- UID
- 22923
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
****engine_equip.ini****
+ o `' L, p4 J) j Y9 m" @+ [[Engine](引擎)
k; a# y0 w/ H6 R0 u2 a, Unickname = de_player_bullet_assaultship_engine //昵称
9 J3 b E1 q* b1 r, F( cids_name = 263887 //infocard的id号) v# W9 F" u$ h# n" d9 U
ids_info = 264887
2 N1 N+ h) K; K8 ]! L, Evolume = 0.000000* N9 L# N3 o& C7 s
mass = 10 //质量
# J1 a7 a* t5 q8 j( [max_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼
b7 ^% T2 p: x) tlinear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
5 q% ]! v$ N/ D. c; m1 z* V=============(剩下的基本无用)================
6 [' ]9 R( f( @! M$ b; B7 R a1 G: Kreverse_fraction = 0.200000
% L0 q% U; B/ u7 O8 P+ Mflame_effect = gf_evilrising_ec_le02
: x. ]! f8 j6 ncruise_charge_time = 5* | X8 g. r7 T2 ?3 w; U* M8 s" V. {7 C
cruise_power_usage = 201 b4 C( Q% ~, Q2 U1 L$ J
character_start_sound = engine_li_freighter_start
4 u4 r& y" z, _/ acharacter_loop_sound = engine_li_freighter_loop
) g% K+ b: G: r# \) q6 Ucharacter_pitch_range = -50, 250 b% U% W# f0 ~; W0 o/ w; b S" u
rumble_sound = rumble_cruiser
/ ~% L* g+ e; _' crumble_atten_range = -5, 0
8 y% o% W. s1 ?/ U( D1 jrumble_pitch_range = -25, 25
' ~5 p% z% T9 K/ y; T1 y7 a# Bengine_kill_sound = engine_li_freighter_kill' o. {% [% }8 \/ J0 k
cruise_start_sound = engine_li_cruise_start0 g5 d; G! R+ p7 h7 f( n
cruise_loop_sound = engine_li_cruise_loop
. N% |, v' d2 s/ J6 i- p2 mcruise_stop_sound = engine_li_cruise_stop
: {# F: f" O5 y3 d* [0 ]cruise_disrupt_sound = cruise_disrupt5 F q3 `+ | Q3 @ r0 P- o
cruise_backfire_sound = cruise_backfire3 E' I4 z' L; m" A" ]3 r9 j
indestructible = false+ u/ z; W, [$ j% U; m9 e; o' W' ~* }
outside_cone_attenuation = -3
. z9 i7 [* C' J, Finside_sound_cone = 90
; e; p, @3 W# E: e- f, coutside_sound_cone = 2709 L3 J' Z1 L# K. n- F1 t1 h
* s8 v/ R+ c8 [0 p) i3 D3 x t
****misc_equip.ini****1 m% Q! k' F# h0 g
) [/ \& u) P" Z% J! o; M[Power](电源或者叫反应堆或能量啥的)2 g) U% m2 z1 I- ?# [* U, h
nickname = infinite_power //昵称 b2 a. {; }, A% q4 Z7 B1 d Y$ z" `0 A
ids_name = 263704 //infocard的id号(下面的不说了)
4 h+ T7 U; K" |/ q/ p6 a* Tids_info = 264704
