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 - 1970-1-1
 
 
 
 
 
 
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修改首先要找到要修改的文件(废话 ) 
Legend是Distant_Worlds-Legend\races里面,各个种族分开了。例如人类就是human.txt。。。。。 
原版的和Rots是在游戏目录下Races.txt里面。各个种族在一起 
 
Legend里面主要需要修改的内容有 
'Reproduction rate: base rate of population growth. This rate is also modified by other external factors 
ReproductionRate                ;2.10  人口增长速度,1是不增长,1.1是10%,1.5是50%。这个是已经修改过的 
 
'Intelligence: intelligence level (normal = 100). This factor influences research rate and smartness of interaction with other empires 
Intelligence                ;200  智力水平,基准是100.影响研究速度 
 
'Aggression: aggression level (normal = 100). This factor influences interaction with other empires, level of military ship building 
Aggression                ;110  攻击性,影响和其他国家的关系以及军舰建造水平(估计是AI控制的时候会造多少战舰) 
 
'Caution: caution level (normal = 100). This factor influences interaction with other empires, level of military ship building 
Caution                ;110 谨慎,同上 
 
'Friendliness: friendliness level (normal = 100). This factor influences likelihood of forming treaties with other empires and general interaction with other empires 
Friendliness                ;200 友好度,影响是否愿意和其他种族签订条约以及和其他种族的初始关系 
 
'Loyalty: loyalty level (normal = 100). This factor influences how likely to stick to treaties with other empires 
Loyalty                ;200 忠诚,是否愿意遵守和其他种族的条约。如果这个太低的话,很可能你找他签了防御同盟,别人来打你他马上不认账 
 
'Ship Maintenance Savings: percentage rate of savings on maintenance costs for ships and bases 
ShipMaintenanceSavings                ;70  舰船维护费用减少百分之多少, 
 
'Troop Maintenance Savings: percentage rate of savings on maintenance costs for troops 
TroopMaintenanceSavings                ;70 陆军维护费用减少 
 
'Resource Extraction Bonus: percentage rate of speed increase for all mining operations 
ResourceExtractionBonus                ;70 采矿速度增加百分之多少 
 
'War Weariness Attenuation: percentage rate of reduction in war weariness 
WarWearinessAttenuation                ;50 反战情绪减少百分之多少 
 
'Satisfaction Modifier: percentage rate of happiness bonus at colonies 
SatisfactionModifier                ;500 殖民地快乐加成 
 
'Research Bonus: percentage rate of speed increase for research 
ResearchBonus                ;200 研究速度加成 
 
'Espionage Bonus: percentage rate of skill bonus for all intelligence missions 
EspionageBonus                ;200 情报能力加成 
 
'Trade Bonus: percentage rate of bonus for colony income 
TradeBonus                ;100 贸易收入加成 
 
'Special Component: 0=None, 1=Death Ray, 2=Devastator Pulse, 3=Super Laser, 4=StarBurner, 5=TurboThruster, 6=Swift Vector, 7=Megatron, 8=NovaCore, 9=VelocityDrive, 10=ShadowGhost ECM, 11=Shaktur FireStorm, 12=High Density Fuel Cell, 13=S2F7 RepairBot, 14=PulseWave Cannon, 15=Raptor Targetting System 
SpecialComponent                ;4  拥有的特殊科技,数字和科技的对应关系在上面写着 
 
'Special Government: 0=None, 1=Technocracy, 2=HiveMind, 3=MercantileGuild, 4=UtopianParadise, 5=Way of the Ancients, 6=Way of Darkness, 7=Corporate Nationalism 
SpecialGovernment                ;7 拥有的特殊政体,数字和政体的对应关系也在上面 
 
====以上部分和旧版的基本相似,但是旧版的没有这些说明==== 
 
'Ship Size Factor Civilian - resize factor for maximum civilian ship sizes 
ShipSizeFactorCivilian                ;1.3 民用船只尺寸,1是不变,1.3就是增加30% 
 
'Ship Size Factor Military - resize factor for maximum military ship sizes 
ShipSizeFactorMilitary                ;1.3 军用船只尺寸 
 
'Disallowed Research Areas 1,2,3: areas that this race cannot research: 0=None, 1=Torpedoes, 2=Missiles, 3=Area Weapons, 4=Ion Weapons, 5=Fighters, 6=Armor, 7=Hyper Disruption, 8=Sensors 
DisallowedResearchArea1                ;0 被禁止研究的科技树,最多三个。 
DisallowedResearchArea2                ;0 
DisallowedResearchArea3                ;0 
 
'Additional Intelligence Agents: number of extra intelligence agents allowed above normal limit 
AdditionalIntelligenceAgents                ;1 额外的间谍,可以增加间谍数量上限 
 
'Construction Speed Factor: increase or decrease construction speed. Faster construction speeds can especially affect colonization, allowing fast building of new colony ships. Minimum value = 0.3. Maximum value = 3.0 
ConstructionSpeedFactor                ;1.0 建造速度因数,2就是两倍速建造,0.5就是半速建造 
 
'Troop strength: raw strength of new troops for this race. Minimum value = 50. Maximum value = 200 
TroopStrength                ;150 陆军的基础战斗力,最小50最大200 
 
ColonyConstructionSpeedFactorContinental                ;1.3 
ColonyConstructionSpeedFactorMarshySwamp                ;1.3 
ColonyConstructionSpeedFactorOcean                ;1.3 
ColonyConstructionSpeedFactorDesert                ;1.3 
ColonyConstructionSpeedFactorIce                ;1.3 
ColonyConstructionSpeedFactorVolcanic                ;1.3 
不同星球上的建造速度因数 
 
SpaceportArmorStrengthFactor                ;1.3 太空港装甲强度加成 
KnownStartingGalacticHistoryLocations                ;0 是否知道银河历史隐藏点 
TourismIncomeFactor                ;1.3 旅游收入因数 
FreeTradeIncomeFactor                ;1.3 贸易收入因数 
MigrationFactor                ;1.0 移民因数 
TroopRegenerationFactor                ;1.3 陆军补充因数 |   
 
 
 
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