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[原创] 【翻译】 5月11日,update43,r21119b

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发表于 2012-5-11 23:51:22 | 显示全部楼层 |阅读模式
r21135b
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Critical Fixes:
核心修正
+ Fixed an end of combat crash related to retreating.
修正了一个与撤退相关的战斗中跳出
+ Fixed a couple crashes related to diplomatic actions with independent factions.
修正了几个与独立势力外交相关的跳出
+ Fixed remaining known multiplayer sync crashes.
修正已知的多人游戏不同步跳出
+ Fixed a crash caused by the target of a boarding pod being destroyed.
修正了一个登陆舱的目标被摧毁导致的跳出
+ Fixed a crash in the battle rider manager.
修正了一个舰载艇管理器相关的跳出
+ Fixed a crash caused by network clients finishing combat prior to the host.
修正了一个客户端比主机先结束战斗导致的跳出
+ Fixed a crash that could occur when calculating rebel AI economic ratings.
修正了一个计算叛乱AI经济指数时发生的跳出
+ Fixed a crash caused by submitting a treaty with an independent faction without first selecting the type.
修正了与独立势力外交时,没有选择合约种类而选择递交导致的跳出

Other Fixes:
+ Fixed spectre camouflage.
修正了幽灵的伪装
+ Strategic turn timer is now displayed in games that use it.
加入了战略回合计时器
+ Fixed an issue where players were not being assigned the correct initial star systems.
修正了一个玩家被分配到错误的初始星系的问题
+ Fixed the UI issue that was preventing players from moving ships in combat in some cases.
修正了一个导致玩家战斗中无法移动船只的用户界面问题
+ Gate labs now apply a bonus only to drive research.
虫族传送门实验室现在只对引擎科技提供加成
+ Independent colonies no longer form on barren planetoids nor gas giants.
独立殖民地不再建立在荒芜星球和气体行星上
+ Fixed an issue that was preventing minelayers from functioning in combat.
修正了一个导致布雷舰在战斗中不能使用的错误
+ Improved framerate in combat when many ships are selected.
提高了战斗中选中许多船只时的帧数
+ Fixed some issues with the grav cannon.
修正了一些引力加农炮的问题
+ Colony information panels were tweaked to display in owner colors.
殖民地信息界面现在以拥有者的颜色显示
+ Trade stimulus no longer provides more freighters than are needed.
刺激贸易不再提供超过所需要数量的贸易船
+ Encounters involving non-aggression parties no longer induce morale penalties.
与非敌对势力遭遇不再影响士气
+ Fixed known AI issues with slaver encounters.
修正了奴隶贩子事件的AI
+ Fixed a bug that was assigning unwanted modules to stations and ships.
修正了一个向飞船的空间站安装错误模块的错误
+ Fixed known issues that were preventing players from upgrading stations.
修正了一些导致玩家不能正常升级空间站的错误
+ Addressed VN-related framerate issues.
优化了冯诺依曼相关的帧数问题
+ Retreating ships no longer get pulled back into combat at the same location.
撤退的船只不会再在相同地点被拖入战斗
+ Fixed an issue - fleets will now maintain their positions for multiple rounds of combat.
舰队再多轮战斗中会保持位置
+ Initial station weapons are now longer range.
空间站的初始武器现在射程更远
+ Fixed an issue where station upgrades were not updating station structure.
修正了空间站升级没有更新空间站船体结构的问题
+ Fixed an issue where players were spawning too close to the star during random encounters.
修正了随机事件中玩家初始地点离恒心太近的问题
+ The Morrigi Relic encounter no longer holds players in combat after the relics are destroyed.
鸟族遗物事件中,遗物被摧毁后战斗将正常结束
+ Fixed an issue where the research screen was not correctly displaying module bonuses.
修正了科研界面中不能正确显示模块加成的问题
+ Fixed main menu sound playing in games when the sound enabled options are turned on and off.
修正了主菜单音乐不能正常关闭的问题
+ Removed the unwanted vertical scrollbar from the avatar and badge selection strips.
修改了选择人物和徽章时的界面
+ Fixed some issues with AI ship design and related weapon selection.
修正了AI舰船设计和武器选择的一些问题
+ Active invoices are now properly discarded when leaving the build screen.
没有确认的舰船生产计划单现在在离开建造界面后会正确的清空
+ Made changes to fleet interception logic to address a pathological case that was causing Hiver intercepts to fail when they should not.
修改了舰队拦截的算法,修正了虫族拦截任务在不应该的情况下失败的问题
+ Fixed some Hiver Gate fleet loopholes.
修正了一些虫族传送门舰队的漏洞
+ Fixed an issue that was allowing speech events to play while disabled.
修正了一个在选择关闭语音的情况下还是会发出语音的问题
+ Fixed various text string errors.
修正一些文本错误

Additions:
+ Added curvature Compensation bonus for Liir.
海豚族加入了曲率补偿加成(有人知道这是什么吗?)
+ Added phase dislocation tech bonus.
加入了相位转移科技加成(Phase Dislocation)
+ Added colony support trips configuration.
加入了殖民地支援任务的调节选项
+ Support missions now default to the maximum possible trips.
殖民地支援任务的默认次数为最大值
+ Added station retrofitting.
加入了空间站改造
+ Added click-to-focus for items in the fleet summary.
舰队总结中加入了鼠标点击聚焦功能
+ Support event dialogs now identify the supporting fleet.
支援事件对话中标明支援的舰队
+ Empire summary values now display in red and green to reflect change since the previous turn.
帝国总结中的数值现在用红色和绿色反应与上一回合相比的变化情况
+ Asteroid monitors are now available as player buildable defenses.
小行星监视器现在可以由玩家建造了
+ Protectorate ship section effects.
加入了Protectorate(保护舰?)舰船功能段的效果
+ The defense manager now displays incoming fleet vectors for pending encounters.
现在防御管理器中将显示即将到来的舰队方向,以方便布防
+ Zuul missions will now prompt for the automatic inclusion of a bore ship when necessary, instead of assuming that one is needed.
狼族任务中将提示选择是否自动加入节点生成舰,而不是默认需要


我觉得比较重要的:
+ The defense manager now displays incoming fleet vectors for pending encounters.
现在防御管理器中将显示即将到来的舰队方向,以方便布防

这个太重要了,终于知道敌人从哪里来了
发表于 2012-5-12 12:43:11 | 显示全部楼层
貌似改动很大啊,越来越接近完整版了
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