值
$ m( i& Q; ]* I3 `: gthrust_capacity = 5000000000       //推进器能量的总值      
% V) c4 l5 G) e/ G3 @5 m9 |# Dthrust_charge_rate = 5000000000      //推进器能量的回冲值2 p' m% N/ d  [/ B; W3 U* k& r, V
lootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)# ~6 |4 f+ W$ J4 y
+ Y" F; H9 l4 y( H: S

- I8 a8 H5 ]5 B[Armor](装甲)! m2 p' n8 K8 P, p: a0 E$ K
nickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了), ~5 X  s7 U  Q% ]
hit_pts_scale = 4.000000      //装甲增长的倍数0 C. a- @+ e6 H' ~/ c5 ?+ \
category = equipment. Y. T( o/ ]& t+ i
HP_child = HPConnect        //hit point链接(错了就不起作用)
9 |8 [  \/ z' M- {' }" oids_name = 786599
6 w- e! |9 S. ^4 o3 [  Aids_info = 788700+ E4 l) K  f+ ~  S0 }1 t8 ?
material_library = equipment\models\hardware.mat7 L& L# d( u. i9 x( \4 A
DA_archetype = equipment\models\hardware\br_protective_armor.3db
8 t5 s  g$ c9 ?; Y3 a7 Yvolume = 0.000000- ]% e$ W2 j1 C3 [0 R: b% f
mass = 101 {9 e% |3 X  P
lootable = true& Q3 q6 C* S2 r0 b9 O
7 q4 I) W$ j5 G
[Scanner](扫描仪)
5 c0 N9 [5 t+ b% a: l; knickname = de2_scanner_rda_03
# r# H, w( d# p. z& N- kids_name = 786521
- A% k2 H$ B% m4 Sids_info = 788622
' F1 H5 p$ r; ]( y0 D+ z' [' m$ W3 j! Uvolume = 0.000000) `3 b7 _, ~/ t/ n% y# g" I3 z. J
DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp4 [* y$ _: I7 n, G8 Q- k% N
material_library = equipment\models\hardware.mat
2 Y! t4 ?  m4 I7 omass = 10
/ g. q2 P7 B# G5 crange = 13000        //扫描距离
- [: Z+ e$ h5 X9 E; W. [# z2 l$ `cargo_scan_range = 13000         //查看货物距离
. _( b- H% ?+ T2 L  c) Glootable = true' H2 \# d' v% [- d& z1 }5 f
% C$ q6 y  K& a- z  h, u0 s8 P
[Tractor](牵引器)
* t% E4 w/ ^* @0 ^& [+ j% F  Unickname = de2_tractor_r_03( o+ d+ ~6 M0 K
ids_name = 786524
# J1 F2 F% C7 J  x' z) a0 ]ids_info = 788625
) z6 ]0 W) n2 nvolume = 0.0000009 {: i3 n" C: z# J) k" j+ ?
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
( q! D+ A; p+ B1 w+ w  @6 w" ]material_library = equipment\models\hardware.mat5 v% f5 X$ v& u7 [: |
mass = 10( ~* V2 e/ L8 f2 f( R; _
max_length = 700    //最大牵引距离   - _- V: [' J: i
reach_speed = 100        //牵引速度5 J5 K0 h- Y: h. O. b
color = 255.500000, 255.500000, 255.000000
% z: Q! {0 y8 I5 A) i4 ~: Poperating_effect = tractor_beam
. e; p, N* U# ~tractor_complete_snd = tractor_complete
+ K' m2 v6 ?: L& s! E8 z2 h, wlootable = true
; H# t& c2 h: p+ X. I
! n& P# q1 Z7 K6 R7 d# I) j1 @2 [# t; D
****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)
5 b2 u+ @6 U5 n/ |+ A. k
) G; n1 `5 x# o: a. W[Ship]% k6 f# G- |* i; f% I, z
ids_name = 786496
( }6 P8 z( ]8 S0 ]0 q  H- p9 a) }) ^ids_info = 788577
6 ?( X! j' i& e' O9 f8 c  ^ids_info1 = 788578 / \2 B# S# a/ j; {  {& [, h
ids_info2 = 66608
4 u3 \/ }6 f. O" S2 z. Dids_info3 = 788579
' }4 ]6 w7 I4 [8 y1 v! S% rship_class = 2
" B2 M- e% F5 R0 O8 F7 Unickname = de_player_empire_gunboat
