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- 1970-1-1
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****engine_equip.ini**** Z* w0 e+ |) |1 {2 r0 b3 f
[Engine](引擎)
9 @, j) e( n1 T- Y+ O) unickname = de_player_bullet_assaultship_engine //昵称
* x. @+ h i. P$ uids_name = 263887 //infocard的id号# t9 k& M% ]! @7 j+ R
ids_info = 264887- v \& Q5 m0 z( c0 D$ V; C
volume = 0.000000
& `; g9 X6 [1 m/ r$ qmass = 10 //质量6 Q; ]8 {5 q4 Z4 t
max_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼, i5 V6 a* G# N) ]+ U7 {+ f4 _
linear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]3 ]& d# i. i8 }7 T* p
=============(剩下的基本无用)================
& G9 L: M$ P) j2 b- E6 t4 ireverse_fraction = 0.2000005 x/ N$ K* h5 ~5 B9 t% P
flame_effect = gf_evilrising_ec_le02
" Q+ M6 s" O% }5 m1 Ncruise_charge_time = 5
2 e# v, x$ y5 y* r9 |cruise_power_usage = 20
. p8 o8 S4 H% y U. ~$ v+ fcharacter_start_sound = engine_li_freighter_start0 l: D, K# K7 o) ~" K0 z- G, [
character_loop_sound = engine_li_freighter_loop
: F; a" I' \8 ~9 K, L& D( a8 g/ Acharacter_pitch_range = -50, 25 R, O9 Q1 w% f
rumble_sound = rumble_cruiser& D- d4 Z! a- b9 O( U! N- V) O( O0 \
rumble_atten_range = -5, 0
& K+ a* j6 D2 a/ V5 Grumble_pitch_range = -25, 25/ B( b! ]7 C8 [; d
engine_kill_sound = engine_li_freighter_kill; Q# X7 a6 z- {" `8 e3 q8 I) D& e
cruise_start_sound = engine_li_cruise_start5 e# o+ A" Y9 A; P8 o" f
cruise_loop_sound = engine_li_cruise_loop4 I9 k+ K7 N4 X
cruise_stop_sound = engine_li_cruise_stop
& Z, d( K8 j8 |. p0 Q4 h {cruise_disrupt_sound = cruise_disrupt
' J3 }4 m, O- scruise_backfire_sound = cruise_backfire( \) x7 O1 _' T% B
indestructible = false0 ]0 O5 M! W0 a, Q! ^
outside_cone_attenuation = -3& H, Q; ?( `* e; E8 a
inside_sound_cone = 90" w3 _0 H2 u6 @- S0 f" Q6 H
outside_sound_cone = 270/ D q% E2 o; h2 m& v
; l, l) B3 `) W8 Y+ ~: S3 m3 o# V****misc_equip.ini****9 [5 S8 S4 J# ?
+ X7 B; z0 E: [# b5 V; Z6 y1 N7 B
[Power](电源或者叫反应堆或能量啥的)" S V$ l4 [ P9 {6 Q. _
nickname = infinite_power //昵称
' ~* K! a+ B3 B# F- bids_name = 263704 //infocard的id号(下面的不说了)
( n1 ~; J" [8 W% c, c' C4 L6 @4 mids_info = 264704
1 }6 T# x/ A6 z/ }volume = 0.000000
- w) n+ G1 x& J% n4 Q3 Z" p, s9 Gmass = 10
' K! [1 w: M+ n, x- r# l' cDA_archetype = equipment\models\hardware\li_fusion_reactor.3db+ A, D& X$ n( z6 A- f
material_library = equipment\models\hardware.mat
2 ~+ [" [; t' ]1 N7 _3 u# P8 F% hcapacity = 5000000000 //能量的总值
8 U* s1 \; h, A g5 Q( \charge_rate = 5000000000 //能量的回冲值" x$ C: o P! o9 J; R3 c
thrust_capacity = 5000000000 //推进器能量的总值 3 |0 X5 r9 o: W) [1 U4 p
thrust_charge_rate = 5000000000 //推进器能量的回冲值
0 {" |6 f! I* F5 e2 Dlootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
; z; F. K0 b/ d; ~/ n