7 i" r/ h3 s# @# hvolume = 0.000000
# f. p- ^2 c& t" `: T8 jmass = 106 P& j# J d. [$ L
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db/ r0 Z E* E( H& \, r* L% D
material_library = equipment\models\hardware.mat
: D+ f6 T2 z3 I, K! d: z p( W Kcapacity = 5000000000 //能量的总值
. `+ z, F" l6 g$ ]% Y( ncharge_rate = 5000000000 //能量的回冲值& X) K/ }8 c5 C0 F: i& D0 }/ z. f
thrust_capacity = 5000000000 //推进器能量的总值
' Z8 X$ c# F5 C |+ q2 tthrust_charge_rate = 5000000000 //推进器能量的回冲值/ {$ w- L8 [. E7 Q. V
lootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
9 Z/ O6 T2 k. c3 q
/ Z& n: |0 S: Z5 u+ b. x
5 y6 f! Q) O7 D, T* Q[Armor](装甲)
; _% |* j- o) }7 }. k: d+ O Z" Knickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)# T( }% v# X( @% b& u+ |) d. {, l
hit_pts_scale = 4.000000 //装甲增长的倍数
8 D9 b3 K$ ^9 x! `2 ?- ^category = equipment, X# T1 G% j$ I9 Z& j
HP_child = HPConnect //hit point链接(错了就不起作用)% U- g4 H: s' m6 N4 A$ e& [0 V
ids_name = 786599
3 _) @ t! L# dids_info = 788700
5 I: U3 `* T* Smaterial_library = equipment\models\hardware.mat/ @+ k, e, Z$ ]& Q* e8 B+ u
DA_archetype = equipment\models\hardware\br_protective_armor.3db
$ C, M9 }6 r1 S4 t% avolume = 0.000000- ^! {. d* l' F6 R% @
mass = 101 L3 c2 C$ ?7 q5 R
lootable = true; @1 W. a3 M' v# a
1 a% A5 z* ~6 \
[Scanner](扫描仪)
$ D8 B6 W" E) |nickname = de2_scanner_rda_035 \! V% ]* e5 \3 x3 ? b
ids_name = 7865217 R0 K8 v; V/ ~* B6 y
ids_info = 788622
1 ^- [" i/ E! g' M$ nvolume = 0.000000
9 |+ o$ \9 S; Q( o4 ~% r6 SDA_archetype = equipment\models\hardware\br_radar_jammer1.cmp& M" h7 U- b% i
material_library = equipment\models\hardware.mat6 t8 P7 O, E3 K; X9 x3 [5 L
mass = 103 m- k- U$ r- E! H% ~
range = 13000 //扫描距离
- V) N1 g3 f! s. E! F! ]/ Rcargo_scan_range = 13000 //查看货物距离4 \" C0 |8 T+ C* ^
lootable = true
! u: b B& m" k% ]/ }6 |5 ]/ X. l* h
[Tractor](牵引器)- i; K* P7 J3 w% |- u: _
nickname = de2_tractor_r_03
0 Z' E' @* @3 d5 E1 L- i7 J* g5 {6 [3 O/ Fids_name = 786524( s9 Z" p7 D/ w) _6 z! {. o E
ids_info = 788625
8 g6 o. y# o9 z+ nvolume = 0.000000
; v M$ R# Y' w8 {3 k7 `0 P/ B7 c+ X) BDA_archetype = equipment\models\hardware\ge_tractor_beam.3db* `0 z- F, B: R% q