0 ^: F: Y" u/ X2 J) N0 X5 SLODranges = 0, 500, 800, 8000 3 H2 q; x/ E) T
type = FREIGHTER 8 ]; N( @- G+ J2 x1 f, _5 `7 g
fuse = drop_cargo_fuse, 0, 1 ) l( q2 r+ w( v& W
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
3 B  Y% E; W7 {. v* L  ematerial_library = ships\deships\gunship\empire_gunship\empire_gunship.3db
6 L+ O: \; L- `* W6 amaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
& f9 q- k' Y) ^mission_property = can_use_jumps
- b- I9 g% I/ [3 d( ?nomad = true & n8 u4 c; l, M9 n
cockpit = COCKPITS\NOMADS\no_gunboat.ini
2 v/ |& }6 D! h3 h' f, n, q6 jmass = 3000
" X- i- J) x' Y# I; }* A+ l2 yhold_size = 421 3 c* s2 J4 i4 K
max_bank_angle = 20
9 Q& V& Y8 e9 Uexplosion_arch = explosion_no_gunboat ! F5 H9 Q7 l3 D( t( n! ^; U
fuse = fuse_no_gunboat_death, 0, 1
( U) x5 }7 O* Nsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 0 ~+ N  I* X& x4 b9 z
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
% X. B" T7 \- [! _3 X0 @5 vsurface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 6 ]: Y5 c) P& H) E2 O  X
linear_drag = 1
( j  R. w! C7 Q  xsteering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
6 G  ~+ P8 V9 t4 w# ]' ]$ @/ |; t! P1 dangular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))
+ p5 C/ y* o/ T/ ?- Z2 }" Xrotation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比
' T0 v: f3 ]- d% Pnudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass
, H9 n$ l, v- F0 x$ \strafe_force = 60000        //未知
6 X! Z. }3 |/ W8 Y& Z7 Vstrafe_power_usage = 2
2 _% p  M& \3 p( |; f  unum_exhaust_nozzles = 1
( b4 e$ Z; t0 m( Lhit_pts = 125000
% T. G3 u1 {' A& Kcamera_offset = 25, 130 ' z6 B; q* ]5 e. W  F/ h: f
camera_angular_acceleration = 0.025000
% \  }( f  E) K1 F$ o. M" Jcamera_horizontal_turn_angle = 20
" l( j' u9 K. mcamera_vertical_turn_up_angle = 5 ; j1 x( H; \6 _% ~  z9 Z7 v
camera_vertical_turn_down_angle = 20
, @- A7 W  g! S; }camera_turn_look_ahead_slerp_amount = 1 / s/ \) j  ~$ _: j: B2 V* b/ N4 g
bay_door_anim = Sc_open baydoor
7 [; R3 ~- r7 Zbay_doors_open_snd = cargo_doors_open
! b* W: Y# _0 d9 h: ibay_doors_close_snd = cargo_doors_close , s) ]  E5 M: P1 S
HP_bay_surface = HpBayDoor01 2 T$ x/ d) {1 n# ~8 j& l
HP_bay_external = HpBayDoor02
( @, m  E( Z# |$ x0 `nanobot_limit = 320
; x2 R7 s- j3 o1 S( Z/ |shield_battery_limit = 320 + V: g5 G4 S1 e. u3 u7 D- I, b
HP_tractor_source = HpTractor_source01
' ^" @% D5 }# h2 U( `: X& uhp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
& M/ I8 {( R4 Z- i7 o" R8 fhp_type = hp_thruster, HpThruster01
/ B7 W& V9 z2 V  X4 Q. gshield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
8 r& m7 u; B5 y1 k' c/ hhp_type = hp_freighter_shield_special_9, HpShield01 7 x4 q# \7 X) [/ Y
hp_type = hp_freighter_shield_special_8, HpShield02 , j0 h8 Q& M: k
hp_type = hp_countermeasure_dropper, HpCM01
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