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- 1970-1-1
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****engine_equip.ini****
* @, l. H' _4 E6 a6 B" |[Engine](引擎)
. D3 D( }9 `" s2 f3 unickname = de_player_bullet_assaultship_engine //昵称 ]# o# }% A7 R/ ?1 Z( I
ids_name = 263887 //infocard的id号
# q3 j" _/ i0 h0 ~ vids_info = 264887" Z( e* w9 ?0 h
volume = 0.000000
7 ~3 z: ^) x5 O: r0 R( ymass = 10 //质量- C6 K# Q8 h: G' ^% ~' K+ e5 Y# c# {( j
max_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼3 v6 d$ C, a* q( ~
linear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
2 u' M5 a v, X8 S=============(剩下的基本无用)================2 w- j/ X/ R. u6 `, |
reverse_fraction = 0.200000
; ^ a6 T( r" t: Q8 i8 N+ w9 vflame_effect = gf_evilrising_ec_le02
" `( I3 ^& z( ?( p* Z7 Y% tcruise_charge_time = 5
/ P" W2 }5 W: _ p k8 Q' acruise_power_usage = 20" U) R+ e4 o- p
character_start_sound = engine_li_freighter_start6 b/ O5 o# r' _. t
character_loop_sound = engine_li_freighter_loop
3 Y* [9 F% u2 V- M2 u% p9 v) q, g- b, Mcharacter_pitch_range = -50, 25; ~: b, |- Y# k/ b, Q& i- h* M6 b
rumble_sound = rumble_cruiser
: x# @6 R' y9 Zrumble_atten_range = -5, 0% {" J c0 w \" r: j, Z
rumble_pitch_range = -25, 250 @. M4 w; a( N1 V* g3 a9 X2 U
engine_kill_sound = engine_li_freighter_kill
" @0 B5 x! a( X1 _4 xcruise_start_sound = engine_li_cruise_start" |$ r P( F" {
cruise_loop_sound = engine_li_cruise_loop
2 m1 q1 c/ N+ V+ K% X. k9 u- ?cruise_stop_sound = engine_li_cruise_stop, m& y8 f, q2 z3 a
cruise_disrupt_sound = cruise_disrupt
) H" ~" S( K# L* D6 S( `cruise_backfire_sound = cruise_backfire
( a! t6 O {1 Zindestructible = false& Z4 E2 q( Y( r3 k5 M
outside_cone_attenuation = -3
2 ]- z; h( e- @! Yinside_sound_cone = 90
9 x7 t" R$ y5 B* o q- z4 Ooutside_sound_cone = 270
* ]: {& A7 |; t* O- v
3 P$ [+ B! l$ u$ m$ ]; B0 n****misc_equip.ini****1 E$ N6 Q8 s7 R" C+ n4 \3 N
2 w$ z% P" b! F1 e, f" T[Power](电源或者叫反应堆或能量啥的)
: s/ A; O# s6 M2 {nickname = infinite_power //昵称
# n& H3 \- r) h7 G# W+ Fids_name = 263704 //infocard的id号(下面的不说了)
8 r8 t3 P, |+ G" b" _% }ids_info = 264704
, j7 O0 [9 ^3 V9 o) J8 F: ^+ bvolume = 0.000000
- X0 w# w% Y& F" J1 }3 T+ zmass = 10) M; S% a* f4 X% @( `
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db0 y; B+ M2 _- Q) i$ `6 f$ \! p; }) Q
material_library = equipment\models\hardware.mat0 k: N- O% u0 k/ i# k
