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 本帖最后由 0809000 于 2011-9-15 15:17 编辑  
 
只有一连接~~转帖无力啊...没兴趣去找茬 
 
http://forum.egosoft.com/viewtopic.php?t=304158 
 
 
- CHANGELOG -  
 
v1.08  
---------  
 
Fixed - Docking numbers in Lotan's description  
Fixed - Removed Ion Mine from Uranus 2  
Fixed - Ion Cannon spawning by jobs  
Fixed - Pollaca built in components and price  
Fixed - Removed nameless dock from Family Rhonkar  
Fixed - South Gate rotation in Ventura's Sentinel  
Fixed - Raven missile compatibility  
Fixed - Various jobs fixes, including increasing cluster numbers and reducing terran military numbers a little.  
 
Added - A Terran pirate clan which spawns in the outer solar system sectors  
Added - New music tracks for various XRM sectors, utilising existing but unused vanilla tracks (also gave one to Paranid Prime, Legends Home and Elysium of Light)*  
 
 
v1.07b  
---------  
 
Fixed: Advanced Destroyer regains its pre-1.07 gun numbers  
Fixed: Advanced Carrier gains one shield slot  
Fixed: Corrected gate icons for Terran jump gates  
 
 
v1.07  
---------  
 
Fixed: Missing universe map links  
Fixed: Removed broken Spacefly Farms  
Fixed: Incorrect pirate capital prices  
Fixed: Incorrect rotation on some gates  
Fixed: Weapons loadout on Raven and Advanced Heavy Osprey  
Fixed: Baldric Miner trail  
Fixed: Replaced faulty vanilla Yaki shipyard model with standard SY  
Fixed: Replaced Mass Driver bullet model to aid with fps drops (used for FAA and CFA too)  
Fixed: Removed erroneous HEPT forge in Aladna Hill  
Fixed: Ownership of SSC forge in Uranus 2  
Fixed: Various jobs fixes  
Fixed: Various universe fixes*  
Fixed: A New Home sector registration cost reduced and sector renamed  
Fixed: Changed name of Boron Ion Frigate to Sturgeon  
 
Added: Several new sectors and some links redirected*  
Added: Terran TOAs converted into Terran jumpgates*  
Added: Updated Xtra mod to latest release with new ships and updated models  
Added: Extra wares to Yaki docks*  
Added: Angel in more shipyards  
Added: Made the Unknown Object M6 uncapturable???  
Added: Extra Kha'ak jobs and redistributed existing jobs.  
Added: enabled the spawning of Kha'ak jobs in Terran space and the spawning of all cluster formations, including the "super cluster".  
 
 
v1.06b  
---------  
 
Fixed: Terran LOWP incorrect model  
Fixed: Missing station names in ATF Forceti  
Fixed: Slight jobs fix where an Osaka was being called rather than a Tyr  
 
 
v1.06  
---------  
Fixed: USC engine flares being too big  
Fixed: Snotra missing engine flares  
Fixed: Holy Dimensions typo  
Fixed: Zephyrus price and weapon loadout  
Fixed: Preacher Void Trinity Corp Showroom ownership  
Fixed: Mercury Prototype weapons  
Fixed: Improved pirate job spawning  
Fixed: Varius other jobs fixes  
 
Added: Asteroid bases for sale  
Added: Polacca description  
 
 
v1.05  
---------  
Fixed: Khaak M1 and M2 beams appearing at distance  
Fixed: Removed rogue SY for sale at Antigone Memorial ED  
Fixed: Added Hammer Torpedo fabs to two Argon SYs  
Fixed: Missing map link  
Fixed: Added sale location for Snotra  
Fixed: Various jobs fixes  
 
Added: Boarding Pod compatibility to Skirnir  
Added: Paranid habitation module on Paranid Equipment Docks  
Added: New spacedust texture  
Added: New XRM patrol script for xenon and pirate jobs  
Added: Script to remove erroneous Military Base added by MBRR  
 
 
v1.04c  
---------  
Fixed: minor jobs fixes.  
Fixed: extended the ship choice for missions to use all the new XRM pirate ships.  
Fixed: securiy level of Pluto, Oort Cloud and Kuiper Belt set to "border" - only available with a new game start.  
 
 
v1.04b  
---------  
Fixed: minor issues with gamestarts  
Fixed: minor jobs fixes (including removing the rearguard bombers)  
Fixed: tweaked TWare prices.  
 
 
v1.04  
---------  
Fixed: Dolphin Tanker Cockpit  
Fixed: Asteroid/Gate collision in Loomanstrats Legacy  
Fixed: AP Gunner weapon loadout  
Fixed: Weapons Dealers wares for sale and shielding issue  
Fixed: Missing missile types on some teladi capitals  
Fixed: Sped up laser tower turning speeds  
Fixed: Reduced DMBC duration  
Fixed: Increased script delay at gamestart  
Fixed: Redistributed Xenon and Pirate jobs  
Fixed: Various other jobs fixes  
 
Added: cargo bay lifesupport to capitals as built in ware  
Added: New Terran TL - Polacca (vanilla MMBS model)  
Added: Boron habitation module on Boron Equipment Docks  
Added: More hireable TLs and a Terran hireable TL  
 
 
v1.03a  
---------  
Fixed - Damaged universe file from 1.03 release  
Fixed - Wrong product at FUBL forges  
Fixed - Swapped ion and tracker mine forge products  
Fixed - Game starts  
 
 
 
v1.03  
---------  
Fixed - Incorrectly aligned gates  
Fixed - Demeter Miner rear gun not firing  
Fixed - Incorrect gate ID in McCallum Relay  
Fixed - Griffon weapon loadout  
Fixed - Removed blank Xenon wreckage models in Dark Space Cluster  
Fixed - Incorrect owner of trading station in Pilgrims Casino  
Fixed - Put special weapon subtype back onto fighter drones  
Fixed - Adjusted Boron weapon subtypes to improve loadouts  
Fixed - CWP priorities tweaked for better ship loadouts  
Fixed - Moved all sounds and textures into Part 1 so updating in future will be even quicker  
Fixed - Missing OWP hotkey script from SPK version  
Fixed - PPG description  
 
Added - Two new sector links in Terran space  
Added - Sound effect for Dark Matter Beam Cannon  
 
 
 
v1.02  
---------  
Fixed - various universe errors  
Fixed - Pirate Elite main guns  
Fixed - Keris not equiping with the right weapon - it now equips with the EMR.  
Fixed - Research Station description ID mismatch  
Fixed - Various jobs fixes  
Fixed - Megalodon weapons loadout  
Fixed - spawning of Khaak weapons  
Fixed - game starts  
 
Added - two new game starts  
Added - increased laser energy on Cormorant and Pteranodon  
 
 
 
 
v1.01  
--------  
Added missing Globals file  
Fixed incorrect Split TS/SP loadouts  
Fixed missing names on docks in ATF Forceti  
 
 
 
v1.00  
----------  
 
Initial release. 
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