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[公告] r22437b

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发表于 2012-7-13 18:05:31 | 显示全部楼层 |阅读模式
r22437b
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Critical fixes:
+ Fixed a battle manager crash.
+ Fixed a combat crash.
+ Fixed a Zuul slave station upgrade crash.


Other fixes:
+ Fixed Suulka beam not reaching planet.
+ Fixed launching bug with Wraith Abductors.
+ Stations no longer become constructed when construction fleets are absent.
+ Station slots are no longer shown for unsurveyed systems.
+ Fixed Reflector psi power after-image.
+ Fixed re-base loophole that was causing fleet support limits to be bypassed.
+ Node tracking techs no longer display innapropriate node line types.
+ Fixed an issue with incorrect assignment of empire colors to star systems.
+ Fixed sticky province effects.
+ Fixed an issue with certain drone types getting stuck when their targets were destroyed.
+ Fixed a rare instance that was still allowing freighters to be built in closed systems.
+ Fixed an issue that was causing the Hiver AI to stop sending gate missions.
+ Improved reflective coating ricochets now work as designed.
+ Planet lists are now refreshed when multiple colonization missions are committed in sequence.
+ Fixed the missing Fusion Enveloping Torpedo icon.
+ Destroyed ship sections in combat no longer spam turret destroyed messages.
+ Fixed audio cue spam caused by adding a favorite invoice.
+ Asteroid monitors no longer disappear from systems when research is complete.
+ Plasma Focusing now updates correctly.
+ Liir battleriders no longer cause their fleet to be affected by gravity wells.
+ Ship groups in fleet lists now display the correct icons.
+ Asteroid monitors can now be repaired.
+ Fixed an issue that was causing multiple swarm queens to focus on one star system.
+ Fixed many varied art issues fixed.


Other changes and additions:
+ Polaris missiles now retarget.
+ Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research.
+ Added a popup dialog when the VN Homeworld is defeated.
+ Optimization of AI adjustments to empire and colony economic sliders.
+ Stimulus-generated colonies no longer claim combat zones when added.
+ Added a fleet creation button to most fleet lists.
+ Improved AI weapon selection to address issues that were causing it to avoid beam weapons.
+ AI now makes use of more ship section types.
+ AI now builds and places some defensive assets.
+ Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface.
+ The fleet manager has been updated.
+ Generated fleet names are now unique.
+ Shield Breaker ballistic weapon added.
发表于 2012-7-13 20:55:00 | 显示全部楼层
今天又更新了啊,不知道有进一步优化没。
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发表于 2012-7-13 22:56:30 | 显示全部楼层
最讨厌电脑没完没了的进攻,规模又小,明明打不过我   什么时候有优化啊
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发表于 2012-7-13 23:13:13 | 显示全部楼层
昏迷,6月29日版本之后有多少个补丁哈?
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发表于 2012-7-14 00:48:16 | 显示全部楼层
从测试公布开始,有多少补丁了…………………………三狗不如先弄好补丁再发一个版吧……………………
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 楼主| 发表于 2012-7-14 00:52:16 | 显示全部楼层
nhofb 发表于 2012-7-14 00:48
从测试公布开始,有多少补丁了…………………………三狗不如先弄好补丁再发一个版吧…………………… ...

刚赢了一局  实话说 现在目前单机游戏的状况就是玩玩科技   
因为AI完全不会更新设计  永远都用的初始设计.....   这一点我已经在官方论坛上得到了证实
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发表于 2012-7-14 08:02:43 | 显示全部楼层
频繁跳出游戏基本上算是解决了吗?

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卡顿,跳出基本解决了 游戏内容也很完善,这个补丁开始改善AI了  发表于 2012-7-14 11:32
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发表于 2012-7-14 08:26:23 | 显示全部楼层
反正目前很少看见谁抱怨游戏跳出了,正版用户基本上没出现过吧?
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