capacity = 5000000000 //能量的总值! `- k8 R; L2 e3 }- l3 P$ _' Z
charge_rate = 5000000000 //能量的回冲值/ ^+ ^! {6 ?- i5 B
thrust_capacity = 5000000000 //推进器能量的总值
- ]4 R! r9 x* V) h; D5 w6 \/ ethrust_charge_rate = 5000000000 //推进器能量的回冲值- s1 {* I+ Y, c5 m- R" a+ d
lootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
3 L0 p& X" Q3 E, n/ k9 b& H8 B4 a+ i8 }) s! V3 O4 B3 ^) S% u
3 o: V5 F* f$ E4 \1 C, W/ c0 D" K, \' j
[Armor](装甲)
! j- V5 }2 }, z! Anickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)" I) i# q; X- ?( Z
hit_pts_scale = 4.000000 //装甲增长的倍数7 y- Q& Y! F9 m5 L, A
category = equipment, o/ ^! z, d" N: b- Z6 V0 m
HP_child = HPConnect //hit point链接(错了就不起作用)# @- x2 y$ Y0 |6 t$ u7 o) y8 c, z
ids_name = 786599& x& ]4 i' @$ N, \1 D/ h+ T4 u$ x
ids_info = 788700
; V! {1 ~2 W; e o0 C e$ Lmaterial_library = equipment\models\hardware.mat2 ^+ E9 W1 x! i7 [9 H& @0 y
DA_archetype = equipment\models\hardware\br_protective_armor.3db' ]# b# f. P5 z5 [8 t- j
volume = 0.000000( A& J) `% D: e
mass = 10/ D5 W, X% m" |+ v
lootable = true
$ L3 R+ \7 s. _* A* A8 Z$ Y2 N4 Y2 y$ O* Q* t5 q
[Scanner](扫描仪)4 L+ _" t5 f" |. d
nickname = de2_scanner_rda_034 |2 z( X" l2 ^
ids_name = 786521" l; K$ h5 M. j" J" _
ids_info = 788622
- x/ G, f. p- b% [1 {6 j, ]volume = 0.000000
: O; l; _2 ^; v8 r# Q* uDA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
, n( d& }+ d' j. r! P6 @! hmaterial_library = equipment\models\hardware.mat- I) v2 ]" S/ S9 h' `/ C6 J& j! ^
mass = 10
; Y( J. J' K" |. }# r trange = 13000 //扫描距离
8 [3 I ^) I) z0 c" ycargo_scan_range = 13000 //查看货物距离% W J7 P/ s, Z5 t3 }
lootable = true; R! \' @! q6 z9 I
" [6 }8 r T4 @! L[Tractor](牵引器)9 B& C9 h7 s/ F0 ~( a+ h; ^
nickname = de2_tractor_r_03& H: w q4 K. h: g) ]
ids_name = 786524
4 L4 @& o. A9 H B# k4 s& Rids_info = 788625
, W/ ? [4 l4 p% @volume = 0.000000+ @0 u; q, E% T7 @, ~2 v
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
# z _& }, o3 r0 V$ e) d# l) Gmaterial_library = equipment\models\hardware.mat7 t( _8 y, Y( F) C! ~2 z
mass = 10! {8 e$ t7 e6 z, e: r
max_length = 700 //最大牵引距离 1 O, u% u% A7 i. Y
reach_speed = 100 //牵引速度
( u$ ?* B! @5 W, x$ {) Lcolor = 255.500000, 255.500000, 255.000000
0 ^% Z" E% Y0 _& Y- L9 V2 E7 R9 x% boperating_effect = tractor_beam% [4 m1 [- ~# E) a- C4 z+ C9 S* K6 N
tractor_complete_snd = tractor_complete
- U4 l m0 x. P7 z0 ?; Dlootable = true
9 x, @/ [7 Q+ ?. ?
