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- 1970-1-1
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发表于 2012-8-26 00:03:41
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友情翻译
FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy (like Firefly/Star Trek/BSG etc.) In any given episode of those classic shows, the captain is always yelling “Reroute power to shields!” or giving commands to the engineer now that their Warp Core is on fire. We wanted that experience, as opposed to the “dog fighting in space” that most videogames focus on. We wanted a game where we had to manage the crew, fix the engines, reroute power to shields, target the enemy life support, and then figure out how to repel the boarders that just transported over!
《超光速》是一个roguelike类的太空飞船模拟游戏,它的目标是建立一个在一些经典场景里驾驶太空飞船探索银河的气氛(像Firefly、star trek、BSG等等)“能量输入护盾!”或命令工程师抢修起火的跃迁核心。我们希望这种游戏感受能与大多数更重视太空中的狗斗的游戏不同。我们希望能建立一个我们必须管理乘员、修复引擎、将能量调动到护盾、瞄准敌人的维生系统、紧接着再想办法对付那些刚刚登舰的登舰队的游戏。
How is that a roguelike?
We use the term loosely, mostly just as a representation for some of the main thematic elements of the genre. This includes permadeath, randomly generated game worlds, relatively short play sessions (5-90 minutes), and a single-player focus.
它是怎么Roguelike的?
我们只有恨松散的规则。大部分都只代表作品的一些主题元素。这包括预先设计的死亡(Permadedeath我真查不到是啥……)随机生成的游戏世界,相对短的游戏时间以及重视单人游戏。 |
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