material_library = equipment\models\hardware.mat! O+ b6 G( j* O `* v
mass = 101 p% b; K! _) a/ y% e+ a4 @( N* N9 }+ x
max_length = 700 //最大牵引距离
+ {+ R$ X! }3 j6 S$ @: G0 ], A ^" [reach_speed = 100 //牵引速度
: @7 {6 Y( R& W" B/ i8 I' r* M+ P1 acolor = 255.500000, 255.500000, 255.000000
5 R. F+ k! K6 V" Foperating_effect = tractor_beam
# g( Q0 V) w1 ptractor_complete_snd = tractor_complete1 N3 B F R; Y9 a5 ~1 ?
lootable = true
+ ^& ?" J8 F" {/ U5 d( q. m1 w1 |
8 w# l: o" l% Q5 ?) I9 J+ u( u! ^4 k0 o" R3 P7 \8 `- `* X8 p8 ^) g
****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)7 V+ T1 _0 M7 F
( N5 E: F, j5 B3 b[Ship]( n! `$ B* Z8 }" e& W" N I0 b5 R; n
ids_name = 786496 7 z* }# k) P" a& H2 h
ids_info = 788577
9 @: i |4 F$ [' ?$ C; h+ {ids_info1 = 788578
I* V9 ~" G7 j( l uids_info2 = 66608
1 }, i% r3 ]4 O& M4 ]+ i5 Uids_info3 = 788579 8 c. |; X5 z5 s& H5 H
ship_class = 2
9 k4 l. p# U3 F K2 V* A& Lnickname = de_player_empire_gunboat
7 f* o4 g( M( T ULODranges = 0, 500, 800, 8000
$ @, ?* Q6 M# [: Q7 n$ h: ]2 Wtype = FREIGHTER
4 o6 S5 R* Q* I. p% v+ J; z1 jfuse = drop_cargo_fuse, 0, 1
4 k/ [) i2 `. s- o* x0 _DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
$ a( x9 L2 \5 @+ q5 Xmaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.3db " F$ W# R6 d6 Z+ V) E& U$ P# w
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm 1 ~4 ?9 c' ?3 E
mission_property = can_use_jumps
% H3 C' V8 ?% r: w$ Onomad = true 0 s6 f) l1 \" v% m5 Z
cockpit = COCKPITS\NOMADS\no_gunboat.ini
* V# Y& i) G$ p( }$ C0 g5 Y4 m' tmass = 3000
* }3 I( b7 F g0 o& ]5 Phold_size = 421 $ R& B* Z+ V5 l( \$ M) o
max_bank_angle = 20 ! s# ?; L6 V# d
explosion_arch = explosion_no_gunboat 9 j5 ~4 z' A2 x" D3 [+ L3 L
fuse = fuse_no_gunboat_death, 0, 1 " A% ~) Z2 x5 B8 D3 [" D
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
2 b# V z# W; fsurface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 / R3 E: e0 g& }2 w% P7 \
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 0 _' h5 @3 @, ^3 A
linear_drag = 1
# f6 _$ t$ a9 D" k! A9 Tsteering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
% E7 W( z0 a" V0 T2 }1 \, Hangular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))' @8 K8 ], g1 C0 e
rotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比5 [1 e0 I# g" ]3 d
nudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass5 |# f8 o+ M$ w! w
strafe_force = 60000 //未知. `) K5 f7 X# i- ?' O3 _# h2 O2 g6 a
strafe_power_usage = 2 U Z9 L5 I% Y% j1 Z! @5 f
num_exhaust_nozzles = 1 / ], U, M5 r2 b# V8 E. _" D4 D
hit_pts = 125000 ; ?- i. }8 k- }( z, {( S# M
camera_offset = 25, 130 # n7 N4 t/ C$ O1 m! F/ b- ?/ r
camera_angular_acceleration = 0.025000 7 N, w) _/ H9 y4 f+ L1 x$ O
camera_horizontal_turn_angle = 20 " E. o( t* V9 o9 N! t# @. O- x
camera_vertical_turn_up_angle = 5
. P/ O% }9 A; z7 p, x! ]camera_vertical_turn_down_angle = 20
z* H+ ?2 O; k$ t& [ [; V8 Dcamera_turn_look_ahead_slerp_amount = 1
: `( ^9 n) s% }% u5 L: ]bay_door_anim = Sc_open baydoor
+ s% Y$ N N+ h! c! D9 f, Ubay_doors_open_snd = cargo_doors_open 8 F# f$ e# R+ ?* F
bay_doors_close_snd = cargo_doors_close 3 W# K' C$ ~$ q: s
HP_bay_surface = HpBayDoor01 + ~' O4 H ?5 I( F: m1 G) |
HP_bay_external = HpBayDoor02
0 U# J- A3 C$ Onanobot_limit = 320 ' e5 i2 U1 a3 F9 t# b- X3 G6 ]
shield_battery_limit = 320 : D' i: F. c& N6 y
HP_tractor_source = HpTractor_source01
, k: x7 ]4 F8 [8 Mhp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
# n" _8 Y5 T$ i; o. \% T: Bhp_type = hp_thruster, HpThruster01
/ _4 b" ^ V5 C4 yshield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
5 m' e/ N3 I R& ahp_type = hp_freighter_shield_special_9, HpShield01 " ]; A: p( l3 N) `1 @: O
hp_type = hp_freighter_shield_special_8, HpShield02 0 ^$ p+ p3 q6 T0 u+ h" d* c
hp_type = hp_countermeasure_dropper, HpCM01 |
|