6 ]8 q) W' v( M2 r, M: w- E* A
, M( L) H0 n4 p0 u7 O7 H, s4 p) y****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度). P) y' Q. @9 ]1 x. q; H' @
: K. j$ M9 \, m7 F: t, O[Ship]8 e; K2 p* F3 ^4 N0 t& R
ids_name = 786496 , O( r0 z/ s* e7 V6 ^6 q+ r( F5 [
ids_info = 788577 3 {9 s! t- i" s
ids_info1 = 788578 . y1 k# w; G' d5 O( D% j
ids_info2 = 66608
6 v& Y0 {" j+ M2 h! D0 c+ Uids_info3 = 788579
+ y( M" f6 K' {ship_class = 2 - w, B ~3 B4 x! l) z
nickname = de_player_empire_gunboat
8 w" b% S3 S6 r; ~. a7 D& {LODranges = 0, 500, 800, 8000 / M: X. J; C" z# n p2 D+ c5 T
type = FREIGHTER ) e: G* |0 W. y9 z, @! t
fuse = drop_cargo_fuse, 0, 1
4 t0 N7 d' R. ?' i% A; T% y4 `4 U8 o; UDA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
1 f5 R/ V4 y# ~+ Gmaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.3db . i8 g# c" k1 P. ]. a, ]1 z
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm ; R; I! w2 Y [1 ^- z" s0 k& q) g3 p
mission_property = can_use_jumps
6 L0 y, H+ h1 Cnomad = true
# y% q) H2 R' r7 q! [cockpit = COCKPITS\NOMADS\no_gunboat.ini ; r8 Y$ M0 Y! K: B: e, i/ w
mass = 3000 . m1 x8 e. n( U+ G( H$ c) w2 T
hold_size = 421
& Z1 n" Z0 e" t2 o% pmax_bank_angle = 20
7 ?! u/ F3 p4 Nexplosion_arch = explosion_no_gunboat
1 V4 X( i+ R" w% ~fuse = fuse_no_gunboat_death, 0, 1
5 B+ [) f* \3 w+ P% Msurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
+ W6 m7 w" T2 I% C9 Usurface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 % v3 ~2 B! v8 z! W. x
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
; a9 I4 e& ^- _4 L9 vlinear_drag = 1
4 m5 H8 X! j+ {% }steering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
1 t% F5 l4 K3 u9 V2 [4 a$ M8 Mangular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450)) F$ @; s" b0 t$ O
rotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比
+ S2 @) V( |# i' Y) |# ]nudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass
* ?- j4 t; g: X0 M, f Q. [: Astrafe_force = 60000 //未知2 o: c8 `& h `/ L# d7 M/ g
strafe_power_usage = 2
, F) v& J) z, Y, Dnum_exhaust_nozzles = 1 . Y4 y# m8 R5 [8 s7 m: G* p
hit_pts = 125000 ) S/ T& o+ i$ ^) N
camera_offset = 25, 130
) `: w1 l$ W0 U8 {$ _3 _camera_angular_acceleration = 0.025000
3 b6 K% ]2 z: s" p: g O# qcamera_horizontal_turn_angle = 20
/ ~/ A5 V) C- N7 t Kcamera_vertical_turn_up_angle = 5 8 R+ Q# [ h3 ]
camera_vertical_turn_down_angle = 20
! w0 w2 c; J6 K; o! ?camera_turn_look_ahead_slerp_amount = 1 $ `2 b) ^1 C( x8 ^2 \" {
bay_door_anim = Sc_open baydoor * [7 C. m5 W/ P$ D" e/ D7 Q' m
bay_doors_open_snd = cargo_doors_open
! F- R; s, y0 Y& Z Vbay_doors_close_snd = cargo_doors_close
) k6 k# y7 Y' M2 OHP_bay_surface = HpBayDoor01
; E3 p5 w. y) A5 x8 e2 U- J* _HP_bay_external = HpBayDoor02
% c) H0 k' |6 {; {nanobot_limit = 320
' H( v0 g% |6 [0 I, F9 l8 ~shield_battery_limit = 320
2 s( ?% i. H6 mHP_tractor_source = HpTractor_source01 * E5 C" W W: V) U- u% H$ R
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
7 X L# t1 g) W9 o+ p5 [9 Ehp_type = hp_thruster, HpThruster01 4 H8 X6 f8 @1 @2 X) w3 k* _; Z
shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
! F$ Z F$ Y. ]0 Q; C( ~1 F+ Jhp_type = hp_freighter_shield_special_9, HpShield01 / N- D1 G. O) W* k3 J. T6 y! T6 B
hp_type = hp_freighter_shield_special_8, HpShield02
8 A( C9 A" j; A5 l7 I0 Hhp_type = hp_countermeasure_dropper, HpCM01 |
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