e( L( |( L+ `0 `' [& a% Z9 F2 [" m- O6 i! `( N
[Armor](装甲)" Z! F" o- v0 z
nickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)) {8 w. R+ A! O8 p; l4 ^, r- \, B
hit_pts_scale = 4.000000 //装甲增长的倍数
! O1 T% x9 \$ F0 C( X& kcategory = equipment3 U% Z) A% b$ h4 |
HP_child = HPConnect //hit point链接(错了就不起作用)
1 }; U* ]- [. L/ A$ ^, u2 L4 i' Mids_name = 786599
$ R `0 W3 p9 l" K6 pids_info = 7887000 f1 K4 j' v8 t6 E" c$ v
material_library = equipment\models\hardware.mat) N% Q, P3 V- }- p6 v
DA_archetype = equipment\models\hardware\br_protective_armor.3db
0 M3 c: K, l7 p) `2 ~volume = 0.000000/ M4 b& K( L( f% }* f1 }" q
mass = 105 T4 E! t$ N7 o; B6 l8 T
lootable = true
* K3 p1 ]. u9 {7 P
4 x4 T y: z* v[Scanner](扫描仪)
- ^$ S6 \5 c) Y. Onickname = de2_scanner_rda_03$ O: S0 ]" V7 f5 C, N
ids_name = 786521! ~7 j, s7 C* n# J
ids_info = 788622
) m) X/ S. ]9 }4 N+ f! Rvolume = 0.000000; u$ ?: d# _. `& W/ r0 v5 [
DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
3 A: W5 I5 G! Ymaterial_library = equipment\models\hardware.mat
% ^- }, {8 C U+ n3 V- [9 Fmass = 10- \& O& [% s% H* B; w9 O$ o
range = 13000 //扫描距离. T' z+ N) v+ ~' z- e3 \) n
cargo_scan_range = 13000 //查看货物距离
, v9 l9 b: @4 ~! o) R' w5 l$ }9 plootable = true* l+ p" t7 [3 B# w. |# M
; y% t% _; \* |" a( z# O[Tractor](牵引器)' ] h0 e |8 b) B4 l
nickname = de2_tractor_r_03+ e* e5 K' G, i8 J' D; Z3 \5 Q
ids_name = 786524
5 c/ o! h5 [& _2 [. v0 ?' Cids_info = 7886256 w# q6 [& h# n, R* T# V. H7 \
volume = 0.000000
- y+ x; _' \7 F: z" {DA_archetype = equipment\models\hardware\ge_tractor_beam.3db- n, O- @, E8 s* Q
material_library = equipment\models\hardware.mat
' V8 n! r$ X, _1 S; n# p2 P- k2 umass = 104 g6 L& a6 \4 D
max_length = 700 //最大牵引距离 ) j: t9 W' E4 u3 S8 k& K
reach_speed = 100 //牵引速度6 ~( Y9 U) x9 y
color = 255.500000, 255.500000, 255.000000
% e7 z0 E' {: s/ x4 j' k. @operating_effect = tractor_beam
. J+ V0 C, o) c* c6 @' e" Ztractor_complete_snd = tractor_complete z; z7 r% z9 M
lootable = true
$ {, D# ?. Q8 r2 u0 ~. }1 |1 ^: q% V6 G& o1 l0 i4 L
' @0 d, g6 z( V. {' ^6 X7 C" M9 s****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)
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[Ship]1 o" G# T1 G; G
ids_name = 786496 5 I! C. g, S. ~0 @" d
ids_info = 788577
4 @; `( c+ W: Q) m( `" x' zids_info1 = 788578
- f* E- U6 h: w. X% o! {! ~/ Oids_info2 = 66608
' Q# F4 c% ^2 N) d1 r- fids_info3 = 788579 1 W% C: o/ w1 q6 g2 N5 a! |- V0 j7 v5 x
ship_class = 2
, Z) ]9 ]+ g. N* wnickname = de_player_empire_gunboat
9 r, N$ V" N3 f- w( kLODranges = 0, 500, 800, 8000
$ v0 H4 A' `3 c" |& htype = FREIGHTER
) M- k$ Y7 Z# [0 K8 a: Efuse = drop_cargo_fuse, 0, 1 # @' F$ |. O4 o; F8 t$ a
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
