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UID4914UCC 声望 好评 贡献 最后登录1970-1-1 
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| r20916b ------
 
 Critical Fixes:
 + Fixed a crash related to the star system tool tip on the star map.
 + Fixed multiplayer desync issues caused by clients dropping into a game in progress.
 + Fixed known crashes relating to battle riders.
 + Fixed a crash related to assimilating colonies.
 + Fixed a crash related to Suul'ka losing their home colonies.
 + Eliminated a fleet manager race condition that was leading to intermittent crashes.
 + Fixed known pre-combat UI crashes.
 + Fixed a rare crash related to admiral death and retirement.
 + Fixed a bug that could cause a crash when populating stations around asteroids.
 
 
 Other Fixes:
 + Fixed known ship and weapon data issues.
 + Fixed various known localization issues.
 + Karnak Targeting Module effects now working.
 + Scotsman Module effects now working.
 + Psi- and Life-Drain effects now damage planets.
 + Close to Attack behaviour now reflects race preferences.
 + Fixed known issues where budget projection was not matching reality for the next turn.
 + Fixed Morrigi Relic starting locations.
 + Fixed known issues with AI relating to Morrigi Relic.
 + Fixed some inconsistencies in the way Human and Zuul players retreat from combat.
 + Zuul bore ships now correctly retreat back to their homeworld when boring a new node line.
 + Deployed gate ships are no longer being included in additional combat rounds.
 + Deployed gate ships no longer get doubled up in combat.
 + Enemy gate ships are now visible in combat at your own systems.
 + Fixed incentive calculation issues.
 + Fixed a regression where construction missions were not being cancelled when the construction ships were destroyed.
 + Fixed known issues with Jammer ships not working in combat.
 + Jamming radius is now displayed in combat sensor view.
 + Light Emitters can now be fitted to battle riders.
 + Fixed known issues related to repairing Suul'ka.
 + Locked down issues where the game was not appearing to respond to mouse clicks.
 + Diplomacy reaction histories now display events pertaining to the correct players.
 + Diplomacy reactions related to relative empire size no longer occur for undiscovered empires.
 + Suul'ka will now correctly maximize psionic potential.
 + Fixed an issue where fleets could not be relocated when a Suul'ka was present.
 + Fixed known multiple-GM spawning issues.
 + Damage to modules now carries over from combat to strategy turns.
 + Improved Node Fighter behavior.
 + Treaty accept and reject dialogs now display the correct empire names.
 + Defenses, gates and reserve fleets are now correctly cleaned up when an empire is defeated.
 + Fixed the loophole that was allowing players to bypass feasibility studies.
 + Fixed an issue that was causing climate hazard values to display positive values all the time.
 + The battle manager is now more forgiving about placing fleets near planets.
 + Invasion missions now correctly apply morale, government and diplomatic penalties.
 + Fixed known issues related to colony support.
 + Fixed an issue where not all mines would be displayed in the sensor view in combat.
 + The node line collapse news event now correctly displays both system names.
 + Fixed issues related to intercept missions.
 + Force-firing on ships in combat will now force a war declaration in the strategy turn when appropriate.
 + Slave population numbers no longer reduce civilian population numbers.
 + Fixed morale bonus for police and propaganda ships.
 + Fixed an issue that was preventing the game from removing ships from fleets that had exceeded their command point quota.
 + Fixed an issue where extra ships from retreating fleets were being transferred incorrectly.
 + It is no longer possible to request or demand items from independent factions.
 + Stations are now considered for combat rounds.
 + Addressed issues that were preventing the strategic AI from expanding its empire, especially after engaging in war with another empire.
 + Transient random encounters no longer hold on to control zones after combat ends.
 
 
 Other Changes:
 + GOOP and Joker Module abilities are now available.
 + Missile attacks on your ship can now be initiated in the Weapons Test screen, using the new icon button.
 + Grappling cannon is now available.
 + AI now uses the node cannon and targeted missiles in combat.
 + Improved deep space encounter with system killer.
 + Defense Platform placement is no longer restricted to slots.
 + Tool tips in the design and build screens now display the design attributes.
 + It is no longer possible to launch riders while cloaked.
 + AI rebellions have been introduced.
 + Government shifts now occur in response to over-harvesting gem and forge worlds.
 + Introduced the surprise attack diplomatic action.
 + Empires now continue to be listed in the player list after defeat.
 + VRF Systems now increase appropriate weapon fire rates by 25%.
 + Food now occupies less space on colony support runs.
 + Reduced AI tendency to declare war.
 + It is now possible to reconfigure fleets on missions as long as the changes do not violate mission objectives.
 + Independent faction tech levels are now displayed.
 + Systems with a colony now receive 3 base defense points.
 + Retrofit designs are now available. (see known issues)
 + Introduced protectorate and incorporate treaties.
 
 
 Known Issues:
 - Designs can be retrofitted with new weapons, and new ships built from them, but retrofitting old ships is not yet ready.
 - Deep space, multiplayer combat will desync.
 - Tab or Home key is required to focus on lead ship in combat.
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