1 ?& f/ Y- j6 G3 _1 M0 B, Omaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.3db ) x/ X$ Y# `& \9 M9 y# X
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm ~/ x7 l3 e2 m& p
mission_property = can_use_jumps " _2 ^1 \9 ]4 K+ I6 E6 m
nomad = true
4 T+ k1 R" k% H5 ?cockpit = COCKPITS\NOMADS\no_gunboat.ini 4 X& o4 P% y: r
mass = 3000
1 g# L/ D0 `# t9 K3 o2 Mhold_size = 421 , v% o1 R7 t( t0 J) {% C1 M: j
max_bank_angle = 20 , a" D$ p' w8 [% i* A9 d! f
explosion_arch = explosion_no_gunboat ) |8 Y' S2 Z- i% @- f/ i4 k
fuse = fuse_no_gunboat_death, 0, 1
5 c: S3 T7 v0 h& {5 D: isurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
9 s" w8 ?- p" ?' _surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 5 z/ s0 c. O) Y$ [7 o
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 ( H3 h- f6 l$ v
linear_drag = 1
6 H- h% t# F3 v. \steering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度). x! z% n$ M( I4 i" M# S" T3 N
angular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))
( f/ l; H/ p- g) Xrotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比# ]+ E3 b( o) x' u) D
nudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass/ s8 C _ ?# c c
strafe_force = 60000 //未知1 K' k& C" |: f$ h5 P* ~
strafe_power_usage = 2
) n# G$ u, s5 O+ v" m) Hnum_exhaust_nozzles = 1
9 @: R2 [! X1 c6 \( K' y, Yhit_pts = 125000
9 z/ j2 s/ r. U( m. E3 L0 vcamera_offset = 25, 130
5 B2 o7 d& U, n& p0 m0 }1 Ycamera_angular_acceleration = 0.025000 ' V$ w0 y( R7 r+ r* J" V
camera_horizontal_turn_angle = 20
2 i, R% Z/ J& l% {( c( G! Mcamera_vertical_turn_up_angle = 5 6 U: r& Y" O3 H3 H r
camera_vertical_turn_down_angle = 20
3 ]/ q( o* o. y+ W& Ucamera_turn_look_ahead_slerp_amount = 1 7 M' H6 L* ?8 w+ p) L7 G3 E$ {
bay_door_anim = Sc_open baydoor 9 ]/ \" o) k o6 E
bay_doors_open_snd = cargo_doors_open / M+ F9 N4 C1 S. U& `* b/ W5 X
bay_doors_close_snd = cargo_doors_close
& ?, P C1 v) ]: L9 l& {; K# rHP_bay_surface = HpBayDoor01 & P% S' i* d, J! e% ~2 |
HP_bay_external = HpBayDoor02 * ?) q5 E+ D1 O5 Q, |. `% j9 {$ G+ \
nanobot_limit = 320 # g6 A3 h% {% X9 P A/ i* G
shield_battery_limit = 320
! S0 I9 t( q& X4 T1 }4 V2 o' S0 v3 SHP_tractor_source = HpTractor_source01
8 ^) n* o9 S5 C% d7 t4 w0 ^hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
3 m# v7 b2 W" Z( d$ Jhp_type = hp_thruster, HpThruster01 ; m; z D& ~9 x* U2 U4 h# b
shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
) \3 E/ p/ L w/ j9 G7 L: T- Qhp_type = hp_freighter_shield_special_9, HpShield01
& b6 U- ]8 v6 L0 p5 ?% Khp_type = hp_freighter_shield_special_8, HpShield02 9 A1 X) ~4 v4 l |0 n' I
hp_type = hp_countermeasure_dropper, HpCM01 |
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